A telecopic trailer based on OVB-55-03V(T) model from Nooteboom.
features and commands:
- can extend up to 40m (CTRL+F1/F2)
- manual steering (F7/F8)
- adjutable suspension (CTRL+F3...F8)
- drop sides, to prevent falling loads (CTRL+F9/F10)
- fully working ligths
- avaible in 3 colors: red/yellow/blue
All commands are written on the front left side of the trailer
second upload to the repository another skin for my company rormart this skin is for the Ekeri trailer for 6x2 Scania R560 that kuru made to install it you just put the DDS file in to your ekeri.zip and you done!
Pull the trailer next to the load so the rear part is at the right place.
Disconnect the rear part with F11 and pull the front part to the front attachment point.
Use a crane to put the load on, the wood load also has invisible legs so it can be loaded without crane, use F9/10.
The steering strength can be adjusted with F5/6 to fit to the length of the load.
The rear part has manual steering for special situations: F7/8, don't use when the steering is already at maximum angle!
The legs fold in automatically if you pull them up with F1, hold F2 until they fully fold out.
The load will attach on the trailer automatically once it is close enough to the right position.
To unload push F12, but attach it to a crane first and put enough tension until the trailer almost lifts off!
Thanks to Lifter for the hookgroups and triggers and for support with this project!
Thanks to fidoj for his roof part load!
Please do not modify this without my permission,
skins can be added using the skin file system: skins-working
If this system is used properly then no need for my permission for skins.
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
This is the Mercedes Benz Actros 8x8 pack.
This package includes 8 versions:
- version with no upper part
- cartransporter (+trailer)
- log truck (+trailer NEW!)
- box-truck(+trailer NEW!)
- flatbed (+trailer NEW!)
this is a project i will most probably never Finnish as i started something else instead.
its the 4x4 thing and a custom made crane trailer for it,
the 4x4 thing has 4 wheel steering at low speeds, locked diffs and a steering wheel.
the crane trailer has ropes and a invisible leg, the commands for it are are:
F9-F10 lower and lift the crane boom.
F11-F12 lower lift the invisible foot.
'O' connect load
'L' lock crane trailer to vehicle.
to connect the trailer drive the 4x4thing so the trailers hitch node is above the grease mark on the 4x4 thing and it 'L'
to pick up a load back the crane trailer over it lower it so its with in 1.5m from the object and it 'O' once it connects
and the ropes shorten hit F10 to lift the load of the ground and drive away. reverse order for dropping a load.
the crane trailer is usable on other 5th wheel hitches.
Here's a trailer I made awhile back with a detaching Neck. It can haul some big stuff, has a flexbody deck that bends flat with a heavy load and flexes over bumps. Its not all that finished, but its as finished as its gonna get, lol. I made a video to show how to use it
Ctrl F1 to raise the neck so you can back under and lock on
Ctrl F2 seats the neck on the hitch after you locked on
Ctrl F3 attaches neck to the trailer
Ctrl F4 detaches neck so you can drive it out of the way to load/unload
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
- Length: 4900 mm
- Width: 3100 mm
- Standby: 10,600 kg
- Payload: 40,000 kg
- Detailed meshes
- Accurate kinematics
- Realistic lifting capacity (refer to the board on the crane!)
Start the engine and put the Crane in NEUTRAL!
- F1/F2: Rotate
- F3/F4: Trolley (use throttle to speed up if needed)
- F5/F6: Hook Up/Down (use throttle to speed up if needed)
- F7/F8: Extend/Retract Jib
- F9/F10: Raised-jib working angle
- Ctrl+F1/F2: Assemble/Disassemble
- Ctrl+F3/F4: Outriggers
- Ctrl+F5/F6: Legs
- Ctrl+F7/F8: Trailer wheel up/down
- Ctrl+F9/F10: Turn trailer wheel
- And as usual lock loads with "o"
You can also see the commands by pressing "T" ingame.
Basical procedure: Ctrl+F4 to fold outriggers; Ctrl+F6 once for legs, Ctrl+1 [NOT F1!] to display the baseplates, Ctrl+F6 again for legs. Then Ctrl+F2 to erect the crane automatically. Jib control is on F7/F8. Jib angle is on F9/F10. Retract automatically on Ctrl+F1.
- sputnik_1: meshes, node and beam, sounds, textures
- BigBoy, Craneman, Lifter, Inviteds, Donators: testing and help, thanks a lot!
Here is an inclosed bumper pull car trailer I made. The dimensions are: 7.62m or 25ft long, 3m or 9.8ft wide, and 2.4m or 8ft tall. Also it includes a .psd and .pdn texture map to make you own
texture. controls: CTRL + f1 & f2 = landing gear, CTRL + f3 & f4 = ramp
DODGE charger (me) = everything
Joebus = help with submesh
It can load 1x 40', 45' or 48' are also possible, but that may result in too much front and rear overhang and then the container might hit the tractor unit.
The other possibilities are 2x 20', 1x 20' in the middle or at the end with retracted chassis back.
You can extend and retract the rear end to fit different containers on, and it is possible to adapt the suspension to different heights and loads,
the command keys show up in the ingame preview.
There is also a version with two containers fixed to the trailer for people who don't bother loading or unloading it.
If you want to reskin it please use the GUID system and skinzip files, then you can upload your skins to the repo.
Don't modify anything else or use parts of it on other models without my permission please.
here is a set of 2006 Lamar tandem axle trailers me and Crazyjoe made the first one has a ramp for loading cars and tractors and such the secound one has no ramp and is for huling loads like hay bails logs craits or whatever you have that requires a trailer with ought a ramp please place in packs and enjoy. WARNING This trailer is not to be modded withought permission from myself and Crazyjoe.
ctrl+F1/F2 to lift the landing gear up and down
ctrl+F3/f4 to let the rear gate down
O to activate ties once load is on trailer
Jerald9000: node and beam chassis
Crazyjoe: all meshes and mesh wheels
Big thanks to all beta testors
This is a mod to box5's goose neck. I made it shorter and made it have two axles. The mod was simply to make it look better when hauling stuff around. In my opinion the normal one is a little large.
Original trailer is box5s
Mod by me
And i know the mod isn't perfect. May over write the old one.
Original file http://www.rigsofrods.com/repository/view/585#comments
This is the trailer I started a ways back its not done but I am not continuing with it because I am working on something else. I also lost the original unwrap so I have to redo that and really don't wanna redo that. So I figured I would share at least what I have done if some whats to fix/mod what ever do so freely.
Only author is me.
Known problems-handle mesh twitch's, suspension is really stiff, ties are to tight
This pack is my attempt to capture the Streamline Moderne style popular in the 1930s and 1940s. The vehicles are all fictional, but their performance is realistic. I hope you'll enjoy driving them as much as I have enjoyed making them.
1948 Martin T64S "Custom" Tractor
A very low-slung 6x4 tractor. It has independent front suspension with double wishbones and load sharing rear suspension. The engine is a naturally aspirated 12-cylinder diesel driving through a 7-speed gearbox and locking differentials. Overall length is 29 ft, wheelbase 22 ft from front axle to centre of rear axle group, width 102 in, height 14 ft 9 in to tip of smokestacks. Kerb weight is 20,000 lbs, gross combination weight 80,000 lbs.
Fully loaded, the T64S will reach a top speed of 60 MPH with one of the included trailers. It will accelerate from 0-50 MPH in 1 minute, 0-60 MPH taking approximately 2 minutes.
1948 Martin O40 Tanker
A streamlined tank trailer in fictional "Hexaco" livery. Steel unibody, load sharing suspension. Overall length is 40 ft, wheelbase 28 ft from kingpin to axle group centre, width 102 in, height 10 ft 6 in. Loaded weight is 60,000 lbs.
1948 Martin F45 Flatbed
A simple flatbed trailer with stainless steel load deck and load sharing suspension. The deck is submeshed with the rollon flag and has ties to secure loads. Overall length is 45 ft, wheelbase 36 ft from kingpin to axle group centre, width 102 in, deck height 59 in, overall height 79 in to top of bulkhead. Kerb weight is 12,500 lbs, rated load 47,500 lbs.
1948 Martin V59 "Streamliner" Dry Van
A very large and somewhat impractical dry van. It has a streamlined stainless steel unibody and load sharing suspension. Overall length is 59 ft, wheelbase 47 ft from kingpin to axle group centre, width 102 in, height 14 ft 9 in. Loaded weight is 60,000 lbs.
These have only been tested in Rigs of Rods version 0.38.67.
The wheels have 40 nodes each, and the meshes were made in Sketchup. Don't expect these to be FPS-friendly.
The trailers are roll coupled via the system used by Lenni and Badboy for trailer steering. The centre of gravity and suspension are tuned accordingly; the trailers may topple easily on trucks that lack these nodes.
To minimise rolling resistance, the wheels are pushing the limits of the beam engine. They tend to oscillate when stationary. Caution is advised when stopping or parking on slopes as they may creep.
The trailers have very low drag. The T64S will not pull most other trailers at high speed.
CGTextures does not allow redistribution of its textures under open source licences. You must remove/replace their texture before releasing modifications of this truck. All other assets used are available for modding. See the readme for specific file information and licensing details.
Ackermann Moving Trailers
Here are my moving trailers for both the Buessing and the Mercedes Moving Vans.
They have managed materials and material-flares, and are useing sections.
They're not loadable... just some nice trailers to pull around.
Here is a 2003 53 foot Great Dane dryvan that I made with Crazyjoe it has opening doors and a contactable inside so you can load crates cars or whatever you pleas into it. The sides of the trailer and the doors are sinkable if you have any questions see the forum link below. Trailer body is fully mesh and has moving mudflaps too.
This is a Cincinnati Bengals skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
This is a Detroit Lions skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder
This is a mobile home or mobile office depends on how you use it. You can pull it to your location and pull the tires into the body and it will be on the ground like a house. It is a decent amount of weight 22046.23lbs. It is fun to pull around comments are greatly welcomed. This is a 10x40 trailer its not a CAMPER.
made by me
Update 1. made the tongue longer fixed the tires problems added more weight
- Detailed meshes
- Realistic buffers, coupling
- Custom sounds
- Animated stakes
- Hook system to fix your loads
- Coupling is done by pulling up/down the orange cylinders (nr. 1 and 2) at the edges with your mouse. Click here for a tutorial
- You can fix your loads by pulling down the orange cylinder nr. 3
- When you are in a locomotive, use Ctrl+F1/2 to retract the collision box and Ctrl+F3 to flip the stakes
- Sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
This is not compatible with BigBoys Bombardier ALP!
This is a trailer I made from Pricordes semiflat. The main middle frame is the same, but u can see the changes. It has tie downs in numorous spots for vehicles of all sizes. Gooseneck style hitch and neck, new texture, new ramps, and it can fit the behemoth (barely), lol. This was to be a pack with the duece, but I might attach it later to the duece so u can tow it around in multiplayer.
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts* [read more]
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts*
*-all credit belongs to the original authors!!! I only modified material names!!
*spawning errors on Pinguinville & Minima
*suspension is on the wheels,where it should be, not on the ramps
*the jacks raise and lower a little funny, but they work
*also added two axel version with (slightly) less moving when parked, and backing-up bug is fixed
the sliding-around-while-parked bug is still unsolved...if you have suggestions (or soulutions ^.^) to fix it plz let me know(PM me)
if any other problems protists feel free to pm, but remember i just fixed some bugs, skinning and stuff is tangycrose 's domain
All credit is held by:
tangycrose & Box5
This is a simple small bumper pull camper. It is my second camper i have made. This one is a little unsteady when going over 60. And the one with extra weight on the tires sways sometimes. I will continue to fix these problems though. The normal non weighted one does roll sometimes.
This is a complete overhaul of the older arrow board trailer I made all those years ago. It's been completely rebuilt from scratch. It consists of a basic frame, and a basic mesh, so it should be pretty easy on your computer.
This my Goldhofer STNL3-Platform trailer "Speedy".
"Speedy" is a very flexible and light platform trailer.
CTRL+ALT+F1/+F2: lower/raise trailer legs
CTRL+ALT+F3/+F4: lock/unlock steering (lock for reverse driving or extending trailer/steering is locked when trailer spawnes)
CTRL+ALT+F5/+F6: extend trailer
CTRL+ALT+F7/+F8: raise/lower liftaxle
CTRL+ALT+F9/+F10: raise/lower trailer ramps
Note: All commads exept ramps are one-press-commands.
Hope you like it :-)
Dry van with mesh body. There are some chrome/reflective parts, mesh wheels, a bunch of side marker lights.
F1 and F2 for the legs.
It has a node and beam skeleton with invisible polygons for collisions. I tried to keep the polygon count reasonable, it shouldn't be too hard on performance.
(The fender-brackets could have been made with less polys while still looking the same)
The trailer's width and height are correct, but it is a bit too long.
The main texture is a png, not a dds. I tried several ways to convert it to dds but none of them worked. Bad colors or edges, it just didn't look right in game with a dds texture.
A generic european style foodstuff tanker trailer.
Be careful when driving, it behaves like a partly filled trailer and tips over easiely!
It can be modified if the modified file is really independent, if you want to make a skin only you should use .skin files or release the texture file only.
If you need help with making an independent mod please contact me.
Give credits when modifying or using parts of this trailer!
This a Orion WH115 bus-trailer.
Doors open/close with F5/F6.
-simple texturing possible
-"Army" (fitting to the same version of the bus)
-"Travel Coventry" (fitting to the same version of the bus)
-"A B Bruch" (this trailer was build after a 1/87 scale model... this is like the one I have as a model)
This trailer was build to fit to pr14sl's S53R V2. To make it have a trailer hitch, please replace this line in the .truck-file:
"111, 11.475, 0.422, 1.25"
with this line:
"111, 11.6, 0.35, 1.25, h".
pr14sl - some parts of "Travel Coventry"-textur and help
Lenni - wheelbands
BigBoy - everything else...
This is a twamco 40 ft tilt deck trailer me and Crazyjoe made it includes custom mesh wheels and mesh body, as far as i have tested it will hold from small vehicles like the bobcat cars and trucks, and all the way up to heavy machinery like the zetor tractors the 450 dozer and the v2 excavator also the MC roler. Goes best behind dump trucks and medium duty trucks like the 1st gen or dodge rams by box5. Please enjoy our trailer to full exstent. WARNING mods to this trailer amy not be released with-ought permission, see me on the forum for details. Their also may be breaking beams on startup just ignore this problem.
This is my Car dolly. It is straight submesh and very easy on FPS. This is more of a proof of concept as apposed to a full on new modification. You can use almost any vehicle to tow any other vehicle. Since it is submeshed you can scale it to be used on any vehicle rather easily. As of right now this is considered to be in beta. On a side note it is currently impossible to tow any vehicle with contacters. You will have to comment them out or watch them be destroyed by the wheel clamp.
Also feel free to modify and redistribute. Credit is not necessary but it is appreciated.
I was searching the forums recently, and discovered that there were no ramps to jump cars off of, so I decided to create one. This is a car-sized "Kicker" ramp based off of those that are used for skateboarding. It has a tow hitch so you can drag it around with trucks, so moving it is possible. It only weights 150 Kg, so most vehicles can tow it. As a side note, this is my very first mod for any game.
+Add more types of ramps, especially tilted ramps and sliced quarter pipe ramps.
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Plastic'
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Full Metal'
+ Renamed Original Ramp to 'RoR Ramp "Kicker" - Plastic'
+ Added New All Metal Ramp: 'RoR Ramp "Kicker" - Full Metal'
+ Full Metal ramp weighs more than Plastic ramp.
+ Plastic ramp is still compatible with people that still have V1
+ Fixed some errors.
[Moved Props section below nodes]
Everything was created by me.
To Modders of Mods:
I know who I personally have given permission to mod this, so don't mod without permission.
Link to Discussion: RoR-Ramp (More Frequent Updates)
Heavy vehicles or vehicles with large tires risk causing the ramps to slide. The ramps were designed for lighter vehicles and are physically designed to be light so they can be towed by normal vehicles such as SUVs or Pickup Trucks (Including the S10).
A modified short dump trailer. Originally made by Trevor, this new trailer, has a more common paint job, along with American style rear wheel rims. It has emissive with dot strips. These dump trailers are used in the industry for hauling demolition debris, dirt, aggregate, waste, etc. It works for both 0.35 and 0.36. Everything works except the mini file .
here is my second upload on the repo:
A 300 ton Heavy Haul LowBoy trailer.
I made the 3d-model some time ago, now I put it into RoR with some overwork.
You can change the color by editing the "300tlb_color.jpg" and the color of the wheels by editing the "300tlb_wheelcolor.jpg".
It has only five invisible wheels, this means it works very smooth even on lower systems (and that is actually the reason why I "cheated" ;-) ).
Use F3/F4 for the (invisible) trailer legs under the first part.
With F1/F2 you can rotate the steering dolly to the left and right. As far as I know this is done via hydraulic in real life. In fact it is just like a semi, but not propulsed.
It is loaded with a big tube.
Have fun driving it (and don't forget to look after the steering dolly ;-) ).
This is another mod for the Dryvan Trailer, only this time, it is a McDonald's trailer! So far there are no problems loading the trailer itself, so all you just do is just download and play! Btw, place it under packs/streams/vehicles for it to work properly. Have Fun! Credits: Trevor for the trailer, and me for the skin.
Also, delete the original dryvan trailer because this one overwrites it.