this is a map made by ror editor all i have done is made a transport yard and added some trucks an trailers with a distripution centre non of which is mine all the work goes to ROR EDITOR and the trucks an trailers are made by trevor for his amazing tankers and questnl for his dhl trailer you will need these files for them all to show up if you go into the terrn file you will notice a couple of other trailers i have added they can be changed to diffrent loads e.g container
This is a low grade Miniredmars map, not quite a FPS version, but easier to handle by slow computers. There s no groundmodel on it so the default groundmodel will apply. Due to low gravity, this default groundmodel might be irrelevant (vehicles gliding too long), so please check this MINIREDMARS to change the default groundmodel.
DS9 Map Submarineworld 01
The first map I made for the submarine..
this one is nothing special, but to keep it for my selfe does not make much more sense than publishing it
..just some canions, islands and some underwater stuff to explore..
DS9 Map Submarine-World 06: The Dive King Challenge
The first Submarine-Race in ROR
Angelscript race map with working API
Thanks to Lepes and Box5diesel for the usage of the Torus-Meshes from the NSH-Airrace (LUA, RIP)
They look awsome under water - don't they?
Rules: you may mod DS9 (or any other submarine) as much as you like - tuning allowed as long as the vehicle name clearly identifies itselfe as a tuned version..
=> only full qualified mods with unique ID are allowed..
Otherwise you have to use the default vehicles (DS9 or MK2 or what ever comes up in future)..
I really hope, that this leads to a huge flotilla of specialized submarines..
remember DS9 is OpenSource - so go ahaed - mod it and publish your own submarine(s)!!
I threw this together in about 5 minutes, and it came out surprisingly fun.
I hope you enjoy this map, since its decent for all sorts of off road vehicles.
You may mod and release mods of this terrain.
Story:
You have gotten yourself in quite a predicament; half way through a giant river. Now you must decide to go back or continue on in your current heading.
Stone Mtn terrain. another edit. has a scania loader, truck shop, airport, flat area for takeoff. all DEM data except the flat area that you start on courtesy of USGS database. PLZ MOD. ATTENTION-THIS WILL(should) REPLACE THE OLDER STONE MTN MAP.
Hi, this is a sneek preview of what is soon to be a bay side map, and i just wanted to get this on the repo, to give you guys a little show of what is soon to be, so please dont edit this, since there will be other versions, of this.
My best map, made in L3DT. It is some peaks and steep hills, and the occasional cliff. It's fun to off-road, crawl, or ruin a car on. There aren't any roads or buildings, so it's optimized for FPS.
You can discuss it, and another similar map which is not on the repository here:
nhelens stretched to gigantic size. This is experimental and very old. I fixed some issues and removed all roads. There are buildings somewhere on the map. Antonov and rescue truck are next to the spawn position.
As I've never done a map before for RoR, hotrod55 helped me get it ingame.
It is a desert type map, with small to large hills and dunes, with ocean surrounding it and a river running through the middle.
Its also fun to try and power up the large hills on the side of the river that you spawn on.
Tools used to create map:
Unity3D 2.6 - Height map
Notepad - Getting into ror
Credits:
Me - Creating the height map in Unity3D and final adjustments to the .terrn file
hotrod55 - Getting the map into ror.
To Modders:
Modding the map is fine with me and hotrod55 as long as you follow these rules:
-Don't do ugly mods
-Released mods should be released on the repo as a mod to this map
Installation, put in the following folder:
for 0.35 and bellow: Program Files Rigs of Rods x.xx PACKS
for 0.36 and up : My Documents Rigs of Rods PACKS
This is a mod of nHelens standard Terrain, It contains an Air Race that will be a walk-through with Otter twin Plane ;-) (except one Checkpoint in the water.... hehe a bit of emotions...)
First and last Checkpoint are Green, normal Checkpoints are red. Once you start the race all checkpoints will be spawns !!
Thanks goes to:
- Pricorde for terrain
- Thomas for suggesting Air Races and Torus
- Box5diesel for helping to Enhanced the torus mesh in Blender
- Lifter for testing and giving feedback to do an easy Race
- Lepes (me) for:
--- doing Torus in blender from scratch (well, I mean I haven't used third party materials nor meshes)
--- Setup the race (with toolkit and notepad++)
--- modifying .lua file to allow to show the Altitude of the next Checkpoint
--- Modify .lua file to only show The first Checkpoint, Once you started the race, all checkpoints will be spawns !!
--- repacking and Adding new UID (thanks again Thomas ).
It's my first upload, so don't expect too much lol
Didn't do too good a job of putting the tracks in the correct places either lol
EDIT When I get round to it I'll update this with better textures and vegetation and stuff now I've figured out how to do that but I'm too busy with a couple of other things I have going at the moment. So, there will hopefully be a new version but I can't say when.
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations.
-lamp1972 - lamp for railroads, only for railroads!
Pack contains also .pdn files if you would want to change their colors
Diamond Brook is a small town map that I made! I have tested it and it works very well with only one bug where the grass messes up a bit (Not where you can't use it)
I worked very hard on this map and I hope you like it!
Things it has:
-Town Square
-Town Houses
-Round/a/bout
-Rich Neighborhood
-Country Roads
-Farm House
It will work with 0.38 and up
If you would like to use a model from this map, PM me!
My first terrain made using L3DT and used its sapphire plugin to flatten out roads and is not too bad for my first attempt. mountains with roads running through them and an offroad course.
WIP canyon map. Im still learning blender and 3d modeling but I got enough of this map done to be able to post it up and I thought people would enjoy it so have fun.
This map isnt wide open, so strangely it feel quite big.
and at least the texture isnt so weird in this version, but is still quite ugly
This modified Island.terrn file allows default planes such as the Otter and the Mig to spawn without exploding on the Island map that comes with RoR.
It may work with other non-default smaller planes too.
It was modified in cooperation by JamminR and DeathSheep.
To install, rename your x:<ror location>dataterrainsisland.terrn to island.bak or other name.
Then save this file into x:<ror location>dataterrains
(X being your drive letter RoR is installed on, <ror location> being where you installed RoR, usually c:program filesRigs of Rods v##)
this is cliffsides 2. On this one i did make trails, and mapped out most the path ways for you to drive on. Have a little problem with the car spawning, its not gone just above you when u spawn. hit enter and your good. This is only version 1 of this map, im still working on it.