This add-on pack contains 16 Belgian emergency services vehicules mods.
All vehicules have unique ID's so they will not overwrite the original trucks.
1) if you don't have RoR version 0.34, then you are crazy; install it
2) download and open the emergency_vehicules_addon_by_fonzie_v01.zip file
3) copy all the seperate zip-files inside the big zip file into the packs folder
4) DO NOT put the big zip-file as a whole in the packs folder
If you already downloaded some of my trucks, overwrite them with the new ones (including the ladder trucks which are part of the 0.34 release, I updated a minor issue to prevent future compatibility bugs)
Includes the following trucks:
-Civil defense Daf flatbed
-Federal police CP-OPS and signalisation truck
-Volvo firetruck ampliroll 8x8
-Daf firetruck ampliroll 6x6
-Daf firetruck ampliroll 4x4
-Renault kerax firetruck CP-OPS
-Man firetruck elevator
-Volvo firetruck autopomp with fully controlable watercanon
-Daf firetruck tanker with fully controlable watercanon
-Airport Crashtender 02 with fully controlable watercanon
-Volvo firetruck-IGS (intervention dangerous products)
-Daf iretruck - Heavy transport
-Scania firetruck wrecker
-Daf firetruck wrecker
-Renault Kerax firetruck ladder with basket
-Renault Kerax firetruck ladder straight high visibility tip
I would like to thank the authors of the original trucks my work is based on, all credits go to these people
for more info: read the README.pdf in the zip-file.
- meshes made with great care and attention to detail
- animated suspension (includes leaf springs and shocks)
- animated steering link
- animated drive shafts (no they dont rotate. just flex with the suspension)
- detailed meshwheels and rims
- custom sounds (includes jeep starter and engine sounds and a custom crash sound: warning these are 'eh' in terms of quality. i know no one thats owns a jeep. and had to record off the internet. google video FTW!)
somwhat of an interior (made to look good from drivers perspective. and from outside looking into the windows) which includes
- working dashboard gauges
- working steering wheel ( yes its a new steering wheel in an old jeep. i like it better then the old ones)
- custom jeep seats
- flares (headlights, brake lights, blinkers and reverse lights)
- comes with all the 0.36 goodies including
- specular textures (real world reflections)
- damage texture
- antena bounces around and bends wile driving.
So finally here are my cargo dollies.
They fit well to my Rofan ZD4 tug.
This pack contains three different loads:
-cargo dollie empty
-cargo dollie loaded with cargobox (make sure to press "o" befrore driving)
All have contactable submesh etc...
The dollies have a 4-wheel-steering and can be hooked together. This is why they are enterable.
I hope you like them.
This is a Towbar to be used for towing smaller planes.
It fits well to my Rofan ZD4 Tug.
It is enterable so you can hook a plane with "L".
Use F1/F2 to raise lower the axle.
It is fully meshed and works fine with most smaller planes in RoR.
Here is the first train for the new trolley line in Penguinville:
The Chicago North Shore & Milwaukee Electroliner interurban trolley.
Controls are simple, follow the instructions in the description.
Train is scratch build be me, sounds are not that good, might be updated later.
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
Simply replace the old "input" file with this one.
It will be located in Libraries>documents>Rigs of Rods 0.38>Config
Finally open rorconfig and disable forced feedback.
For those of you who may need guidance with motioninjoy setup, here ya go!
There has been a problem with ror crashing upon entering a vehicle. If you have this problem please disable your forced feedback in the rorconfig.
Please be aware that this key map is for people who wish to use their Playstation 3 controllers by utilizing the MotioninJoy software. It is also designed to be used with the default "PS3" profile setting within MotioninJoy.
UPDATE 1.1: This is the revised controller for auto and manual transmissions. Camera issues were also resolved in which the camera rotated a different speed than the character.
UPDATE 1.2: Minor adjustment to camera control button configuration.
UPDATE 1.21: Clutch for manual transmission added into the controller description(No download necessary).
Note: If anyone can and would like to help, I am having trouble finding a way to remove the artificial steering centering. This causes the steering wheel to return slowly, which may work for keyboard users, but makes joystick steering very difficult at high speeds. Please don't hesitate to PM me and any suggestions would be greatly appreciated.
auto up/down shift.......Directional pad up/down
Rotate camera.............Directional pad left/right(in vehicle)
..................................Right Joystick(on foot)
Change camera view....Select
Reset Camera..............R3(press right joystick)
Horn...........................L3(press left joystick)
Toggle Axle Lock...........Cross
Clutch..........................Square(full manual trans)
Guys please consult with me before placing blame. I provide support to people who need help getting this working correctly. Responses in the comments such as "sort it out" when YOU'RE the 1 making installation mistakes or having problems makes me not want to help you.
This is the GO SLOW - Mod V1.0
It's a mod to several vehicles (see list below). GO SLOW! is a fictitious road-safety-campaign I made. Only a few vehicles wont overwrite, like the Jeep Cherokee, the Volvo FL 6 and the Trailer with hatch.
NOTE: 0800 - GOSLOW is a fictitious number, like GO SLOW, too. If this number exists anywhere, please contact me, I will change it as soon as possible.
The credits of the vehicles go to their makers, I only added lightbars to several vehicles and made new skins. If you want to make something (vehilce, skin...) for or with a GO SLOW skin, fell free to do it. It would be nice if you told me anyway.
-Peterbilt 359 with lightbar and police skin
-Modified beverage trailer ( new skin)
-Jeep Cherokee Construction (with lightbar and new skin)
-Volvo FL 6 with hatch (lightbar, new skin)
-Trailer with hatch for Volvo FL 6 (new skin)
Except the Peterbilt and the beverage trailer, the .truck files, wheelfaces, materials and so on are contained. You don't need any other files except the original ones for the Peterbilt and the beverage trailer.
In a few weeks I'm going to release V 1.1 with more vehicles.
****IMPORTANT: DO NOT PUT THE .zip IN YOUR "PACKS" FOLDER, PUT EVERY FILE IN THE RIGHT FOLDER!! The Jeep, the Peterbilt and the Volvo FL6 and Trailer are parts of .zip folders in "packs". Replace the files in those .zip folders with the new ones, do not put them in "trucks"!!!!****
This pack contains:
--British Rail Class 58 train, (truck file by Miura, mesh by tommylommykins)
--Track on NSH, contained in new NSH .terrn file (Miura)
--Track on flatmap V10.0, in new flatmap .terrn file (tommylommykins). This flatmap pack is required for the track to work -> http://repository.rigsofrods.com/fil...MapFull32x.zip
Extract all files to the relevant subdirectories data
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
A proper control map configuration for the DFGT provides full 900 Degree steering.
This is a user preference.
to change it [recommend 450 degrees] go to your LogitechProfiler and hit Edit>Specific Game Settings and under "Degrees Of Rotation" change it to your preference.
If that doesn't work Shut off RoR and go to
Control Panel>Devices and Printers>Devices and Printers again (alternative View Devices and Printers) Next right click Driving Force GT>Game Controller Settings>Properties>Settings> Set the degrees of rotation and then try it ingame
(new steering lock 100% WILL WORK)
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>PS Button=Ignition (Start Engine)
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
Author Comment: Slayersen - If you need assistance installing please PM me on this website, I will help Troubleshoot.
UPDATE July 17 2013: MAKE SURE NO OTHER CONTROLLERS ARE ON WHEN USING THIS OTHERWISE NOTHING WORKS WHEN YOU TRY TO DRIVE!!!!!
If the above happens unplug unused controller and restart the game.
IF YOU HAVE PROBLEMS PLEASE PM ME! don't just give up... )=
You must extract this file! I could not upload this file in any other form...it is actually an input file with a README inside.
This input.map file is for the Ferrari Thrustmaster GT 2-in-1 Racing wheel! I have heard of these wheels having bad reps, but I figured i would provide easy compatibility for it with this game so they have a much longer time to enjoy it while it lasts! Personally, mine has lasted for a half a year with nothing more than a bungee cord needing replacement. Anyway, have fun with this file!
If you end up with problems of any sort related to this input file, either PM me here on Rigs of Rods, or email me at firstname.lastname@example.org. These two contacts are also in the README, before the controls.
V 1.00: Initial release. Not all keyboard controls work, but you may still fully use the keyboard for anything the wheel will not do. I plan to fix this for the sake of those people who lend their wheel out often.
To be done:
-Add separate input files for all four pedal mode combos. Currently, you must set your pedals to "split-axis inverted" for this to work. This can be done in game controller settings, but you must have your wheel drivers installed.
Here is that link: http://ts.thrustmaster.com/eng/index...2&pid=33&cid=1
-Fix any problems that may suddenly appear with this, and help you out with them whether they are on your end or mine.
-Find the creator of the original input file and give him credits for programming the clutch version.
-Add a picture diagram of the controls. (There is just a list of controls in the README for now. Or forget the README if you're a button masher! ;D )
This amplirollpack consists out of one flatbed load and one ampliroll with a generator on it. The generator has an engine so there is smoke (I suggest slamming it into 3rd gear going full-throtle and pressing enter to get out the smoke will continue while your not in there).
Note: This is not some kind of mod, it is build from scratch by me and only me.