Added horn sounds (Freesound.org)
Added new engine sounds (Sounds a little more pickup-ish) (Freesound.org)
Added new wheelfaces (Needs some work) (Fordlovers website)
Resized wheels (Seemed a little large)
New Versions (Bobbed, shortbed and mudder)
Added Startup Sounds (Freesound.org)
Raised, ever do slightly, to accompony the BigTex Gooseneck.
Add brake, horn and skid sounds.
Refine the shape of the truck
Find some wheelfaces
Tune the weight and torque
El CamiÃƒÂ³n original: Box5diesle's
textura Esterlina de Rejilla de Bala: Sitio web de Fordlovers.
El Turbo Zikmester96
Esto es un 2005 (por ahÃƒÂ) Ford SÃƒÂºper Deber con un paintjob azul. Esto fue hecho por peticiÃƒÂ³n, como hago no mucho cuidado para Ford... (AquÃƒÂ viene el hatemail. ..) Yo no estoy seguro cÃƒÂ³mo agregar pics en el nuevo repo, asÃƒÂ que aquÃƒÂ estÃƒÂ¡ un video.
http://<object class="restrain" type...f]--></object>
Las especificaciones: La Costumbre del comportamiento de verdadero-ish Suena Levantado, jamÃƒÂ¡s hace ligeramente, al accompony el BigTex Gooseneck.
Para HACER: Agregue freno, sonidos de cuerno y patinazo. Refine la forma del camiÃƒÂ³n Encuentra que algÃƒÂºn wheelfaces Afina el peso y el momento de torsiÃƒÂ³n
this is a project i will most probably never Finnish as i started something else instead.
its the 4x4 thing and a custom made crane trailer for it,
the 4x4 thing has 4 wheel steering at low speeds, locked diffs and a steering wheel.
the crane trailer has ropes and a invisible leg, the commands for it are are:
F9-F10 lower and lift the crane boom.
F11-F12 lower lift the invisible foot.
'O' connect load
'L' lock crane trailer to vehicle.
to connect the trailer drive the 4x4thing so the trailers hitch node is above the grease mark on the 4x4 thing and it 'L'
to pick up a load back the crane trailer over it lower it so its with in 1.5m from the object and it 'O' once it connects
and the ropes shorten hit F10 to lift the load of the ground and drive away. reverse order for dropping a load.
the crane trailer is usable on other 5th wheel hitches.
This is my off-road concept vehicle. It looks somewhat like a hybrid between those "duck tour trucks" and a side by side Atv. Please note that this is as far as i will go on this project, and also the mesh is in the file but it shows up transparent black. I don't know how to fix this. Feel free to modify this in any way conceivable, but you must add my name for the node and beam structure. Also note this is an (off road vehicle) drive slowly---under 45 mph--, otherwise you will destroy the suspension.
feel free to message me with any questions --Ben5---
This is an 8x8 Offroader based on a MAN-TGA chassis.
It is made for offroading so don't expect it to handle well at high speed.
However, I tried to keep it as highspeed-friendly as possible.
But the main aim is to perform well in rough terrain.
In the readme, there are instructions on how to enable the enclosed wheel meshes.
This vehicle features the "Driving right out of the package" concept.
So put it straight into your data/packs folder and you'll be fine.
Please note that it is my first vehicle and I''m still learning
UPDATE: I've been working on a variation of my own and it's complete, or close enough. It is fully submeshed and will contact with other vehicles(that must to be contactable). It's sides and tail can fold down. The rear rollcage can be lifted using Ctrl+F4/Ctrl+F6. It has ties in the back so you can drive an vehicle into it. Unfortunately all the stuff I added makes it too "tippy" to carry a vehicle into water anymore but driving on land is fine. Also has a trailer hitch that can be completely folded away if you're not going to use it. All controls are listed in-game. Have fun.
This is an Tatra 813 pack I modified from Pricordes original versions and added "Wheels2" to all of the models so you can inflate/deflate the tires. Also updated to work properly in the latest RoRs release as it was having texture issues before. Use [ to deflate and ] to inflate the tires. This is not as easy on your system as the originals were. They were only about 1300 beams before, now each has over 2800 to properly simulate the wheels.
NOTE: You will need to enable advanced wheels in the configurator under the "CPU" tab to enable "Wheels2" in versions older than 0.38.33.
Please note the credits for the crane go josh (1239) who made the original.
Melroe M-880 Prime Mover
This is a prime mover for real heavy loads build out of a former wheeled skid-steer dozer. Like the real thing it does not have any suspension but a lot of power ;-) .
My RoR model features some animated parts like the cooling fans and levers inside the cab as well as some custom sounds.
Mesh and N/B all by me, please do not upload any mods without my permission, thanks :-) .
All functions work by press once functionality, also winches, so when you press the extend button once, the winch will keep extending, until you press again.
F5-F6 Front Winch
F7-F8 Rear Winch
F11-F12 Drop sides
W Diff Lockers (Open, Rear Locked, Both Locked)
N Driving lights
3D models, textures, N/B, truck -file and custom sounds are
A shader script and a material script are by Box5Diesel.
Core beta testers and useful help: Braskus, Gabester, and many other forum members.
Thanks to all beta testers and to everyone else who helped me at the
Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
hi, here is a ford f-650 RBP truck i mainly worked on the front and back of it, i added a RBP grille, RBP diesel performance logo on the hood, RBP logo mud flaps, and RBP rims. All the credit does to the orignal authors. It has good susupension great for crawling and even baja yet hard enough to keep it stable, also large tires and a large which are good for mudding. so this is basically an all terrain ford, have fun with it. P.S the screen shot doesn't do it justice
The Volkswagen T3 Van.
You will get some different versions, so you can explore the racetrack as well a deep mud and high mountains.
Stock Volkswagen T3 van with rear wheel drive. Has a locker in the back for difficult situations like towing a trailer.
A tuned and lowered T3 RWD. It is more light-wight, has a stiffer suspension and a rear locker (split - locked) for a good handling and easy drifts.
Stock Volkswagen T3 Syncro with four wheel drive and two lockers (open - rear locked - both locked). It has a special gearbox with a extra low crawler gear and is optionally available with rear wheel steering.
4WD Syncro military
Lifted T3 Syncro with a bit bigger tires and modified bumpers for greater attack angles.
It comes with a camouflage skin to be nearly invisible on Belgium terrain.
Also available with rear wheel steering.
All versions except the race one have a deployable hitch for towing trailers, just attach a camping trailer and go camping
And please don't complain about its boxy look, the real car is as boxy, too.
Commands: press T to see the commands ingame
Rear wheel steering (some versions):
F3 and F4
Press F6 to deploy the hitch from under the car. Use the hitch only when it's deployed!
Press F5 to retract it again.
Update: The Airbrake sound is removed since it doesn't suits a car.
Update 2: - Improved handling and more realistic engine and gearbox settings, now it has realistic power and its real gear ratios.
- New mesh wheels and mesh parts for the race version (from Buttlamo's Vehicle Customization Parts thread).
- New mesh wheels for all syncro versions, big thanks to dmtactical for letting me use the wheels of his Nissan Hardbody.
- This is a project of Silvermanblue and me, so I haven't done all the work. If you like the car, please thank him, too!
- This project is based on a heavily modified highroof van from Trevor, he has full credits for the base chassis.
- Mesh wheels (Race version): Cydex
- Air intake, intercooler and exhaust: Beolex
- Mesh wheels (Syncro version): dmtactical
The Track Network:
-Fully controllable Points (f3/f4)
-Left & Right Curves
-Goods Loading Ramp
-Custom Non-overwriting N Helens Map
-Simply place the .zip in your: My DocumentsRigs of Rodsterrains
-Does Not Overwrite
-Unique N helens map
-Custom Sounds from the Free Sound Project
-Original N Helens Map by Pricorde etc.
-Everything else built from scratch by me, Al T.
-Thanks to the beta testers, coco for help with the engine and everyone on IRC for help or suggestions.
-Take corners no faster than around 40mph.
-Doors controlled by f1/f2
-Points controlled by f3/f4 from the trains (must be very close)
-Directional Lighting controlled by (,) and (.) or the indicators.
-The trains are allready on the track.
*Do not release a mod of this without my permission*
This is the finished version of the ERF EC14 Wrecker & Loader that i started many months ago.
It has new UID's so they are standalone to any other version's of these vehicle's.
I have added a winch to the boom now so it is easier to rescue cars. If you find any problems or have any suggestions please post them in the discussion (Link below).
As with the numberplates bieng English i have done them to be realistic & are from the Prefix era. With the 1st letter meaning the trucks age in this case. These ERF's are M reg' so are from 1 AUG 1994 to 31 JUL 1995. http://www.number-plates-car-registr...ion_years.html
I have created the engine to be realistic of a derestricted ERF with a top speed of around 90mph. The engine is more powerful just below its max RPM so when it starts to struggle accelerating just change up a gear & it will keep going.
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.