Hi everyone,
i have a nascar pack based of classic nascar. which are my mods however all the credit does out to carpro1016 for his dodge cars, which i turned into a number 111 stock car with sponser's which are: coca cola, and a few other sponser's, and the police car has become a pace car
Here it is a 1970 Chevy Chevelle ss stock car number 101 with alot of sponser's on it all the credit goes to creeper's chevelle which i reskined sponser's are: STP, sunoco, 3M, mobil1, castrol, GM (general motors), holley, and chevrolet.
This is a pack of wooden crates. I have attempted to make them sort of high-detail and I think I have succeeded for the most part. There are many variations inside, so look at the list below. In the future I am willing to make more requests for different versions. These crates have a 'hooking point' for cranes and also have 'ropables' so you can fasten them to other vehicles. They also include a submesh so they can be contactive with other submeshes/contactive structures. They emit really good framerate because of the simply-low node/beam count. They can be used in groups without affecting your framerate heavily. There are many versions, too.
Normal (OSB)
IKEA
THW
UN (UNHCR)
U.S. Army
TNT Crate
Radioactive biohazard
DHL Express
Soviet Crate
CREDITS
Beolex - 3D Modeling/nodes & beams/texturing
Venem - Assisting with beam color
This is a highly modified version of ferretank's Unimog. I have permission from ferretank to release this.
New features.
Edited the body and bed meshes to make it look more like a stock unimog,
Fixed some backface problems,
New suspension, handles extremely well for a vehicle of its size,
New textures,
Placed a steering wheel,
Edited n/b for the bed.
Credits.
ferretank: Mesh and N/B chassis.
Philzilla: suspension and part of the N/B chassis.
VeyronEB: Edited the mesh, suspension textures.
jcb: Edited the n/b.
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
In a game where approximately 99.9% of the players like to see things get destroyed, mauled, smashed, torn to shreds, incinerated, devastated, set on fire, and blown up, a load like this is more than necessary. Oxsergy and I (Beolex) bring you the Destructible Barricade. This is a meshed load which makes a good backdrop as scenery to your terrain, or just eye-candy for you masochistic freaks that like seeing things get destroyed. It is a tri-section load, meaning it has two legs and a board that can all rip apart for your disastrous pleasures. It is recommended that you pre-place it on a terrain so it is permanently there whenever you run the game, but it is also lift-able (via crane/boom) and can be placed in the bed of a vehicle and secured, too. However, to keep this barricade realistic, it needed to be semi-weak so it can be destroyed by most moving forces. As a result, hauling/lifting this with machinery can result in the barricade breaking, as it is fragile.
CREDITS
Beolex - Mesh creation and texture work
0xsergy - N/B structure and refinement/finalization
Here is another version of my Ford F-650 I put ford logos on it new rims and a blue strip on the side and that pretty much it. and it won't overwrite the RBP version. It is the same as the RBP truck just skinned differntly. Have fun with it
here he is again the caliber ,because it was not on the repository I've uploaded it again
I've updated him, now he has differentials, Antilock Brakes and Traction Control
Authors: sirendude 2011 and various members for support.
This is a pack of all of the vehicles I have made in the past 4 months. All of the cars are N/B only, don't have submesh, and some have no engine tuning.
none of these vehicles float, and one car (siren's auto 12x12 special) has all wheel drive, all wheel steer, working reverse lights, headlights, brakelights, and turn signals (flares). Some vehicles have opening hoods and doors.
Vehicles in this pack:
a 6x6 pickup truck called "mud slinger" (includes a Monster Truck version)
a 4x4 pickup truck simply called "pickup truck"
a few muscle cars/ sportscars (they are "highway terror", "lancia delta N/B Car", "tire burner", and "muscle car")
a school bus
a few offroaders ( they are "rock locker", "redneckrickem's dune buggy" (a YouTuber's buggy), "traxxurator"+"traxxurator dump" and "4x4 offroader")
a motorcycle (it has training wheels for stability :P)
and an engine that uses negative shocks to run, just give it a spin with the mouse and it runs. (be careful it explodes after a certain RPM)
You have the freedom to do whatever you want to these vehicles, but give me credits for the vehicle's N/B.
To open a hood or door, press F1 - F4. These commands do different things like open and close a door or hood.
A North St Helens High Tide Flood Mod. Please remove and back-up the original as it may interfere.
Link to further discussion: North-St-Helens-High-Tide-Flood-Mod
UPDATE: Added author name. Please re-download and replace.
0.4 VERSION ON THE FIRST POST OF THE THREAD!
Watch this please, just 1 minute
A Short Story you should read..
"Explorers have found this abandoned place in some unknown location. Perfect Condition, like if somebody, ...or something, has been living there.
Not a single sign of vegetation of other life signs is noticeable. The weather is always Cloudy, but it never Rains. Some weird Structures are present there, some of them have some strange signs on them, and the word N-LABS, probably the name of this place. A lab, to test what?.."
Quote from Explorers Diary:
"This place is Quiet and Spooky. Some of us are acting strange. We felt like being Watched. Those Towers, there is no way to get up there, no entrance, and we can't see trough those dirty windows. [...] At night we hear strange metallic sounds, we can't find the source of them. Maybe this place isn't as abandoned as we tought..." - Rest of the page were stripped off
Additional Notes from the Explorers found on the last page of the Diary:
TEXTURES:
-Google Images
-CryEngine SDK (Ground Texture)
-CGTextures
The Explorer never returned home. We don't know who sent us the Diary.
the fish swims automatically by using triggers..
the steering is bad - true story.
the speed is slow
To steer, the best is to use manual tail controlls and use them asymetrically - that turns it..
it can dive quite deep . but it does not like ground collision while the triggers are working..
The Balancing is adequate - it can hold it's depth quite well if you adjust the density/SideFins with gentle consideration..
Don't come and say "it can't do anything but swimm and dive" - it's a fish - what would you expect?
LOL
POC Tech Demo: The DiveAmant, Dive Technology without cheating
This is a POC "Proofe Of Concept" - NOT a seriouse vehicle..
If you run into any trouble with it, or have questions about it's functionality, follow the link below to the forum thread.