Features:
- meshes made with great care and attention to detail
- animated suspension (includes leaf springs and shocks)
- animated steering link
- animated drive shafts (no they dont rotate. just flex with the suspension)
- detailed meshwheels and rims
- custom sounds (includes jeep starter and engine sounds and a custom crash sound: warning these are 'eh' in terms of quality. i know no one thats owns a jeep. and had to record off the internet. google video FTW!)
somwhat of an interior (made to look good from drivers perspective. and from outside looking into the windows) which includes
- working dashboard gauges
- working steering wheel ( yes its a new steering wheel in an old jeep. i like it better then the old ones)
- custom jeep seats
- flares (headlights, brake lights, blinkers and reverse lights)
- comes with all the 0.36 goodies including
- specular textures (real world reflections)
- damage texture
- antena bounces around and bends wile driving.
A proper control map configuration for the DFGT provides full 900 Degree steering.
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
Controls:
>X=Headlights
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>Square=Differential
>Triangle=Toggle View
>R1/Shifter(+)=Shift Up
>L1/Shifter(-)=Shift Down
>L2(<)/(>)R2=Signals
>R3=Warning
>L3=IDK
>Horn=Horn
>PS Button=Ignition
>Select=Parking Brake
>Start=Contact
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
Simply replace the old "input" file with this one.
It will be located in Libraries>documents>Rigs of Rods 0.38>Config
Finally open rorconfig and disable forced feedback.
For those of you who may need guidance with motioninjoy setup, here ya go!
There has been a problem with ror crashing upon entering a vehicle. If you have this problem please disable your forced feedback in the rorconfig.
Please be aware that this key map is for people who wish to use their Playstation 3 controllers by utilizing the MotioninJoy software. It is also designed to be used with the default "PS3" profile setting within MotioninJoy.
UPDATE 1.1: This is the revised controller for auto and manual transmissions. Camera issues were also resolved in which the camera rotated a different speed than the character.
UPDATE 1.2: Minor adjustment to camera control button configuration.
UPDATE 1.21: Clutch for manual transmission added into the controller description(No download necessary).
Note: If anyone can and would like to help, I am having trouble finding a way to remove the artificial steering centering. This causes the steering wheel to return slowly, which may work for keyboard users, but makes joystick steering very difficult at high speeds. Please don't hesitate to PM me and any suggestions would be greatly appreciated.
Basic Controls
Throttle/Brake..............R2/L2
Up/down shift...............R1/L1
Steer..........................Left Joystick
auto up/down shift.......Directional pad up/down
Rotate camera.............Directional pad left/right(in vehicle)
..................................Right Joystick(on foot)
Change camera view....Select
Reset Camera..............R3(press right joystick)
Start Vehicle................Start
Horn...........................L3(press left joystick)
Enter/Exit Vehicle..........Triangle
Parking Brake...............Circle
Toggle Axle Lock...........Cross
Clutch..........................Square(full manual trans)
Guys please consult with me before placing blame. I provide support to people who need help getting this working correctly. Responses in the comments such as "sort it out" when YOU'RE the 1 making installation mistakes or having problems makes me not want to help you.
This add-on pack contains 16 Belgian emergency services vehicules mods.
All vehicules have unique ID's so they will not overwrite the original trucks.
To install:
1) if you don't have RoR version 0.34, then you are crazy; install it
2) download and open the emergency_vehicules_addon_by_fonzie_v01.zip file
3) copy all the seperate zip-files inside the big zip file into the packs folder
4) DO NOT put the big zip-file as a whole in the packs folder
If you already downloaded some of my trucks, overwrite them with the new ones (including the ladder trucks which are part of the 0.34 release, I updated a minor issue to prevent future compatibility bugs)
Includes the following trucks:
-Civil defense Daf flatbed
-Federal police CP-OPS and signalisation truck
-Volvo firetruck ampliroll 8x8
-Daf firetruck ampliroll 6x6
-Daf firetruck ampliroll 4x4
-Renault kerax firetruck CP-OPS
-Man firetruck elevator
-Volvo firetruck autopomp with fully controlable watercanon
-Daf firetruck tanker with fully controlable watercanon
-Airport Crashtender 02 with fully controlable watercanon
-Volvo firetruck-IGS (intervention dangerous products)
-Daf iretruck - Heavy transport
-Scania firetruck wrecker
-Daf firetruck wrecker
-Renault Kerax firetruck ladder with basket
-Renault Kerax firetruck ladder straight high visibility tip
I would like to thank the authors of the original trucks my work is based on, all credits go to these people
for more info: read the README.pdf in the zip-file.
Here is a skin for the Kenworth T600 and a 2 axle tanker trailer. The skin is based off of fuel delivery trucks for HESS gas stations. I made the skin as close to the actual paint job as possible.
Credits:
Kenworth T600 - HemiBoy95 & Box5Diesel
Tanker Trailer - Trevor
Inspiration - My father
Skins - Venem (me)
This is a reskinned, redone dodge charger. I have made a new damage texture which is pretty real-looking. This car includes a glossy lime green paintjob
with the classic stripe on the back. This is Bonehead's dodge charger that was modded by Slowride, and then redone by me. Enjoy the car!
*CREDITS*
Bonehead- the car
Slowride-mods
GTR34 (me) - redoing Slowride's mod charger (which by the way is awesome)
An updated version of Mr X's Peel P50, I have added sounds, touched up some textures, packed the whole bonus pack, released shortly after the original release, together in this file. There are 2 police cars, both have their own custom sirens.
The SFPD cop car I made is included in the pack, as well as the Crane version with a custom paintjob.
The race versions have a 9 HP pull-cord ignition Go-Kart engine making it fast enough to add a lot of oomph to the small car.
The normal road versions (including police, crane and tank) have a 50cc Vespa engine, while the starter sound is from my father's BMW F650 GS motorcycle.
Credits go to
Mr X for the vehicle
Zipppy (me) for sounds and texture touch ups
McReed for the tank version
Aivar for the camera fix
*****NOTE: Most features will not work in 0.35, only the camera fix and texture updates will.*****
If a previous version is installed, please remove it, as this may conflict.
Installation on 0.36 and above, is by saving the .zip archive to "My Documents/Rigs of Rods/packs"
Installation on 0.35 is by either extracting the files to "Rigs of Rods 0.35/data/trucks" or by saving the archive to "Rigs of Rods 0.35/packs"
The images taken had a lighting bloom mod active, in case anyone wonders.
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations.
-lamp1972 - lamp for railroads, only for railroads!
Pack contains also .pdn files if you would want to change their colors
These are just some road textures that I made a while back and thought you guys would like to have them.
Update: The preview images didn't change because I couldn't remove the ones that we're already there. But with the update I have:
- Improved realism of the road lines. Thanks to Al T. for suggesting I improve them.
- Added a gravel shoulder
- Made all textures 4x higher resolution
- Removed double yellow lined version, I thought it was quite ugly
This is version 2 of my "MeshTools", It will convert OGRE XML meshes to the Wavefront OBJ format, or convert Wavefront OBJ to OGRE XML meshes. I made it for the community and myself, because I personally think getting models in the game is easier this way.
Usage : Drag an Wavefront OBJ file on to "MeshTools2.exe" to get a corresponding XML Mesh, or drag an XML Mesh on to the executable to get a corresponding Wavefront OBJ file.
So finally here are my cargo dollies.
They fit well to my Rofan ZD4 tug.
This pack contains three different loads:
-cargo dollie empty
-cargo dollie loaded with cargobox (make sure to press "o" befrore driving)
-cargobox
All have contactable submesh etc...
The dollies have a 4-wheel-steering and can be hooked together. This is why they are enterable.
I hope you like them.
This is the GO SLOW - Mod V1.0
It's a mod to several vehicles (see list below). GO SLOW! is a fictitious road-safety-campaign I made. Only a few vehicles wont overwrite, like the Jeep Cherokee, the Volvo FL 6 and the Trailer with hatch.
NOTE: 0800 - GOSLOW is a fictitious number, like GO SLOW, too. If this number exists anywhere, please contact me, I will change it as soon as possible.
The credits of the vehicles go to their makers, I only added lightbars to several vehicles and made new skins. If you want to make something (vehilce, skin...) for or with a GO SLOW skin, fell free to do it. It would be nice if you told me anyway.
Pack containes:
-Billboard
-Mobile billboard
-Peterbilt 359 with lightbar and police skin
-Modified beverage trailer ( new skin)
-Jeep Cherokee Construction (with lightbar and new skin)
-Volvo FL 6 with hatch (lightbar, new skin)
-Trailer with hatch for Volvo FL 6 (new skin)
Except the Peterbilt and the beverage trailer, the .truck files, wheelfaces, materials and so on are contained. You don't need any other files except the original ones for the Peterbilt and the beverage trailer.
In a few weeks I'm going to release V 1.1 with more vehicles.
****IMPORTANT: DO NOT PUT THE .zip IN YOUR "PACKS" FOLDER, PUT EVERY FILE IN THE RIGHT FOLDER!! The Jeep, the Peterbilt and the Volvo FL6 and Trailer are parts of .zip folders in "packs". Replace the files in those .zip folders with the new ones, do not put them in "trucks"!!!!****
Haven't been on the RoR scene for a while, and this is my third (or fourth?) published modification. This package includes all three of Box5Diesel's 1st Gen. Dodge Cummins vehicles; only the wrecker was modified, however. I added S/T/T (Stop/Turn/Tail) lights to the lightbar, attempted (but failed) to add lower taillights to the chassis (it's meshed, making it hard if not impossible to add flares down there), plus changed the fancy blue-blinky lights into white, non-blinky work lights (operable via CTRL-2 (rear) and CTRL-3 (front)). Additionally, I modified the timing of the orange strobes to provide for a more realistic, and interesting, pattern. I amped up the braking power a little as well. All credit goes to Box5, as all of his vehicles are of excellent work! If you've downloaded the original set of vehicles, this package will cause a conflict if you don't remove it (sorry).