made for RoR Terrains: 0.36*, 0.37, 0.38, 0.39* | Trucks: 0.37*, 0.38, 0.40
*Possible or partial compatibility. Not guaranteed to work.
I'm finally getting around to releasing this, since I don't plan on doing anything more to it.
IMPORTANT! If it crashes on the first launch after installing the zip, then re-start ror and it should work fine. IMPORTANT! To run the snow map, you need to run RoR as an administrator.
Derbymutt's Offroad Course
Derbymutt's Snow Course
Derbymutt's Baja Trail Truck
Derbymutt's Hummer Trail Truck
The overall inspiration for these maps and cars was the old 1997 game Test Drive: Off-Road.
The Offroad course features Angelscript races and ambient sounds and particles.
The Snow course features realistic snow physics and nice calceum settings.
Derbymutt's Offroad Course - Desert 1: [Multiplayer Leaderboard]
- Trailblazer [Multiplayer Leaderboard]
- Main Track [Multiplayer Leaderboard]
- Mud Pit [Multiplayer Leaderboard] Author: Derbymutt
-Maps created with Unity 3D 2.6
-Maps Splatmapped with Unity 3D 2.6
-Maps A/O Baked with Unity 3D 2.6
-Splat Tilesets created in PDN
-Vegetation textures created in GM8 Pro
-Particle textures created in GM8 Pro & PDN
-Sounds mixed in Audacity
-Tree Meshes created in Sketchup 8
-Wind sounds created in Audacity
-Custom Material Shaders
-Calceum sky settings
-Vehicle meshes created in Blender
-N/B's based on modifications to my Baja buggy n/b
-Tire meshes created in Sketchup 8 and finalized in Blender
-Vehicle Textures created in PDN
-V8 Hemi created in Sketchup 8 and finalized in Blender
-Various Vehicle meshes created in Sketchup 8
-Various Vehicle textures created in GM8 Pro & PDN
-Hud created in PDN
-Sign mesh created in Sketchup 8
-Sign textures created in PDN
-Pyramid mesh created in Sketchup 8
-Checkpoint barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel textures made in Blender
-Checkpoint gate mesh created in Sketchup 8 and finalized in Blender
-Checkpoint gate textures created in Microsoft PowerPoint 2007, PDN, and Blender Author: Stock assets (CC/public GNU/Royalty Free)
-Tree textures: Google stock assets
-Pyramid textures: Google stock assets
-Animal sounds: YoYoGames stock assets
-Vehicle sounds: RoR stock assets Author: Miura
-Base Splat Material from Wiki
The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.
Here's a nice little mod of M-138's cabover or COE (Cab Over Engine). It has slightly larger wheels, ALOT of power, and two extra gears that will make 125mph. It now has a Detroit 8v92 under the err, CAB, and can take the 37-ton semi trailer up to 65mph or more. It is the logger, so it has locking difs, 6x6 etc. and revs up to 3125 rpms. It makes everything look easy to do and makes the Scanias cry.
It can crawl, haul, mud, race, and anything else you can come up with. Please do NOT mod this, but enjoy. (Placed 273rd on F-1 Grand Prix long, not bad with a driver who has a keyboard and bad racing skills) Has zikmester96's and maddrix's sounds on it.
Discuss here: Coe-Crazy-s-Cabover-(reason-I-joined-altogether) IDK how to add images but I'll try a few things. There are some images in the thread, look there if you will.
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly!
This is my F1 car I have made for ROR. It's handling has been refined, but there still is no body panels on it. I have opted to not skin it for fps reasons, and probably never will. This car tops out in the 300 mph range and can be driven with the arrow keys but wheels are suggested. It currently holds the record lap times for several races. AWD, and I recommend it to be run with the split differentials, although in some situations locked or open have their advantages. Have fun with it but let me know before releasing any mods.
I say, the Old-en is Gold-en. So, let's make that Gold sparkle!
This is a sound modification of Lenni's first and second creations; the Man5to and Man7to. Both are in the back pages of the Repository. I recorded some sound straight from a Man Kat 7to and put it on this truck. Enjoy my sound mod!
I have full permission direct form Lenni to release this modification.
This is a mod to the Expie by adiodat. I turned it into a 2004 Dodge Durango with a 5.7L Hemi V8. High beam lights are controlled with Ctrl-1, and fog lights are controlled with Ctrl-2. Hidden strobes are activated with Ctrl-4. Sounds were recorded from my mom's 2004 Dodge Durango
Please ignore the police Durango pictures, as I unintentionally selected them
Hello! This is my second vehicle release. It is another GTA Ammunation vehicle.
Did you not like the slowness and large amount of weight of the GTA Ammunation Truck?
Then you need the GTA Ammunation Astro!
This vehicle is not in GTA, it's just a custom.
It goes over 140 mph so I don't know the speed, but its fast.
F1 Front Down
F2 Front Up
F3 Rear Down
F4 Rear Up
Thanks to Jakebewar for the Hydraulics!
Thanks to Bonehead for the Astro!
The wheels and texture made by me.
This is a mod to the Expie by adiodat. I turned it into a 2004 Dodge Durango with a 5.7L Hemi V8. Flares are the same, except that the controls were moved 2 numbers up. I added high beams and fog lights, which are controlled with Ctrl-1 and Ctrl-2, respectively. Sounds were recorded from my mom's 2004 Dodge Durango
This is a basic node/beam structure of an 8x8 offroad truck. It features: swingarm independent suspension, 4 wheel steering, and a pretty flexible frame. At least credit me if you release mods of this vehicle. Have fun with it and tell me what you think!
I thought that there wasn't enough baja vehicles for RoR so I decided to whip this up. It started as a drift machine/muscle car, but I decided to make it into a dune buggy instead. Features: Full independent double wishbone suspension, and a powerfull engine. The suspension breaks realistically as you can see by the pictures and it has a decent amount of travel. It does have it's limitations, though. But, it can handle pretty big jumps and it jumps over jumps on bajarama like nothing else! It sails over them! Have fun with it and tell me what you think of it. Oh, and if you release mods of this vehicle, don't forget to credit me!
here is my 1996 Subaru Impreza. It is only N/B at the moment because I am having trouble learning how. It is tuned to behave similar to the real one, with the exception of the Gui doesn't allow for 6500 rpms so shifting and acceleration is off. it is weight tuned to be within 100Lbs of the real car. have fun!!! Mods are ok, they MUST be realistic, i.e. exhaust can give realisticly added power