ALT + L will release the hooks from the boom when they are secured.
The boom is rated for 50 tons retracted and about 15 tons fully extended with boom mostly down (which is almost spot on with the real truck)
The under reach is rated for about 40 tons although I'm sure it may handle more.
This truck took a lot of hard work from my "team" and we are all very pleased with how it turned out, I hope you enjoy it as much as we do.
Please DO NOT MODIFY truck without asking me for permission
This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
These are my Winnebago's I have been working on for a couple of months. Instead of basing them on a particular year, I just used the styling cues of the early 70's. More or less if these were real I would call them licensed reproductions(Though not really Licensed). Yes, they are made in sketch... But I feel that it is one of my best mods ever. Please keep the sketch comments to your self, I would really appreciate it. Now on to the credits...
Me= The main mesh's/converting/optimizing
Google= the sink in the large Winne
Arthur Hucksack/Creak and me= The chassis
csxgp38-2 Schoolbus version
Now on to business
1. You are allowed to mod these vehicles to any extent, even the mesh
2. You are allowed to upload mods of this vehicle here or any other RoR related site.
3. You are legally aloud to have fun and post pictures to you're hearts content.
2008 KME Predator fire engine, based on the fire engine from Butler NJ.
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
-Default light bar flares showing on the roof when "M" was pressed
-Broken turn signal
-Mirrors are back again
-Added Eminox's engine/gear ratio & driving aids
-Now accept .skinzip files
-Detroit and Caterpillar version are combined into the same .truck file, use the in-game menu to make your choice.
Starling 911, this is Starling Engine 1 responding. Yes ladies and gentlemen, I this is my first upload, and I have made a skin for the KME Preditor by Cydvx and Pascal. With Cydvx's permission I am releasing it. Now mind you this is a Standalone skin, Instructions are in the zipfile. they should help you.
Credit: Cydvx and Pascal for the original KME and Blank skin [read more]
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
I am happy to present the preliminary release of our Chevrolet Express n/b mod. Do to some real life issues I am releasing this somewhat incomplete. Most of the vans are fully drivable and have a full set of flares. Some of the others have half finished flares. They all have dashboards and seating. Also comes with a crappy lightbar that I made by myself.
Modding will be allowed and encouraged. However I request that ALL parties be credited. I will have a list in this post and on the README file in the zip. I also would appreciate displaying your modifications in this topic.
Creak = Chassis
Silvermanbblue = Body, skinning and some meshes
09challenger = Sounds
Khadner = School bus version consultant.
ROREMS = Ambulance consultant
Bonehead = for his blower mesh
VeyronEB = Camper and limo versions (Future versions in progress)
NO weight tuning, these are not realistic in the weight department.
Some flares missing on certain versions
Suspension issue with the class b camper
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
These are two of my favorite trucks, 1975 Chevrolet Titan 90 and GMC Astro 95.
The Astro 95 and the Titan 90 both have a Detroit 8v-71 318.
updated again with Sounds, The Titan is now longer in the GN Empire Builder Scheme
She's painted like my Titan model. Big Sky Blue and White with Black and gold stripes.
Now Without Visor, And Detroit 318 Straight pipe Sound Added.
Model - dneufeld
Wheels - Hemiboy
Adding the wheels - DougFunnie
Skins and tuning - MADDRIX
Sounds - MADDRIX - NRS91
This is a Thomas Saf-T-Liner HDX and my first vehicle I have done all of the work getting it in game.
This is (as far as I know) RoR's first flexbody school bus!
The project is ongoing, so expect issues followed by fixes that cause other issues.
(Official Release 1.0)
~Put the roof running lights back (still haven't placed the rear ones)
~Brought back proper collision (now collision doesn't cause weird shaking)
~The front wheel meshes aren't balanced (noticeable at high speeds).
~The bus is larger than most buses. I should have scaled it better when I had the chance.
~Rear 3 red running lights haven't been placed yet.
~Deformation isn't very realistic.
Ever since I joined RoR I've loved modding buses, and am one of the few 'bus people' who is sick of seeing a *BRAND NEW* CE300 mod every week... In order to make up for it I decided to make my own bus that was different, original, and somewhat high quality for my experience level. So I decided to make an HDX, because type D's are rare in RoR and it is very easy to model.
Don't bust my chops about it, its my first vehicle I've ever made.
-Animated props (including openable e-door and driver window)
-Flexbody (non-FPS versions)
-Changeable textures all over the bus (main body color, roof color, rim color, seat color [comes with pre-packaged seat textures], window color/tint, crossing guard front color, and bus #.
-TC, ABS [off by default], Slopebrake
-Working fans and other random animated props (after 39.7 is released)
-Under-body (currently there are no axles or anything)
-Fix the spikes on the bottom of the mirror
-Other small adjustments
-Convert all textures to DDS (my DDS plugin for photoshop doesn't work so it is easier to save as png for quicker editing)
Sirendude2011- Making the n/b
School Bus Fans & School Bus Builders group- critiquing and suggestions
TC2000FE- Engine sounds
Carsonj493- Mirror mesh
graysonk95- meshes, tuning n/b, etc, etc, etc, etc, etc, etc, etc... [everything else]
(Let me know if I forgot you)
So alot has been updated in this pack, the skin is totally new, the tires are new, the lights are sharper and brighter. A re-bored engine giving 3000 revs more capable of pulling very heavy loads, especially with a new 18 gear transmission. it features abs, tcs, slope brake all custom tuned to fit the trucks.
Box5diesel very kindly has had the trucks to test and they are of his liking. here is a quote. [read more]
This is The F-150 Raptor SVT from Ford.
Has leaf springs at the rear with some really nice travel. on the front double A arms for each wheel with fair amount of travel.
real fun to cruise. has tow hitch for towing thingies.
Not much of exciting look since it is only N/B chassis but i find those kind of trucks most pleasing.
It is meshed, and much higher quality. Credits:
Pricorde - Original bus
Derbymutt - Revival, meshes, re-texturing, n/b fixes and changes, shader stuff
Fradias - Wheels & Tires
Modding and releasing any content for this bus on a mod of it or on another vehicle is permitted and encouraged as long as due credit is given.
Basically, Mod away and give credit.
It is fully skinnable, if you do not like the plastic paneling on the bus, just comment out agora_fb.mesh and agora_rear_lights.mesh from the flexbody section as well as the forset line below them.
It is also deform-able and flexbody.
I have also used flexbodies for the tires, so that they work in multiplayer and still are deform-able and separate from the rim mesh.
Welcome to my Dieselpunk road train pack. Included are a locomotive (6 versions), 4 passenger consists, 3 freight consists, and a shunter. These can more or less be mixed and matched as you please. Enjoy!
The rear view camera can be zoomed in and out by pressing ctrl+1. Adjust the height of the trailer drawbars with F1 and F2. Set the transmission to full auto when in a locomotive (not necessary in the shunter). The trailers can be entered and have a Ringfeder coupling at the rear for daisy chaining (careful, the brakes on subsequent trailers will not work).
12x12x12 highway locomotive. 16-cylinder turbosupercharged diesel engine, diesel-electric transmission. Traction motors and steering on all axles.
Length 48 ft, weight 120,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
12x12x12x2 highway locomotive, with 1 booster. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 95 ft, weight 240,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
12x12x12x3 highway locomotive, with 2 boosters. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 142 ft, weight 360,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
Relax in airplane-style seats with generous legroom in coaches 1 and 2, enjoy the view from the rear observation lounge, or get some refreshments or a light meal in the bar.
3 cars. Length 212 ft, weight 160,000 lbs. Maximum service speed 125 MPH.
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, enjoy the view from the rear observation lounge, or have a drink or light meal in the bar.
5 cars. Length 336 ft, weight 240,000 lbs. Maximum service speed 125 MPH.
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, marvel at the view from the rear observation lounge, visit the bar for drinks and snacks, or enjoy a delicious 3-course meal in the dining car.
7 cars. Length 461 ft, weight 320,000 lbs. Maximum service speed 125 MPH.
The choice is yours between single or 2-abreast airplane-style seats in coaches 1 and 2, 1+1 and 2+2 table groups in coaches 3 and 4, or 3+3 compartments in coaches 5 and 6 - legroom is generous throughout. Watch the latest newsreels in the theatre, visit the library for a vast selection of national and international newspapers, magazines, and books, and arrange meetings or send telegrams on the move in the conference room. The rear lounge offers a spectacular view of the landscape through panoramic windows, and the adjacent bar offers all manner of drinks, snacks, or even light meals. For a truly gourmet experience, the world-class kitchen on wheels offers exquisite 3-course meals in the dining car.
10 cars. Length 648 ft, weight 440,000 lbs. Maximum service speed 125 MPH.
Freight Consist 1
Expedited freight. Reefers and mail vans.
9 cars. Length 400 ft, weight 400,000 lbs. Maximum service speed 75 MPH.
Freight Consist 2
Hazardous goods. Chemical and fuel tankers.
10 cars. Length 387 ft, weight 440,000 lbs. Maximum service speed 75 MPH.
Freight Consist 3
Bulk freight. Timber trailers and coal hoppers.
8 cars. Length 296 ft, weight 440,000 lbs. Maximum service speed 75 MPH.
Made for version 0.38.67. Other versions are generally untested and may or may not work.
The wheels may oscillate when stationary because they are optimised for low rolling resistance. Exercise caution when stopping or parking as they tend to creep.
The longer consists are extremely CPU-heavy. Expect very low frame rates if you connect multiple long trailer consists.
These vehicles are not designed to deform realistically in a crash.
Except for the front and rear, collision meshes are disabled for performance reasons. They can be reenabled by removing the 'comment' and 'end_comment' lines in the submesh section of the .truck or .trailer file.
With the exception of the sounds provided by BigBoy, all assets used are available for modding with no further permission needed. See the readme for specific file information and licensing details.
Box5Diesel's Duece and a half (more like a 5 ton, but who's counting, lol)
This thing is a jack of all trades, crawling, climbing, towing, offroad, transport, u name it. I've made it to the top of the rock course with it, which took some tries, but its doable for sure. It also likes to climb walls, lol. The video attached shows that pretty well. I hope yall get addicted to it like I have, and multiplayer starts to swarm with it, lol. Anyway, if u have any comments feel free to dicuss them in the heavy trucks showroom thread for this release.
The hitch is setup for gooseneck now, but its also got a bumper pull attached, all u need to do is change node 87 and 88 from "h" to "n" or vice versa in the truck file (I made a small section for each node to help make it easier to find in the file), you can choose either one to be "h" for which hitch u want to use at a given time.
The exhaust stack is not a mesh, so it does break if u roll on it heavy, but im hoping to learn mesh soon to have a nice axle, stack, and suspension mesh mod for this.
ANYONE WITH THE INTERNATIONAL 4700 PACK PLEASE READ
I had a few problems that people picked up with the International trucks that I have now fixed.
A smaller problem is a naming issue with the 6x6 Long Flatbed, but the larger problem was a missing beam in the front suspension/steering "diamond" that degraded the strength of the right front wheel and allowed it to "bend" easier.
DELETE THE ORIGINAL International4700Pack.zip. YOU MUST DELETE IT! Otherwise you will get errors upon startup. Download and install this zip to the packs folder, and enjoy. It contains all the same trucks, just with the updates described above.
ANYONE WITH THE INTERNATIONAL 4700 PACK PLEASE READ
This is a Peterbilt 359, they both have bags so u can drop it low. Pretty good driving and thanks trevor for this great but old semi. By the way this is my first repo and i hope its good
authors: trevor and me for mods
After a LONG time working on and off I bring you this:
DAF XF105 8x4 Hauling Truck Original truck by Questnl
You may have seen previous iterations of this truck on this site before, but none as extensive as this.
Here is what I have done: -------------------------------
() Completely redid cab texture, from scratch
() New HD Wheel Texture
() Added Traction Control
() Increased power, & braking
() Added Anti-Lock-Brakes
() Added slope brake
() Using Wheels2, with user controlled tire pressure ingame
() Decreased Weight (more realistic now)
() Sharpened up steering
() Updated suspension
() Updated Help.png
() Updated preview picture
() Fixed translucent metal mesh
() Added Beacons
() Updated ability to raise/lower extra wheels
() Added user controlled lights (see ingame help on your dash)
() Added rear flares: