This is a Thomas Saf-T-Liner HDX and my first vehicle I have done all of the work getting it in game.
This is (as far as I know) RoR's first flexbody school bus!
The project is ongoing, so expect issues followed by fixes that cause other issues.
(Official Release 1.0)
~Put the roof running lights back (still haven't placed the rear ones)
~Brought back proper collision (now collision doesn't cause weird shaking)
~The front wheel meshes aren't balanced (noticeable at high speeds).
~The bus is larger than most buses. I should have scaled it better when I had the chance.
~Rear 3 red running lights haven't been placed yet.
~Deformation isn't very realistic.
Ever since I joined RoR I've loved modding buses, and am one of the few 'bus people' who is sick of seeing a *BRAND NEW* CE300 mod every week... In order to make up for it I decided to make my own bus that was different, original, and somewhat high quality for my experience level. So I decided to make an HDX, because type D's are rare in RoR and it is very easy to model.
Don't bust my chops about it, its my first vehicle I've ever made.
-Animated props (including openable e-door and driver window)
-Flexbody (non-FPS versions)
-Changeable textures all over the bus (main body color, roof color, rim color, seat color [comes with pre-packaged seat textures], window color/tint, crossing guard front color, and bus #.
-TC, ABS [off by default], Slopebrake
-Working fans and other random animated props (after 39.7 is released)
-Under-body (currently there are no axles or anything)
-Fix the spikes on the bottom of the mirror
-Other small adjustments
-Convert all textures to DDS (my DDS plugin for photoshop doesn't work so it is easier to save as png for quicker editing)
Sirendude2011- Making the n/b
School Bus Fans & School Bus Builders group- critiquing and suggestions
TC2000FE- Engine sounds
Carsonj493- Mirror mesh
graysonk95- meshes, tuning n/b, etc, etc, etc, etc, etc, etc, etc... [everything else]
(Let me know if I forgot you)
These are my Winnebago's I have been working on for a couple of months. Instead of basing them on a particular year, I just used the styling cues of the early 70's. More or less if these were real I would call them licensed reproductions(Though not really Licensed). Yes, they are made in sketch... But I feel that it is one of my best mods ever. Please keep the sketch comments to your self, I would really appreciate it. Now on to the credits...
Me= The main mesh's/converting/optimizing
Google= the sink in the large Winne
Arthur Hucksack/Creak and me= The chassis
csxgp38-2 Schoolbus version
Now on to business
1. You are allowed to mod these vehicles to any extent, even the mesh
2. You are allowed to upload mods of this vehicle here or any other RoR related site.
3. You are legally aloud to have fun and post pictures to you're hearts content.
ALT + L will release the hooks from the boom when they are secured.
The boom is rated for 50 tons retracted and about 15 tons fully extended with boom mostly down (which is almost spot on with the real truck)
The under reach is rated for about 40 tons although I'm sure it may handle more.
This truck took a lot of hard work from my "team" and we are all very pleased with how it turned out, I hope you enjoy it as much as we do.
Please DO NOT MODIFY truck without asking me for permission
2008 KME Predator fire engine, based on the fire engine from Butler NJ.
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
-Default light bar flares showing on the roof when "M" was pressed
-Broken turn signal
-Mirrors are back again
-Added Eminox's engine/gear ratio & driving aids
-Now accept .skinzip files
-Detroit and Caterpillar version are combined into the same .truck file, use the in-game menu to make your choice.
Starling 911, this is Starling Engine 1 responding. Yes ladies and gentlemen, I this is my first upload, and I have made a skin for the KME Preditor by Cydvx and Pascal. With Cydvx's permission I am releasing it. Now mind you this is a Standalone skin, Instructions are in the zipfile. they should help you.
Credit: Cydvx and Pascal for the original KME and Blank skin [read more]
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
Welcome to my Dieselpunk road train pack. Included are a locomotive (6 versions), 4 passenger consists, 3 freight consists, and a shunter. These can more or less be mixed and matched as you please. Enjoy!
The rear view camera can be zoomed in and out by pressing ctrl+1. Adjust the height of the trailer drawbars with F1 and F2. Set the transmission to full auto when in a locomotive (not necessary in the shunter). The trailers can be entered and have a Ringfeder coupling at the rear for daisy chaining (careful, the brakes on subsequent trailers will not work).
12x12x12 highway locomotive. 16-cylinder turbosupercharged diesel engine, diesel-electric transmission. Traction motors and steering on all axles.
Length 48 ft, weight 120,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
12x12x12x2 highway locomotive, with 1 booster. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 95 ft, weight 240,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
12x12x12x3 highway locomotive, with 2 boosters. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 142 ft, weight 360,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
Relax in airplane-style seats with generous legroom in coaches 1 and 2, enjoy the view from the rear observation lounge, or get some refreshments or a light meal in the bar.
3 cars. Length 212 ft, weight 160,000 lbs. Maximum service speed 125 MPH.
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, enjoy the view from the rear observation lounge, or have a drink or light meal in the bar.
5 cars. Length 336 ft, weight 240,000 lbs. Maximum service speed 125 MPH.
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, marvel at the view from the rear observation lounge, visit the bar for drinks and snacks, or enjoy a delicious 3-course meal in the dining car.
7 cars. Length 461 ft, weight 320,000 lbs. Maximum service speed 125 MPH.
The choice is yours between single or 2-abreast airplane-style seats in coaches 1 and 2, 1+1 and 2+2 table groups in coaches 3 and 4, or 3+3 compartments in coaches 5 and 6 - legroom is generous throughout. Watch the latest newsreels in the theatre, visit the library for a vast selection of national and international newspapers, magazines, and books, and arrange meetings or send telegrams on the move in the conference room. The rear lounge offers a spectacular view of the landscape through panoramic windows, and the adjacent bar offers all manner of drinks, snacks, or even light meals. For a truly gourmet experience, the world-class kitchen on wheels offers exquisite 3-course meals in the dining car.
10 cars. Length 648 ft, weight 440,000 lbs. Maximum service speed 125 MPH.
Freight Consist 1
Expedited freight. Reefers and mail vans.
9 cars. Length 400 ft, weight 400,000 lbs. Maximum service speed 75 MPH.
Freight Consist 2
Hazardous goods. Chemical and fuel tankers.
10 cars. Length 387 ft, weight 440,000 lbs. Maximum service speed 75 MPH.
Freight Consist 3
Bulk freight. Timber trailers and coal hoppers.
8 cars. Length 296 ft, weight 440,000 lbs. Maximum service speed 75 MPH.
Made for version 0.38.67. Other versions are generally untested and may or may not work.
The wheels may oscillate when stationary because they are optimised for low rolling resistance. Exercise caution when stopping or parking as they tend to creep.
The longer consists are extremely CPU-heavy. Expect very low frame rates if you connect multiple long trailer consists.
These vehicles are not designed to deform realistically in a crash.
Except for the front and rear, collision meshes are disabled for performance reasons. They can be reenabled by removing the 'comment' and 'end_comment' lines in the submesh section of the .truck or .trailer file.
With the exception of the sounds provided by BigBoy, all assets used are available for modding with no further permission needed. See the readme for specific file information and licensing details.
Melroe M-880 Prime Mover
This is a prime mover for real heavy loads build out of a former wheeled skid-steer dozer. Like the real thing it does not have any suspension but a lot of power ;-) .
My RoR model features some animated parts like the cooling fans and levers inside the cab as well as some custom sounds.
Mesh and N/B all by me, please do not upload any mods without my permission, thanks :-) .
All functions work by press once functionality, also winches, so when you press the extend button once, the winch will keep extending, until you press again.
F5-F6 Front Winch
F7-F8 Rear Winch
F11-F12 Drop sides
W Diff Lockers (Open, Rear Locked, Both Locked)
N Driving lights
3D models, textures, N/B, truck -file and custom sounds are
A shader script and a material script are by Box5Diesel.
Core beta testers and useful help: Braskus, Gabester, and many other forum members.
Thanks to all beta testers and to everyone else who helped me at the
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
This is my selfmade Mercedes "Kurzhauber". It has good offroad capabilitis for a truck of this kind. Suspension and Engine are in a medium setup, so i hope everyone can have fun with this. There are Mirrors and Meshwheels prepared in the truckfile, simply activate them, if your machine has enough gfx power. There will follow more different versions of this truck.
updated version - some bugfixes
added 2 trailers, semi and turnaxle trailer.
did some mesh-updates....
Big thanks to Dodge Charger, Murkas and Auke1 for their help.
Many months in the working it's finally here
Various modified version made by me. all the ones with more than 2 axles, the 3rd axle is liftable and the ones with more than 3 axles the 4th and 3rd axle are liftable.
on the heavy haul versions with 4 axles only the front axle is liftable.the heavy haul versions can haul 200tons, mainly the 3axle and 4axle versions.
Kenworth T800W tri-axle Daycab longframe
Kenworth T800 daycab short frame
Kenworth T800 daycab short frame Tbox
Kenworth T800 4th axle Extended Flatbed
Kenworth T800 boxtruck 4th axle
Kenworth T800W toolbox tri-axle Daycab longframe
Kenworth T800W sleeper tri-axle longframe heavy haul
Kenworth T800 tilt Flatbed long frame 4-axle
Kenworth T800 dumptruck 4th axle
Kenworth T800W sleeper two-axle longframe
Kenworth T800 2 axle Extended Flatbed
Kenworth T800 sleeper Extended Flatbed tri axle
Kenworth T800 sleeper short frame
Kenworth T800 sleeper short frame Tbox bed
Kenworth T800W sleeper toolbox tri-axle longframe
Kenworth T800 sleeper Flatbed short frame
Kenworth T800 sleeper short frame heavy haul
Kenworth T800 Long frame Logtruck
Kenworth T800 longer Tanker
Kenworth T800 Extended Flatbed tri-axle
Kenworth T800W two-axle Daycab longframe
Kenworth T800 Daycab 2 axle shorter frame
Kenworth T800 two axle boxtruck
Kenworth T800 dump truck 2 axle
Kenworth T800W Daycab heavy haul tri-axle shorterframe
Kenworth T800 tilt Flatbed long frame Tri-axle
Kenworth T800 Tilt Flatbed regular frame
Kenworth T800W sleeper heavy haul 4-axle heavyframe
Kenworth T800W Daycab heavy haul 4-axle heavyframe
Kenworth T800 tri axle boxtruck
Kenworth T800 Flatbed short frame
Kenworth T800 terrain editor
Commands for the Various trucks that have liftable objects.
All truck have opening hoods F3-F4
Kenworth T800W tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800 4th axle Extended Flatbed F9-F10 for lift axle
Kenworth T800 boxtruck 4th axle F5-F6 for lift axle
Kenworth T800W toolbox tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800W sleeper tri-axle longframe heavy haul F7-F8 for lift axle F9-F10 for movable fifth wheel
Kenworth T800 tilt Flatbed long frame 4-axle F-7-F-8 to lift axles F9-F10 to lift bed F-11-F-12 to open tailgate
Kenworth T800 dumptruck 4th axle F5-F6 to open dump door F7-F8 to lift dump body F-9-F10 to lift axles
Kenworth T800 sleeper Extended Flatbed tri axle F7-F8 for lift axle
Kenworth T800W sleeper toolbox tri-axle longframe F7-F8 for lift axle
Kenworth T800 Long frame Logtruck F5-F6 to open invisible door so the logs don't fall out. press K to view skeletal mode
Kenworth T800 Extended Flatbed tri-axle F7-F8 for lift axle
Kenworth T800 dump truck 2 axle F5-F6 to lift dump body F7-F8 to open dump door
Kenworth T800W Daycab heavy haul tri-axle shorterframe F7-F8 for lift axle
Kenworth T800 tilt Flatbed long frame Tri-axle F7-F8 to raise axle F9-F10 to raise bed F11-F12 to open tailgate
Kenworth T800 Tilt Flatbed regular frame F5-F6 to raise bed
Kenworth T800W sleeper heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800W Daycab heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800 tri axle boxtruck F7-F8 for lift axle
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
- Length: 4900 mm
- Width: 3100 mm
- Standby: 10,600 kg
- Payload: 40,000 kg
It´s a package of german fire trucks of a fictional Fire Department from the fictional town Marktheim.
So that are a
-Command Vehicle (VW T3)
-Personal Carrier (VW T3)
-Tanker Truck (MB 1113 LAF)
-second Tanker Truck with water cannon (MB NG 80)
-Fire Engine (MB NG 80)
-EQUIPMENT TRUCK (MB NG 80)
-Ladder Truck (MB NG 74)
and a smaller Fire Engine from a village near Marktheim that called "Oberdorf" (MB O'607D)
It is meshed, and much higher quality. Credits:
Pricorde - Original bus
Derbymutt - Revival, meshes, re-texturing, n/b fixes and changes, shader stuff
Fradias - Wheels & Tires
Modding and releasing any content for this bus on a mod of it or on another vehicle is permitted and encouraged as long as due credit is given.
Basically, Mod away and give credit.
It is fully skinnable, if you do not like the plastic paneling on the bus, just comment out agora_fb.mesh and agora_rear_lights.mesh from the flexbody section as well as the forset line below them.
It is also deform-able and flexbody.
I have also used flexbodies for the tires, so that they work in multiplayer and still are deform-able and separate from the rim mesh.
It can load 1x 40', 45' or 48' are also possible, but that may result in too much front and rear overhang and then the container might hit the tractor unit.
The other possibilities are 2x 20', 1x 20' in the middle or at the end with retracted chassis back.
You can extend and retract the rear end to fit different containers on, and it is possible to adapt the suspension to different heights and loads,
the command keys show up in the ingame preview.
There is also a version with two containers fixed to the trailer for people who don't bother loading or unloading it.
If you want to reskin it please use the GUID system and skinzip files, then you can upload your skins to the repo.
Don't modify anything else or use parts of it on other models without my permission please.