My latest creation. We own this trailer, so I figured it would be pretty cool to see how well I could replicate it.
DODGE charger (me) - Well... Everything
Most of the RoR Skype Group - Beta testing
Realistic weight and dimensions (I have a sheet of 8.5x11" paper FULL of measurements)
Highly detailed textures (Both refurbished and rusted version)
Working jack (Ctrl+F1/F2 to use it)
Detailed flexbody suspension
Ties! Ties! Ties! (And they won't ruin the load)
Notes: This trailer is not some arcadey play-thing, it does have limits. I suggest you don't load anything more than 7 tonnes on it, or else you might damage the hitch and suspension. The dimensions are also realistic, so not everything will fit on it, especially larger vehicles. A lot of vehicles in RoR, mostly older ones, are much too large compared to their real life counterparts, so those are almost guaranteed not to fit, unless they were small to begin with.
All content is for use in Rigs of Rods only. Read the copyright file included in the zip!
This is a small map I built for my erectable wind engine.
- Contains all parts of my fully transportable and erectable wind engine. See included manual for button assignments
- A winding road to transport the windmill pieces
- A small train track with tunnels
- Nice looking textures and vegetation (Thanks for all your help DeGa!)
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
- Length: 4900 mm
- Width: 3100 mm
- Standby: 10,600 kg
- Payload: 40,000 kg
This my Goldhofer STNL3-Platform trailer "Speedy".
"Speedy" is a very flexible and light platform trailer.
CTRL+ALT+F1/+F2: lower/raise trailer legs
CTRL+ALT+F3/+F4: lock/unlock steering (lock for reverse driving or extending trailer/steering is locked when trailer spawnes)
CTRL+ALT+F5/+F6: extend trailer
CTRL+ALT+F7/+F8: raise/lower liftaxle
CTRL+ALT+F9/+F10: raise/lower trailer ramps
Note: All commads exept ramps are one-press-commands.
Hope you like it :-)
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
Here's a trailer I made awhile back with a detaching Neck. It can haul some big stuff, has a flexbody deck that bends flat with a heavy load and flexes over bumps. Its not all that finished, but its as finished as its gonna get, lol. I made a video to show how to use it
Ctrl F1 to raise the neck so you can back under and lock on
Ctrl F2 seats the neck on the hitch after you locked on
Ctrl F3 attaches neck to the trailer
Ctrl F4 detaches neck so you can drive it out of the way to load/unload
This is a mod to box5's goose neck. I made it shorter and made it have two axles. The mod was simply to make it look better when hauling stuff around. In my opinion the normal one is a little large.
Original trailer is box5s
Mod by me
And i know the mod isn't perfect. May over write the old one.
Original file http://www.rigsofrods.com/repository/view/585#comments
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
sputnik_1 for helping me with adjusting the node/beam.
second upload to the repository another skin for my company rormart this skin is for the Ekeri trailer for 6x2 Scania R560 that kuru made to install it you just put the DDS file in to your ekeri.zip and you done!
I was searching the forums recently, and discovered that there were no ramps to jump cars off of, so I decided to create one. This is a car-sized "Kicker" ramp based off of those that are used for skateboarding. It has a tow hitch so you can drag it around with trucks, so moving it is possible. It only weights 150 Kg, so most vehicles can tow it. As a side note, this is my very first mod for any game.
+Add more types of ramps, especially tilted ramps and sliced quarter pipe ramps.
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Plastic'
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Full Metal'
+ Renamed Original Ramp to 'RoR Ramp "Kicker" - Plastic'
+ Added New All Metal Ramp: 'RoR Ramp "Kicker" - Full Metal'
+ Full Metal ramp weighs more than Plastic ramp.
+ Plastic ramp is still compatible with people that still have V1
+ Fixed some errors.
[Moved Props section below nodes]
Everything was created by me.
To Modders of Mods:
I know who I personally have given permission to mod this, so don't mod without permission.
Link to Discussion: RoR-Ramp (More Frequent Updates)
Heavy vehicles or vehicles with large tires risk causing the ramps to slide. The ramps were designed for lighter vehicles and are physically designed to be light so they can be towed by normal vehicles such as SUVs or Pickup Trucks (Including the S10).
Destroy-able Road Construction Signs and Barricades
Signs and Barricades commonly found on North American Road Construction sites.
To Turn on the Flashers, enter the barricade with the drop down menu and hit the M key.
You are also able to reset the barricade/sign after destroying it, by entering the object, with the drop down menu, and hitting the "Backspace" Key.
Credits go to:
DarthCain - For the structure/meshes
Creak - For helping me with the Set_beam_defaults and the stability on the Three legged sign
LT. Smell My - for telling me about the "add Noise" tool which I used to do the .spec files
Type II Barricade
- One standard barricade
- One with Single Barricade Flasher
Type III Road Barricades
- 6' Double Sided Barricade
- 8" Double sided Barricade
- 10' Double Sided Barricade
- 8' Barricade, with two lights and Road Closed Sign
30" x 30" Diamond Road sign with Three leg Base
- Road Construction Ahead
This is the Portable Warning Siren. It is an Air-Raid siren you can tow somewhere and let rip. Every trailer weighs 1.1 tons. The Chrysler weighs 3 tons though. Every siren in this pack is a real siren and can be found somewhere in the world.
Sirendude2011- N/B, Sounds, and Mesh
Pfuu- fixing the N/B so it didn't crash RoR when you entered it (thank you!)
Here is how they work-
You tow the trailer to the desired location.
Get out of the tow vehicle, and enter the trailer.
Turn on the trailer's engine (generator). Put the trailer in Neutral.
Rev up the generator. Get it up to full RPM for the siren's sound to take full volume. Careful- this is a siren. Realistically, it is LOUD. The sound can travel 500ish meters in-game. This is the reasoning for the "Hearing Protection Required" sign on the generator.
You can alternate throttle on/off and produce a Wailing signal.
When you're done with the siren, let it coast all the way down to idle, then shut off the generator.
Get out of the trailer, and into the tow vehicle. Drive away.
It's just that simple!
Here is a list of the sirens in this pack:
Chrysler Air-Raid Siren (V8 powered, seems the loudest of them all, American)
Federal Signal 2T22 (American)
ACA Screamer (American)
Sterling M-10 (American)
Sentry 10V (American)
Carter-Gents Air-Raid siren (British, classic Air-Raid siren)
Elektror S3 (German, low toned)
KM-Europe 120 (French, Also referred to as the Silent hill siren. Yes, it actually exists 0_0)
This pack of portable sirens can actually be used for Roleplays. If the said Roleplay is occurring and there is something like and air-raid, spawn a couple a distance apart and let em rip! Warn the other players of the air raid!
The trailer has Walking-Beam suspension. Be careful with rough terrain because the axle assembly can flip over. Then you'll be riding on the bottom nodes.
The trailer's engine is required to be running to raise/lower the hitch point.
You cannot start/stop the trailer's engine from the tow vehicle.
This trailer is fully MP compatible. However, I prefer to not have my creation banned from MP servers. You can use this with reason, but please don't use it to troll people excessively.
A few of the sirens are listed on the Warehouse and so are the timers. I put them on the warehouse, so nobody come posting on and on about "sdfhSFDGHDFGH THIS IS STOLEN ITS ON THE WAREHOUSE SEEEE HE STOLE IT ITS STOLEN HES A THIEF BAN HIM ETC!!!!" They are not stolen because I made them.
If you need proof, here is my Warehouse gallery. http://sketchup.google.com/3dwarehou...6757&scoring=m
This is a small semi beverage trailer that I modeled and skinned in sketchup. Aside from some issues with the flares its a fully functioning trailer that will be excellent for rollplaying.
Credits are as follows
Trevor for the main n/b
Silvermanblue for the mesh
also the logo is owned and copyrighted by Miller brewing company.
A telecopic trailer based on OVB-55-03V(T) model from Nooteboom.
features and commands:
- can extend up to 40m (CTRL+F1/F2)
- manual steering (F7/F8)
- adjutable suspension (CTRL+F3...F8)
- drop sides, to prevent falling loads (CTRL+F9/F10)
- fully working ligths
- avaible in 3 colors: red/yellow/blue
All commands are written on the front left side of the trailer
It can load 1x 40', 45' or 48' are also possible, but that may result in too much front and rear overhang and then the container might hit the tractor unit.
The other possibilities are 2x 20', 1x 20' in the middle or at the end with retracted chassis back.
You can extend and retract the rear end to fit different containers on, and it is possible to adapt the suspension to different heights and loads,
the command keys show up in the ingame preview.
There is also a version with two containers fixed to the trailer for people who don't bother loading or unloading it.
If you want to reskin it please use the GUID system and skinzip files, then you can upload your skins to the repo.
Don't modify anything else or use parts of it on other models without my permission please.