hello, this is mine terrain mod. I have added donoteat's angelscript bus route to the terrain
It uses angelscript to run a bus route, much like one can use angelscript for races. You drive to the first bus stop, stop, wait for ten seconds, and go to the next one. If you leave early it swears at you.
The script doesn't know at which bus station you are, so you can go to them in any order.
You can use any vehicle, even ones that aren't a bus.
Terrain - Nadeox1
Road - Nadeox1 (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Angelscript bus route - donoteat & Neorej16
It's a quarry-style map. One of the first I made for RoR, converted from 1nsane. I spent a lot of time some years ago to sculpt this map for making it interesting with trucks and rock crawlers. I don't think I will work on it anymore so here it is if you like it.
Warning: everything except the quarry part is rubbish - you've been warned.
Hey guys once again. Finally i wasted 1 entire day to make this cool map! Its very,very great to drive in this map with your favorite cars, and exploring the island's landscape but paying attention to the cliffs
This map is great for cruising, offroading, rallying and most important: having fun! Download now! The screen shots are boring!
Note: this is the first map i made with grass
This is a low grade Miniredmars map, not quite a FPS version, but easier to handle by slow computers. There s no groundmodel on it so the default groundmodel will apply. Due to low gravity, this default groundmodel might be irrelevant (vehicles gliding too long), so please check this MINIREDMARS to change the default groundmodel.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
This is a very FPS friendly arctic map I made in L3DT. It looks great in 0.36.2 while driving the offroad S10. It's only 1025x1025 so it's not huge but not tiny either. This is also my 1st upload so don't expect it to be the greatest map in the world. I will add a truckshop when I get the chance to do so. BTW, this map was tested on an Intel Pentium T2080 Dual core processor and a Mobile Intel(R) 945 Express Chip Family.
Lone Peak - Hill Climb map
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background
The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
And many more!
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP
TIP: disabling vegetation should highly increase your framerate
So, I decided to finally officially release this map, since I have not done anything to it for a long time. It's the same to the last beta I posted.
Credits so far:
-LJFHutch, for the vegetation and the signs.
-Lifter, for the tent and the motor home attached together.
-The guys who made Artifex Terra 3D for the bump mapping which Nipash got from and implemented in RoR and helped me a lot to implement it on my map too.
-CG Textures, for the textures, after done some editing on them, especially the road one.
-Oh and myself for the rest.:P
-And everyone else, including the ones above, who contributed with their suggestions and troubleshooting, especially Fat-Alfie and Miura.
-Also, many thanks to Nadeox1 for the release trailer of the map:
Please, let me know if I forgot someone.
This terrain works only with 0.39! Neither 0.4 nor 0.38 or lower. Try a 0.39 version. I would suggest some former version than 0.39.7. You can have both 0.4 and 0.39 installed simultaneously as separate games and run whichever you want without problems.
Since this uses an overlay colour texture blended with detailed textures, it can not be converted in 0.4 properly, because there is no such option, as texture blending, yet.
Modding generally, is permitted, as long as you put a link to the official terrain here and the author. You can start a thread about your mod, so I can see your progress. If it's going really well, I may post it as an official update to the map, here or the thread and credit you.
PLEASE, DON'T RATE THIS DOWN IF YOU EXPERIENCE ERRORS! POST THEM BELOW OR ON THE THREAD INSTEAD! RATING HAS TO DO WITH HOW YOU LIKE-DISLIKE THE TERRAIN'S CONTENT AND FEATURES AFTER IT LOADS AND RUNS FINE!
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.
This is my latest map, Mt. Aasb. I released it on the forums a while ago but I thought I'd upload it to the repo. It's a really big mountain. You spawn on the top. The challenge is to get to the bottom without dying, rather like Mt. Everest; however I made the mountain a little shorter so you can get complete destruction of your car without having to wait ten minutes. Give feedback please, thanks!
this pack includes 2 new maps, and they have no objects, i just threw them togher for those of you who can't figure out how to make the acual map, but know how to add objects, but i would like it if you will contact me before you edit and relese either of these, thanks