Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
These are re skinned trevors peterbilt 359s made to look like western star trucks. i am the skinner to a point, the skull on the side is part of a skin by "marco" so he gets credit for the skins also. i added all the rest. have fun.
Credit- Trevor- Trucks
-Marco- skulls on skins
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
sputnik_1 for helping me with adjusting the node/beam.
This is the finished version of the ERF EC14 Wrecker & Loader that i started many months ago.
It has new UID's so they are standalone to any other version's of these vehicle's.
I have added a winch to the boom now so it is easier to rescue cars. If you find any problems or have any suggestions please post them in the discussion (Link below).
As with the numberplates bieng English i have done them to be realistic & are from the Prefix era. With the 1st letter meaning the trucks age in this case. These ERF's are M reg' so are from 1 AUG 1994 to 31 JUL 1995. http://www.number-plates-car-registr...ion_years.html
I have created the engine to be realistic of a derestricted ERF with a top speed of around 90mph. The engine is more powerful just below its max RPM so when it starts to struggle accelerating just change up a gear & it will keep going.
ok heres an update of my halftrack project still in the process of building so expect more updates
The pack includes the updated cabover and the M3 halftrack, Commands F3 and F4 to help with the turning radius 1942-Half-Track for any comments or questions you may have
If you have the first zip you will need to delete it
Credit goes to me, this is my first pack so please let me know what you think
This is a Cushman Industrial Vehicle similar to the Titan series. This is my first truck (besides the tutorial), so please give feedback. It has a custom dash, custom sounds, and is fully sub-meshed. I also tuned the engine best I could to mimic an electric motor, and it is only about 100 kilos away from the real vehicle weight. Mods are welcome, and encouraged, just remember to give credit. Enjoy!
-Stiffened the shocks slightly for a better ride. (Still fun though)
-Added two new skins, Red and Blue.
-Reduced stalling when switching gears, or under high load.
-A few other niceties.
This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
Hello. This is my updated Scania wrecker with Scania v8 sounds. It should have all of the correct sounds, now. Like the previous version, it's much more powerfull and driveable with softened suspension and it still has those good ol' thumpin' and suckin' Scania v8 sounds and turbo sounds.
-Pricorde (original truck)
-Zikemester96 (original Scania DS-16 sounds)
-12444 (me) Fitting and editing the engine sounds and fitting the rest of the sounds
WARNING:do NOT forget to delete the old folder of this truck or this one will NOT work!!!!!!!! It will conflict with the old file!:WARNING
Enjoy this new and improved Scania wrecker and the sounds and tell me what you think of them.
ALT + L will release the hooks from the boom when they are secured.
The boom is rated for 50 tons retracted and about 15 tons fully extended with boom mostly down (which is almost spot on with the real truck)
The under reach is rated for about 40 tons although I'm sure it may handle more.
This truck took a lot of hard work from my "team" and we are all very pleased with how it turned out, I hope you enjoy it as much as we do.
Please DO NOT MODIFY truck without asking me for permission
At long last, my very first proper vehicle pack for RoR!!! In this pack are a Kenworth k100 and a Peterbilt 379! They are basic node/beam structures and behave realistically and are tuned niceley to haul/pull a heavy load at high speed. They both ride VERY nice because they both have air ride cabs. The Pete has rear tandem bogie suspension (if you don't know what that is look it up on google) and the Kenworth has rear air ride suspension. They also have Cummins 6BT sounds by zikemester96 and they were edited and fitted by me. Enjoy these great trucks and if you want to release mods of these trucks, remember to credit me and zikemester96!
-Peterbilt and Kenworth: 12444 (me)
its verry heavy around the 75 tons you can tow alot of vehicles whit it
the controls are in the game by pressing the T.
it use wheels on the frontwheels, wheels2 on the rearwheels. For more grip you can use [ and ] to lower the tire presure of the rear wheels
post here your ideas and questions for an next version
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*