Features:
- meshes made with great care and attention to detail
- animated suspension (includes leaf springs and shocks)
- animated steering link
- animated drive shafts (no they dont rotate. just flex with the suspension)
- detailed meshwheels and rims
- custom sounds (includes jeep starter and engine sounds and a custom crash sound: warning these are 'eh' in terms of quality. i know no one thats owns a jeep. and had to record off the internet. google video FTW!)
somwhat of an interior (made to look good from drivers perspective. and from outside looking into the windows) which includes
- working dashboard gauges
- working steering wheel ( yes its a new steering wheel in an old jeep. i like it better then the old ones)
- custom jeep seats
- flares (headlights, brake lights, blinkers and reverse lights)
- comes with all the 0.36 goodies including
- specular textures (real world reflections)
- damage texture
- antena bounces around and bends wile driving.
Simply replace the old "input" file with this one.
It will be located in Libraries>documents>Rigs of Rods 0.38>Config
Finally open rorconfig and disable forced feedback.
For those of you who may need guidance with motioninjoy setup, here ya go!
There has been a problem with ror crashing upon entering a vehicle. If you have this problem please disable your forced feedback in the rorconfig.
Please be aware that this key map is for people who wish to use their Playstation 3 controllers by utilizing the MotioninJoy software. It is also designed to be used with the default "PS3" profile setting within MotioninJoy.
UPDATE 1.1: This is the revised controller for auto and manual transmissions. Camera issues were also resolved in which the camera rotated a different speed than the character.
UPDATE 1.2: Minor adjustment to camera control button configuration.
UPDATE 1.21: Clutch for manual transmission added into the controller description(No download necessary).
Note: If anyone can and would like to help, I am having trouble finding a way to remove the artificial steering centering. This causes the steering wheel to return slowly, which may work for keyboard users, but makes joystick steering very difficult at high speeds. Please don't hesitate to PM me and any suggestions would be greatly appreciated.
Basic Controls
Throttle/Brake..............R2/L2
Up/down shift...............R1/L1
Steer..........................Left Joystick
auto up/down shift.......Directional pad up/down
Rotate camera.............Directional pad left/right(in vehicle)
..................................Right Joystick(on foot)
Change camera view....Select
Reset Camera..............R3(press right joystick)
Start Vehicle................Start
Horn...........................L3(press left joystick)
Enter/Exit Vehicle..........Triangle
Parking Brake...............Circle
Toggle Axle Lock...........Cross
Clutch..........................Square(full manual trans)
Guys please consult with me before placing blame. I provide support to people who need help getting this working correctly. Responses in the comments such as "sort it out" when YOU'RE the 1 making installation mistakes or having problems makes me not want to help you.
So finally here are my cargo dollies.
They fit well to my Rofan ZD4 tug.
This pack contains three different loads:
-cargo dollie empty
-cargo dollie loaded with cargobox (make sure to press "o" befrore driving)
-cargobox
All have contactable submesh etc...
The dollies have a 4-wheel-steering and can be hooked together. This is why they are enterable.
I hope you like them.
this pack includes an offroad model, a lifter version, and a jumbo lifterversion. the vehical is based on a 3 tracked robot, then just made into a more useful size. the robot drive lifter2 can litf the komatsu 930e. feel free to modify just make sure to leave my name as the original builder.
This is a reskinned, redone dodge charger. I have made a new damage texture which is pretty real-looking. This car includes a glossy lime green paintjob
with the classic stripe on the back. This is Bonehead's dodge charger that was modded by Slowride, and then redone by me. Enjoy the car!
*CREDITS*
Bonehead- the car
Slowride-mods
GTR34 (me) - redoing Slowride's mod charger (which by the way is awesome)
This is the GO SLOW - Mod V1.0
It's a mod to several vehicles (see list below). GO SLOW! is a fictitious road-safety-campaign I made. Only a few vehicles wont overwrite, like the Jeep Cherokee, the Volvo FL 6 and the Trailer with hatch.
NOTE: 0800 - GOSLOW is a fictitious number, like GO SLOW, too. If this number exists anywhere, please contact me, I will change it as soon as possible.
The credits of the vehicles go to their makers, I only added lightbars to several vehicles and made new skins. If you want to make something (vehilce, skin...) for or with a GO SLOW skin, fell free to do it. It would be nice if you told me anyway.
Pack containes:
-Billboard
-Mobile billboard
-Peterbilt 359 with lightbar and police skin
-Modified beverage trailer ( new skin)
-Jeep Cherokee Construction (with lightbar and new skin)
-Volvo FL 6 with hatch (lightbar, new skin)
-Trailer with hatch for Volvo FL 6 (new skin)
Except the Peterbilt and the beverage trailer, the .truck files, wheelfaces, materials and so on are contained. You don't need any other files except the original ones for the Peterbilt and the beverage trailer.
In a few weeks I'm going to release V 1.1 with more vehicles.
****IMPORTANT: DO NOT PUT THE .zip IN YOUR "PACKS" FOLDER, PUT EVERY FILE IN THE RIGHT FOLDER!! The Jeep, the Peterbilt and the Volvo FL6 and Trailer are parts of .zip folders in "packs". Replace the files in those .zip folders with the new ones, do not put them in "trucks"!!!!****
Greetings again from Romania! Another road texture for you, RoR fans. Because Christmas is approaching, i made a soviet, nasty, potehole-like road ) P.S. Stay tuned... maybe i will make these days a snow road texture (i made already one, but the frost looks very bad unfortunately INSTALL: COPY (NOT CUT) "road2.dds" into "RoR/data". Enjoy!!! sorry for the "road2_1.dds" instead of "road2.dds"... server problems... plz rename it yourselves
Haven't been on the RoR scene for a while, and this is my third (or fourth?) published modification. This package includes all three of Box5Diesel's 1st Gen. Dodge Cummins vehicles; only the wrecker was modified, however. I added S/T/T (Stop/Turn/Tail) lights to the lightbar, attempted (but failed) to add lower taillights to the chassis (it's meshed, making it hard if not impossible to add flares down there), plus changed the fancy blue-blinky lights into white, non-blinky work lights (operable via CTRL-2 (rear) and CTRL-3 (front)). Additionally, I modified the timing of the orange strobes to provide for a more realistic, and interesting, pattern. I amped up the braking power a little as well. All credit goes to Box5, as all of his vehicles are of excellent work! If you've downloaded the original set of vehicles, this package will cause a conflict if you don't remove it (sorry).
An updated version of Mr X's Peel P50, I have added sounds, touched up some textures, packed the whole bonus pack, released shortly after the original release, together in this file. There are 2 police cars, both have their own custom sirens.
The SFPD cop car I made is included in the pack, as well as the Crane version with a custom paintjob.
The race versions have a 9 HP pull-cord ignition Go-Kart engine making it fast enough to add a lot of oomph to the small car.
The normal road versions (including police, crane and tank) have a 50cc Vespa engine, while the starter sound is from my father's BMW F650 GS motorcycle.
Credits go to
Mr X for the vehicle
Zipppy (me) for sounds and texture touch ups
McReed for the tank version
Aivar for the camera fix
*****NOTE: Most features will not work in 0.35, only the camera fix and texture updates will.*****
If a previous version is installed, please remove it, as this may conflict.
Installation on 0.36 and above, is by saving the .zip archive to "My Documents/Rigs of Rods/packs"
Installation on 0.35 is by either extracting the files to "Rigs of Rods 0.35/data/trucks" or by saving the archive to "Rigs of Rods 0.35/packs"
The images taken had a lighting bloom mod active, in case anyone wonders.
Version 2 of the Jeep and Traffic Control Trailer. I have redone the skin thanks to Adeodats recoordinating of the texture. I also slightly moved the position of the trailers flares so that the arrow looks a bit cleaner. Well, to me at least.
*EDIT* Some people seem to be having problems so let me state:
PUT THE WHOLE ZIP FILE INTO THE PACKS FOLDER OF YOUR ROR 0.32 DIRECTORY.
The trailer shares the texture of the Jeep, so if you only install the trailer, your game will not work.
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations.
-lamp1972 - lamp for railroads, only for railroads!
Pack contains also .pdn files if you would want to change their colors
A proper control map configuration for the DFGT provides full 900 Degree steering.
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
Controls:
>X=Headlights
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>Square=Differential
>Triangle=Toggle View
>R1/Shifter(+)=Shift Up
>L1/Shifter(-)=Shift Down
>L2(<)/(>)R2=Signals
>R3=Warning
>L3=IDK
>Horn=Horn
>PS Button=Ignition
>Select=Parking Brake
>Start=Contact
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
This amplirollpack consists out of one flatbed load and one ampliroll with a generator on it. The generator has an engine so there is smoke (I suggest slamming it into 3rd gear going full-throtle and pressing enter to get out the smoke will continue while your not in there).
Note: This is not some kind of mod, it is build from scratch by me and only me.
i am going to start releasing my skins in packs now. the con is there is more time between uploads but the pro is that there is more skins at one time.
This is a crane "load" for the Ampliroll.
It is a "truck" file, so can be loaded thru Rig-a-Deal. The crane is operated by entering the "load".
Controls: F1-F2 rotate. F3-F4 main boom raise/lower, F5-F6 Winch up/down, F7-F8 Second boom fold. F11-F12 Legs raise/lower.
Note: It is released as it and no support will be provided.
A set of standard shipping containers--both 20ft and 40ft.
Features:
- Fully stackable and stable to at least 3 high.
- Ropable at each corner both top and bottom
- Contacter points enable interlocking stacks
Place in Vehicles folder in your My Docs section.
This is my 1st real mod project and decided to do something simple before going on to bigger things. Next step is making a 20ft, 40ft and adjustable trailer to haul these beasties as well as maybe a small-scale cargo ship or barge setup. Dock crane will be the last big thing on the list.
Special thanks go to Lenni for his help in getting them to stack right. Tommylommykins for the layout based on his 45ft box trailer.
As this was a learning process for me, I'm sure the .load file is a little messy and there may be better ways to do this and with less nodes/contacters--but it works. No permission needed to disassemble, mangle, tweak or reskin, just give credit where credit is due.
These are the required dependecies to run rorconfig for ubuntu users. Just the included file to the Directory where RoR is located (typically RoR-0.31a) and extract, then run RoR config.
enjoy
umm, discuss here or just tell me how much you love me
Well, You may of seen it in the Random Screens or Development Screens, And it does lift stuff up!
It will lift anything that realistically will fit, Such as small cars or upper sized trucks.
Thatsnice designed the mesh, So I am not aware of the model.
F1/F2 - Raise/Lower the platform
Credits
IRC Dwellers - For the idea
Sushi - Node and Beam
Thatsnice - Meshes, "Fine tuning"
You are free to modify it, please just Notify me and Thatsnice.
Two firetruck ladders on the Renault Kerax Chassis released by Adeodat.
Ladder truck 1 has a bucket at the end
Ladder truck 2 has a high visibility straight tip.
Front and back legs can be controlled seperately to level the truck horizontally on a slope
Do not extend the second ladder till the very end, but keep a safety marge of at least 40 cm
I added a camera point behind the control panel
and in the bucket/on top of the ladder
***very big thank you to Adeodat for releasing the basic chassis of the kerax***
BUG DETECTED: If you have other google sketchup files, there could be a material conflict
the bug free version can be downloaded at http://forum.rigsofrods.com/index.ph...0;attach=17076
If you already downloaded this truck, I recommend you to replace it with the bug free version to avoid future conflicts
4 Large props control the lift, unfortunately tI could not find a way to get it to move in the direction I wanted.
I just hovers around, moves from side to side and eventyally crashes.
Didnt know what to make of it, so I build a Borg Cube (44 meters per side)
The extending beam is a hook. Put anything near, enter cube, press L to lock on and try to fly off.
As requested, some of the stock truck with turn-signals, brake- and reverse lights added.
Skiploader, Tatra, wrecker, 4x6 crane flatbed: just added lights
Agora bus, short: lights and contacter polys. You can now crash into it.
Agora bus, Long: lights, contacter polys, and added 2 nodes to keep it from folding into itself (sortof works)
Ampliroll: lights, more ties for the load and forwardcommand to controll the load
Scanialoader: lights, more ties and more more stable ramp
Daf Semi: re-textured rear bumper and then added lights.
Unzip in trucks folder, and these will overwrite the stock .truck files that came with RoR 0.32
(Make a backup if you want to keep them)