I wanted to acheive a straight long enough to max out every car, whilst making the terrain itself fun to take pictures, offroad on that kind of thing.
The straight is approx. 8km long, although I believe its actually slightly longer. and the offroad trails are longer.
Trailer
Credits:
Miura - For making incredible Alpha maps, making the terrain look very realistic
Nadoex1 - For making the very detailed gates
LJF Hutch - Vegetation
PrT Audiman - Terrain, video.
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Credits:
-Houses by Yodel714 and TheRock1990;
-Other buildings by Redeye, PORTALized and TheRock1990;
-Trees by Mirfi + one little modification by me (I take them from one of the Pedropp's maps);
-Heightmap, Texture Map and some object, object placing by me;
-The fallen log is by LJFHutch;
-Some of the new textures for this mod by CG Textures.
NOW WITH ALPHA SPLATTING
REMEMBER: YOU NEED TO DELETE CACHE FOR MAKE THIS WORKING CORRECTLY!!!
IMPORTANT: For a better perfomance of the map you should activate the particles sistem, waves and good water settings. This map is full of trees and the water make the map FPS killer, so it's not recommended for potato/toasters computer. Sorry.
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
Credits
RedEye Objects
yodel714 Objects
Therock1990 Objects+Exporting
Mirfi Trees
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Hello, this is a simple mod of Sea Roads, a winter edition
What it have:
-Fully working Groundmodel;
-Grass and Trees (Choose the density between 25/50 and 100%);
-Nice snow textures;
-Nice caelum settings.
Credits:
-Trees by calamity;
-Help on exporting by TheRock1990;
-Map, Objects, textures, and all the things that you see by me.
This is the updated version, delete your cache before to use it.
Changelog:
-Fixed grass, now it is not on the road anymore;
-Changed some caelum settings;
-Moving clouds.
Took the classic Nhelens terrain and ran it through L3DT generating some new textures. I also fixed the lighting issues of the terrain staying light when using caelum. Should still be pretty fps friendly. Simple but effective in giving this terrain a new life. All credit goes to Pricorde for the original terrain, and credit to me for the textures.
*New terrain shading system by Miura, you can now see al the bumps on the road much easier
*Trees are now more realisticy placed
*Boulders and log piles are now scattered around the map
This is a nice forest cruising map I made. There's almost no map that's similiar to mine, so this is unique so far.
What's on the map: Cruising gravel roads, camping spot, a few small gardens, trees (a lot of them) and various signs warning about stuff you should know.
This map has a normal version and an FPS version with much less trees and less grass.
Credits:
LJFHutch for the trees and the custom sky settings
VeyronEB for the houses
Me (OMGWTFBBQ) for the map itself
Miura for helping me with the terrain
All content is for use in Rigs of Rods only. Read the copyright file included in the zip!
This is a small map I built for my erectable wind engine.
Features:
- Contains all parts of my fully transportable and erectable wind engine. See included manual for button assignments
- A winding road to transport the windmill pieces
- A small train track with tunnels
- Nice looking textures and vegetation (Thanks for all your help DeGa!)
I will not make a FPS version of this! If your PC can't handle it, buy a new one.
Credits:
- sputnik_1: meshes, node and beam, textures, map
- DeGa: massive help on the terrain, thank you so much
- BigBoy, Craneman, Inviteds, Donators: testing and help, thanks a lot!
Hello this is a little Mod of the original Desert Trails. I just add some Roads, Sign and Houses (From the Greece Map)
I've put the roads with the Renault Terrain Editor Truck. I've not replace all the driveables zones with roads just some parts
Anyway I hope that you like this map and if YES help me with some advice, I will appreciate it
Credits :
LJFHutch for the default map and other objetcs.
LJFHutch for his Greece's Houses and Church
RoR Toolkit for put in the map signs and other things
Renault Crane for helped me put roads in the map (http://www.rigsofrods.com/repository/view/3765) and for the Tutorial by pedropp22
WARNING: make sure you run RoR "as an administrator", otherwise the map will crash, it's like this...
Version: 2.0
- Added a full new map, dirt track, rally style
- Reworked all ground textures and materials, now features normal mapping and alpha splatting
- Reworked the vegetation a lot
- Reworked caelum sky and atmosphere
- Angelscript races for both maps
Thanks a lot to LJFHutch, who let me use his birch grass texture.
Thanks also to Lifter, I used a few objects from a previous project that he modelled and I textured.
You may like to download the K700 from ZTS which fits good in the scenery: http://www.rigsofrods.com/repository/view/781
Activate the vegetation, the maps are really based on it.
If your computer can handle it, activate HDR, the maps are pretty much designed for this (will look rather dark otherwise)
Some videos better than long texts (the car in the second video is not available, don't ask)
Version: 1.0
This map is pure offroad with tons of mud, really deep water crossing, rocks,... It is inspired by the extreme offroad challenge held around Ladoga lake in Russia.
Play the map with vegetation ON otherwise it will look terrible.
It features a time race - not working with the present version of RoR, but fully functionnal otherwise.
Credits:
Fir trees not made by me - I don't know who made them, thanks a lot they're great!
Rock textures from CGTextures.com
Update
Delete the old zip!
Includes FPS and regular
Devil's Playground
What is it?
This terrain is all about testing your skills in the various aspects of off-roading. It's pretty large with all kinds of stuff for everyone to enjoy ;D
You can rock crawl, bounce, mud bog, or race your friends baja style!
If you don't cheat, the rock crawling trail can take 1+ hours!!!
Features:
-Double diamond extreme rock crawling trail (right side)
-Diamond rock bouncing trail (left side)
-Nastiest mud bog in RoR (middle)
-LJ's rocks and vegitation meshes
-TANK TRAP!!! (bouncer trail)
-One of the largest, and most challenging, hill climbs at the end of the crawling trail
-BAJA TRAILS!
Credits to:
LJ for meshes
Straubz for helping me learn how to do all this in every aspect
Grecian for texture help
xGRAVEKILLERx for server
Special thanks to:
Jaw-4: has been here since beta 01! We've stayed up until 3am working on this map, and he's worked day and night with me. Provided some great pics for me to edit, like the baja mini
Ford_Boy: also been here since beta 01! He's the one who told me what other's wouldn't, such as how I went over-board with rocks XD
DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
INSTALLATION
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
LICENSE
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Credits:
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
Updated with Proper Jaw dropping Alpha Bump Mapping
Something i have been working on for a very long time now.
Thank-you Al T. for making one of the biggest bridges in RoR.
Thank-you LJF Hutch for letting me use your trees.
Thanks to Miura for helping fix the Alpha Splatting Issues.
PrT Audiman for the Map and Placement of Objects.
If it crashes your game when loading a vehicle then play RoR as administrator, its due to imposters. nothing i can do about it.
DELETE THE OLD ZIP BEFORE USING THIS ONE!
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NEW STUFF!
-Added a load Spawner
-Added a truck shop on the top
-Added 2 version: Spawn on Top and Black Ice (Road is all ice) both with FPS version too
-Woohooo
==== Trailer (please watch it)
====
After some long time working on this map it's finally done
It was made as showcase for the my Meshed Roads Tutorial.
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What it has?
- A long Meshed Road made in Blender (yey some smooth road) - A nice landscape - Road Signals (Watch out for them, they are usefull) - Normal and FPS version (With trees and without them) - Perfect for Racing, Cruising, Hauling or launching yourself from the cliff :P
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CREDITS
Terrain - Me
Road - Me (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
===
(you can use any of these objects on your own terrains, provided full credit is given)
Credits:
-Terrain, telephone mast, girder bridge, arch bridge, mesh road: Al T.
-Trees are from RORCAT's forest tracks, however the original author is unknown.
-Textures are from CG Textures and Foss Media.