This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
I thought that there wasn't enough baja vehicles for RoR so I decided to whip this up. It started as a drift machine/muscle car, but I decided to make it into a dune buggy instead. Features: Full independent double wishbone suspension, and a powerfull engine. The suspension breaks realistically as you can see by the pictures and it has a decent amount of travel. It does have it's limitations, though. But, it can handle pretty big jumps and it jumps over jumps on bajarama like nothing else! It sails over them! Have fun with it and tell me what you think of it. Oh, and if you release mods of this vehicle, don't forget to credit me!
Also, you can do whatever you want with it, take parts, repaint, change rims, I don't care, just give credits if you are going to release something using these parts.
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
this is a project i started right after the jeep cherokee, even before the monte and the bobcat, and finally just got around to finishing it
its a old style Chevy Blazer truggy, i designed the truggy portion off of some pics on the inter net and my own imagination, and i think it turned out really good
FEATURES:
detailed meshes
fully working/moving suspension parts (including flexbody springs)
working dashboard (gauges, steering wheel)
diff lockers
rock crawler and race versions
full working material flares (head lights, brake lights, and blinkers)
custom sounds (engine, start up, and crash sounds) thanks to chevymodds and crazyjoe for helping me find sounds
working bump mapping on the dashboard (thanks to box5 for figuring how to make bump mapping work in RoR)
the racer version is the slightly lowered one with the rear fenders on it
remember to lock the diffs! (press 'W' in game) other wise it will handle very poorly
use each one for what its specified for, the crawler version will not race very well and vise versa
This is Tuanga Challenge Death Road Style Terrain. A remote village called Tuanga is in need of supplies for the winter ahead, only problem is, its 14000ft above sea level, and the nearest depo is next to the sea, (how convenient). Your challenge or mission whatever you want to call it, is to deliver the supplies safely, and quickly to the village, of course, You'll need to own a truck first. Deliver whatever you think they need, whether it be food or a new log cabin.
With 14km of terrifying cliff edge road, facing 5000ft drops and extreamly rough roads, Ice patches and hairpin switchbacks, Tuanga is sure to be your toughest challenge to date!
Thanks to Miura for this monumental update
Now with working races and the bug where you fall through the road has gone! All thanks to Miura
Update:
New Sky including animated clouds
Fantastic detail including brand new alpha maps/textures and a whopping fps improvement
My update
Spawn point added at the top
New resting area
THIS HAS BEEN UPDATED:
FIXES:
THE 01 ON THE SIDE
THE RANDOM BLACK LINES.
This is the old General Lee from the Dukes of Hazard. The original Dodge Charger was by bonehead and I gave it a new paint job (skin) and then modded the engine and gearbox to make it more like the original General from the program. Hope you like it.
Credits:
Dodge Charger (.truck file): bonehead (kudos to him)
Skin and Engine: Me (FlyingGuru)
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Introducing the fix version of the Jeep Wrangler Unlimited
Been in progress for about 10 months
This is a Fixed version for the newest version of RoR. There is no longer a selectable skin. Until there is a new system of selectable skins its the Jeep Green.
The suspension is also updated and is acting more realisticly
Features
+Flextires
+Animated steering wheel
+Animated Shifter(manual transmission)
+Animated locker shifter
+Animated parking brake
+Animated Locker on Rim
+Animated gauges(Speed,Tacho, and gas(it just goes down slowly))
+Choosable Skin color
Credits
Meshs, N/B, and prop placing - MICRACER
Suspension, N/B tuning, Weight tuning, engine tuning - LIFTER
(Thank you for all your help)
DON'T MODE WITHOUT PERMISSION !
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Small update:
suspension tune
Added flextyres ( Thx to Lifter for approve use mesh file)
added 3 more colors with own mirrors material ( get work mirrors in mp if each takes a different color)
This is a basic node/beam structure of an 8x8 offroad truck. It features: swingarm independent suspension, 4 wheel steering, and a pretty flexible frame. At least credit me if you release mods of this vehicle. Have fun with it and tell me what you think!
Hummer H1 Armored V2 :: PLZ DELETE YOUR OLD hummer_hi1.zip OR YOUR GAME IS GOING TO CRASH ::
-features:*mesh car
*mesh wheels
-credits:
*chassis: me and Box5diesel for the original
*meshes and textures: Antics Technologies Ltd www.antics3d.com
*modding: me
*some improvement: Zippy, thanks to him
Change log:
*internal view fix by Zippy
*new wheel band by Zippy
*flares deleted
*major update: chassis don't brake so easily than v1
Things to be done in version 3:
*fit chassis to mesh (better than now)
*make flares
*make machine gun view
Knows bug:
* steering axle break if you take a 10 meters jump ;-)
This a car is not a flexbody one. Because Google Sketchup meshes are not compatible. But it still looks realistic.
NOTE: Don't redistribute this work or modify it !!! Because I have asked original author from the meshes if i can use it (copyrighted) !!! So plz don't modify this work !!! Just play with it !!!
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
UPDATE 2:
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
UPDATE:
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
highlights:
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
known problems:
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
Edit:change the idle from 7200 to 1000, that will fix the transmission issues, lol.
I did not build this truck, I just put a lift, new wheel face, bigger tires, and new Skins on both these Dodge rams. One is a Red 3rd gen Dodge with a 4-6" lift, the second is a 2nd gen White Single cab Ram with the same lift and tires. Thanks to the builder of this truck, it\\s a great platform.
This truck is really fun doing slow technical stuff offroad, it performs like a real truck.
Also the 5th wheel hitch I raised to high and the editor kept freezing on me so i couldnt get it back lower, but the suspension isnt setup to tow, you need to stiffin the rear suspension in the truck folder, but this is more of a offroad truck. You can put these skins on the stock lift truck and stiffin the suspension in the rear for a great tow vehicle. Either way, enjoy the new look and style of the Dodge.
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
'Rocksnorter' - two versions of a crawler: one with RWS the other without
'Gobin' 500 - a racing buggy/truck with dash shift lights: activate with ctrl+1
Requires RoR version .38.24 or later
Credits to:
Lenni: for the use of his wheel rim and fuel tank meshes
Box5diesel: for his Cummins engine mesh
Fat-Alfie: for allowing me to use his steering wheel
Simp: for his tyre texture