This is a input.map for Mac OS users. It makes the f1,f2,f3,f4,f5,f6,f7,f8,f9,f10,f11,f12 keys work all the time.
They have been changed to 1,2,3,4,5,6,7,8,9,-,+,backspace.
The camera keys are f1,f2,f3,f4,f5,f6,f7,f8,f9,f10,f11,f12.
and commands 1,2,3,4,5,6,7,8,9,-,+,backspace.
heres some sounds i just made and i gota say they sound great they are from a 400 Big Cam cummins cridit for these sounds go to Hodrodx199 for the sounds and me for putting them into RoR
installation:
for .36.1 users add the files that say default_diesel in front of them into Rigs of Rods 0.36.1/resources/sounds.zip
for .35 users add the files named iddle, low, high, force, and medium to 0.35/data/sounds/engine
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
Installation:
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Custom colours:
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
Here is the first version of the S&Q Fire Pack. Please read the readme inside the pack please before you do anything. Hope you enjoy. Remember more packs will come in the future.
These are skins for the KME Predator.
The Predator is not my truck but I created the Skins for the truck.
These skins are Pennsylvania fire companies except for the all black which is Norfolk MA, and the South Park Show truck.
This is a vertical ruler/measuring device to see how high you can bounce your vehicle. Either spawn your car first or us your mouse to drag this where you want it. This does not drive
Credits:
Supacharga for the mesh and mesh's texture
Ferrettank for help with and setting up the material file
I made the n/b, and made the texture for the ruler
Feel free to modify just give credit where it's due.
Pretty high explosive, will produce a shower of flames if you smack into something at 90 KMH. Just drop this in your packs folder. Skin by mcreed (thanks!)