*New terrain shading system by Miura, you can now see al the bumps on the road much easier
*Trees are now more realisticy placed
*Boulders and log piles are now scattered around the map
This is a nice forest cruising map I made. There's almost no map that's similiar to mine, so this is unique so far.
What's on the map: Cruising gravel roads, camping spot, a few small gardens, trees (a lot of them) and various signs warning about stuff you should know.
This map has a normal version and an FPS version with much less trees and less grass.
Credits:
LJFHutch for the trees and the custom sky settings
VeyronEB for the houses
Me (OMGWTFBBQ) for the map itself
Miura for helping me with the terrain
In the mountains
This is my first Terrain made in L3TD. It has long road around mountains. It´s ideal for testing your brakes. It changes color from lighter to darker when you play with time. Also have spawned Scania Wrecker.
Authors: masfilip (terrain heighmap, object placing)
Discussion: My-first-map-made-in-L3TD-In-the-mountains
WARNING: make sure you run RoR "as an administrator", otherwise the map will crash, it's like this...
Version: 2.0
- Added a full new map, dirt track, rally style
- Reworked all ground textures and materials, now features normal mapping and alpha splatting
- Reworked the vegetation a lot
- Reworked caelum sky and atmosphere
- Angelscript races for both maps
Thanks a lot to LJFHutch, who let me use his birch grass texture.
Thanks also to Lifter, I used a few objects from a previous project that he modelled and I textured.
You may like to download the K700 from ZTS which fits good in the scenery: http://www.rigsofrods.com/repository/view/781
Activate the vegetation, the maps are really based on it.
If your computer can handle it, activate HDR, the maps are pretty much designed for this (will look rather dark otherwise)
Some videos better than long texts (the car in the second video is not available, don't ask)
Version: 1.0
This map is pure offroad with tons of mud, really deep water crossing, rocks,... It is inspired by the extreme offroad challenge held around Ladoga lake in Russia.
Play the map with vegetation ON otherwise it will look terrible.
It features a time race - not working with the present version of RoR, but fully functionnal otherwise.
Credits:
Fir trees not made by me - I don't know who made them, thanks a lot they're great!
Rock textures from CGTextures.com
Rockisland was inspired by the 1998 game Viper racing developed by MGI more info can be found in the readme, i have also included my enbseries settings in this zip, read the readme for more info on that.
i hope you enjoy it and please post any bugs or questions in my rockisland Thread here Rockisland-from-viper-racing or pm me. thanks
there is also an off road track and a drift track.
DS9 Map Submarine-World 06: The Dive King Challenge
The first Submarine-Race in ROR
Angelscript race map with working API
Thanks to Lepes and Box5diesel for the usage of the Torus-Meshes from the NSH-Airrace (LUA, RIP)
They look awsome under water - don't they?
Rules: you may mod DS9 (or any other submarine) as much as you like - tuning allowed as long as the vehicle name clearly identifies itselfe as a tuned version..
=> only full qualified mods with unique ID are allowed..
Otherwise you have to use the default vehicles (DS9 or MK2 or what ever comes up in future)..
I really hope, that this leads to a huge flotilla of specialized submarines..
remember DS9 is OpenSource - so go ahaed - mod it and publish your own submarine(s)!!
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
Credits
RedEye Objects
yodel714 Objects
Therock1990 Objects+Exporting
Mirfi Trees
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
A North St Helens High Tide Flood Mod. Please remove and back-up the original as it may interfere.
Link to further discussion: North-St-Helens-High-Tide-Flood-Mod
UPDATE: Added author name. Please re-download and replace.
This is the terrain that you should use in my server and any other server that uses this terrain. The standard Rockton County BM terrain will not work with my server.
This is an edit to Brickman’s Rockton County BM terrain. I really wanted to make a Rockton server, but there were a few problems holding me back. I decided that I would make the changes myself, considering that I do have a good grasp on making a
terrain, although I do not have the patience nor the time to make one of my own.
Here are the changes to this map:
• Took away trees (this terrain is for a server, and its best to reduce lag as much as possible)
• Changed the name of the .terrn file to work with the server
Although it doesn’t seem like a made a lot of changes, these are instrumental in making this terrain work on a server.
Because this map is so big, you may still experience lag. If you do, there isn’t much I can do to help you. This is a big map with a lot of objects, and that can severely hurt your framerate.
I give all credit for making this terrain to the original owners of this terrain. The same goes for the creators of the objects used in this terrain. I in no way am stealing or purposely plagiarizing any of the owner’s original work. And no, I did not get permission. You want permission? Here’s your permission: “Since it is not officially my terrain, you can modify without my permission.” This is from the original Credits description file that is still in this zip, written by, I assume, Brickman.. Let’s give a big round of applause to all of the contributors and makers of this terrain.
You need RoR version 0.38 or later version for this map to work properly. Don’t come crying because the map is slow and/or your vehicle doesn’t contact the roads. You need 0.38 or later.
it does take a minute or two for the map to load, but its worth it
New update as of 6-29-11
Redone Rockton spawn area
Load spawner at the airport
Added a bus station (its crappy says AL T )
Added a lousy oil rig
Fixed the height of the two load spawners at the port
Added American speed limit signs and parking limit signs thanks to AndrewB
Some spawn areas show the trees and some dont for better FPS, and easy too delete trees if you want.
Got laggg? read below:
The port, quarry, and rockton city / bus station spawn areas do not have trees for better FPS, delete the trees at the end of the other .terrn file if you want.
Port and airport only have the oilrig mesh enabled on the terrain. To see it on the other maps, just delete the // in front of the opocoilrig. It is contactable, but rorbot goes right through the oilrig.
A large mod of Lennis Opmap, which is now called Rockton county. It is a terrain that is about the size of the North St.Helens map. This terrain has almost everything that makes for a very fun map. A terrain with flat areas, farm land, hills, a small river/stream, a large quarry, off road trails, forest, port, neighborhoods, airport, a town called Rockton and Lakeville, industrial area, two schools, and much more that will make this terrain fun for a long time. Also it no longer conflicts with Lennis Opmap.
There are multiple places you can spawn at.:
Rockton, Lakeville, airport, port, quarry, farm, industrial area.
Credits and help:
Lenni: for this great terrain and allowing for it to be developed even further.
Box5Diesel: for letting me use various objects from his Baker Ranch map.
Credit to the creator of the trees on the F1 track.
TampaPowers: for helping to make this map now driveable at night and really shows the detail on the terrain.
Easy: for adding photo textures to my sketchup buildings, Rockton Easy bridge and helping with the terrain.
DNE: for the content upgrade package, like the signs, port pieces, industrial buildings, and row houses.
Silvermanblue: for letting me use his buildings from the Nadexmap and helping me with the map.
SkyWlf77: for using his time to contact Mirfi and him letting me use the Romania buildings
which were made by Beolex whom also gave me permission to use the buildings.
Thatsnice: for the airport jetway and helping with the map.
csxgp38-2: for making the rail station.
Adamwright: for the garage.
Busdriveruk: for the fire station which I heavily modified.
AndrewB: for the American speedlimit signs, parking, and school zone signs
Brickman: making it all work and making buildings
Since it is not officially my terrain, you can modify without my permission.
Let me know if you want to use my sketchup buildings on another map.
I made the: Optimal-Mart, airport terminal, small and large schools, police station,
fire station, rock crusher, BrickVision office, mayors house, and oil rig (please dont use the oil rig it sucks).
This is the Nhelen's terrian basicly , just more buildings .etc,
There is a Parking Garage & a building on the side of it with a little lot , That is for Tow Companies, The lot is for Tow Companies to park their Wreckers, and the Garage is for the tow companies to park their Repo'd / Wrecked Cars.
This is not completely done, but have fun and test out what is done of it :P
PM me if you need help.
**NOTE: If you have the nhelen terrain map in DocRoRTerrain , Please move it to somewhere else, as this one has the same name .. it is not required, but if you dont you will see two "North St. Helen" Maps in side the game, in this case select the one that shows "nhcustom.terrn"
It says Errors found with some sort of truck, but there really isnt. i tested it on my two computers and it worked fine.
I threw this together in about 5 minutes, and it came out surprisingly fun.
I hope you enjoy this map, since its decent for all sorts of off road vehicles.
You may mod and release mods of this terrain.
Story:
You have gotten yourself in quite a predicament; half way through a giant river. Now you must decide to go back or continue on in your current heading.
Here is my first terrain!!!
it means Minima but it isnt mini
I hope you like my map!!!
Remember i make it without a programm XD
You can make crashtests (very good ), test cars and trucks, Hauling, Race on a small racingtrack, fly with a plane or a heli and you can drive with busses...
not to big and not to mini , allot of things you can do....
it have:
4 villges, a highwaybridge, 2 schools, airports,
10busstops + more , 4. truckshop, 4. loadspawner, 2. airports,
allot of houses, shops, firedepartment, busdepo, trafficlights,
palmtrees, chrimastree, garage, gasstation, ...
and i have the permission from Prt Audiman for his roads !!!
--------------------->INFORMATIONS:
-------------------------------------------------------------------
I THINK IT IS THE LAST UPDATE !
ITS BETTER YOU DELETE THE OLD MINIMA.zip
and DOWNLOAD THIS. !!!
MAYBE YOU NEED A BETTER PC FOR THIS MAP...sry to the people who the map lags
-------------------------------------------------------------------
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Most people can not read descriptions and complain they do not come out of the truck shop:
------------------------->for good driving outside the truckshops install this: http://www.rigsofrods.com/repository/view/1730#comments please! <- it really works!!!!!!!!!!!!!
or use the open-truckshop at the spawn!
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Credits:
Me
Prt Audiman
Dergerch
wrecker:
Eminox-> Orginal erf wrecker
from objects:
LJFHutch
Dega
Brickman
Betzi
dainelpsp
jugendflamme
donoteat
Ladee
Mirfi
Trooper
kristian
Techwolf32
Lepes
Kitten
Lenni
pricorde
various
Box5diesel
DODGEcharger
TheMirfa
Dajoun
Hi
this is my second terrain!
it is for: interurbantrafficbusservice <- gives this word?, but i think it can more!
it have: truckshops , airport, habour, Brickburgershops, hospitals, RoRfd, allot houses, 2 big towns,
more then 4 villages, more then 6 kilometre roads, allot busstops!, palmtrees, industryal park and a lake with whales! xD
Credits:
For map and testing:
Fab (ME)
and
Lukas2112
wrecker:
Eminox
objects:
Brickman, Betzi, dainelpsp, jugendflamme, donoteat,
Ladee, Mirfi, Trooper, kristian, Techwolf32,
Lepes, Kitten, Lenni, pricorde, various, Box5diesel,
DODGEcharger, TheMirfa, Dajoun
^ i think too allot names xD but better more then too small
THE WRECKER HAVE NO ERRORS!? in the game load it right!!!
Hello! This is my last released map. It's very simple, and I made it in two days. I called it Sea Roads because it have two long highway between two islands! Anyway it doesn't have anything complex, just roads and some buildings.
It have a load spawner, two truck spawner and boat spawner. Also my first (released) map with tree sistem!
Credits:
-Map, objects, objects placing, some textures by me;
-Trees by Calamity.
Info:
-Set your vegetation to 100% or you will not see trees.
Update
Delete the old zip!
Includes FPS and regular
Devil's Playground
What is it?
This terrain is all about testing your skills in the various aspects of off-roading. It's pretty large with all kinds of stuff for everyone to enjoy ;D
You can rock crawl, bounce, mud bog, or race your friends baja style!
If you don't cheat, the rock crawling trail can take 1+ hours!!!
Features:
-Double diamond extreme rock crawling trail (right side)
-Diamond rock bouncing trail (left side)
-Nastiest mud bog in RoR (middle)
-LJ's rocks and vegitation meshes
-TANK TRAP!!! (bouncer trail)
-One of the largest, and most challenging, hill climbs at the end of the crawling trail
-BAJA TRAILS!
Credits to:
LJ for meshes
Straubz for helping me learn how to do all this in every aspect
Grecian for texture help
xGRAVEKILLERx for server
Special thanks to:
Jaw-4: has been here since beta 01! We've stayed up until 3am working on this map, and he's worked day and night with me. Provided some great pics for me to edit, like the baja mini
Ford_Boy: also been here since beta 01! He's the one who told me what other's wouldn't, such as how I went over-board with rocks XD
Extended Canions, some underwater sight seeing and some crates to pick up..
Some Meshes are made by me, some are from blendswap cc0 or cc-By:
spacehead (antenna), Snowcapstudios (catwalk), Sky_d (sfdoor), Glaudius.s (watchtower)
There is a second version included, with mesh roads..
It pretty simple, but it's quite fun seeing how far you can drive the cars into the water before you stall them.
Also another fun point is trying to jump over the Rig-A-Deal. It can be done with Box5's Gravedigger monster truck, haven't tried it with many other vehicles but I'm sure it's not too difficult for most springy trucks.
The terrain looks best with the highest water settings you can get. If you just use base water settings you don't get the same effect.
Since the main checkpoint run doesn't actually have a clear start point, I'll explain (very simply) here:
You need to drive along the narrow floating platform, turn left onto the main platform, and the start checkpoint is the one you see straight ahead of you. Drop off the platform and just follow them round until you return at the Rig-A-Deal. Just thought I'd explain that otherwise someone would message me saying my terrain didn't make sense like the last one I uploaded.