Here is a mod to North St. Helens that is basically a blizzard version. I have added snow, slippery ground, and an snow texture on the ground. To install, simply put it in your packs folder. You MUST have caelum enabled to see snow. Thanks to pricorde for the original map, all I did was add snow.
DELETE THE OLD ZIP BEFORE USING THIS ONE!
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NEW STUFF!
-Added a load Spawner
-Added a truck shop on the top
-Added 2 version: Spawn on Top and Black Ice (Road is all ice) both with FPS version too
-Woohooo
==== Trailer (please watch it)
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After some long time working on this map it's finally done
It was made as showcase for the my Meshed Roads Tutorial.
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What it has?
- A long Meshed Road made in Blender (yey some smooth road) - A nice landscape - Road Signals (Watch out for them, they are usefull) - Normal and FPS version (With trees and without them) - Perfect for Racing, Cruising, Hauling or launching yourself from the cliff :P
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CREDITS
Terrain - Me
Road - Me (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
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NOTICE : Pralo's Caelum wont work properly in ROR version 38. Still good in 37.126.
Welcome in Pralognan La Vanoise.
This map is somehow a replica of the actual town in the Alps. It provides travellers with accommodation, transport, all for comfort and fun. The Hotel will be the perfect starting point for rides in the mountains, taking the Telepherique or just climbing the steep hills with any off-road vehicle. The boldest drivers will manage to the glacier at all costs (several truck shops can be found here and there) whereas those just eager to have a nice look at our sea of ice will take the plane.
There is a ground model with different kinds of ground (snow, rock, mud, ice...), a paged geometry forest of (natural) pines, a customized Caelum sky and snowy weather can be observed in some cases. So make sure you have 100% vegetation and Caelum engaged in the configurator. No other settings are required and as the map is fitted with very large textures it wouldn't be advised to turn more option because FPS might be critical. A FPS friendly version will be provided separately.
Many thanks to anybody helped, encouraged and supported me, more particularly
Dega, Lepes, Brickman, Buttlamo, Lenni.
Special thanks to people who created things that I used or transformed :
Pricorde & Various (cable car based on NSH first monorail)
BartolomeoPL (Cherokee fire truck seen in pics and vids)
Box5diesel (Dodge Cummings firstgen included in the zip file and Toyota longbed seen in vid)
AndrewB (Caelum .os file that I tuned to get rid of shaders problems)
(you can use any of these objects on your own terrains, provided full credit is given)
Credits:
-Terrain, telephone mast, girder bridge, arch bridge, mesh road: Al T.
-Trees are from RORCAT's forest tracks, however the original author is unknown.
-Textures are from CG Textures and Foss Media.
Features:
Over 10km of roads, all suitable for hauling.
Customized ground model, simulating several different types of snow and ice.
An ice road stretching for nearly 3km across frozen ocean, which you can fall through if you're not careful.
A large factory with distribution center.
Thanks to donoteat, Box5diesel, adamoninternet and firepics for giving permission to use objects.
hello, this is mine terrain mod. I have added donoteat's angelscript bus route to the terrain
QUOTE donoteat
It uses angelscript to run a bus route, much like one can use angelscript for races. You drive to the first bus stop, stop, wait for ten seconds, and go to the next one. If you leave early it swears at you.
bugs:
The script doesn't know at which bus station you are, so you can go to them in any order.
You can use any vehicle, even ones that aren't a bus.
CREDITS
Terrain - Nadeox1
Road - Nadeox1 (GCTexture for texture)
Tree Texture - Taken from Pralo Map
Snow and Rock Texture - CGTextures and Google
Angelscript bus route - donoteat & Neorej16