ohh btw - it supports skinzip..
but a minor bug in ROR will kill the videocamera as soon as a non-default skin is selected..
the videocamera works only with the default skin!
sorry..
credits:
NB: me
meshes: me for all except the engines wich are made by Deodat CC0
sounds: uboataces.com and me
textures: cgtextures.com and me
Right now it can only drive (on water of course), there are no rope able points, ropes, or anything. This is just a basic boat, I made from scratch, to learn to make boats work. It is stable, and does not take damage easily. It is not fast, and wobbles like jelly. The inside camera is cockeyed. It has lots of issues, but it hasn't crashed my game, it floats, and it is controllable.
I made the hull, model, and texture.
This is my first version
If anyone can give me advice on fixing any of the issues, please let me know, especially the crocked camera.
It is a containership, it's name is "Cargo Princess"
there is place for either 7 of those 40ft containers or 14 at 20ft.
I'm not sure if also other containers fit - didn't test that..
The max speed is about 28kn.
the ship uses 65 ties to lock down all containers and it's net weight is about ~96 tons.
(Note: the name of the map can be seen at the end of the video)
You may mod it use it and crash it as much as you like!
Consider this ship "Open Source" like Rigs of Rods..
authors:
N/B: me
boat hull: me
Bridge-Mesh and skin: it's from a tanker-mesh, I found as a cc0 3ds file from 3dxtras.com - I added the interior and transparency to windows and resized it.
ROR-Team: Please fix the bug with custom sounds for boats soon - I would like to add some.. - thanks in advance.. :-)
This is my MS "North Star"
I only wanted to test whether i can build a nice driving ship in RoR.
But it works so fine (in my opinion ) that i has uploaded it for you.
The ship is inspiratet from the "Adler V" from the shipping line "Adler Schiffe" from north Germany.
The textures,meshes and the node/beam chassis are made by me.
This pack includes the 'Atlas' class tugboat for Rigs of Rods (version 0.38.67) and 3 different unpropelled barges designed to work with the tug.
The Atlas tug features:
- Nav Lights (Ctrl+1)
- A pair of rear hooks (F9/F10) designed to link to the barges (L).
- A main hook (F11/F12) that can link to most other loads or boats (also L).
- 4 skins
- Works with the .skinzip system
The barges feature:
- An empty generic barge (100 tons)
- A loaded bulk barge (425 tons)
- A liquid goods barge (300 tons)
- Pairs of hooks on each end (F1/F2 and F3/F4) that can link to the tug or other barges
- If two barges are lined up and close enough to one another, they will link automatically (Alt+L to unlink)
FIX
Liquid goods barges wouldn't link to one another. If you downloaded before this fix, please replace your old Atlas-n-barges folder with this one. Sorry for the inconvenience.
Here's a quick tutorial of how to best dock the tug with a barge:
- Spawn a barge and an Atlas tug and line up with a barge. That should get you used to the tug's controls. Keep an easy hand on the steering wheel, she's slightly nervous.
- Extend your rear hooks a bit (F10), that'll make things easier. Not too much though.
- Add some reverse throttle and back up towards the barge slowly and carefully. Keep an easy hand on the throttle.
- If you're really close to the barge (and still lined up), bring the tug to a halt. Once stopped, hit "L" and wait for the ropes to link up.
- Now extend your rear hooks further for some safety margin between the Atlas and the barge. Congratulations, you're ready to go.
If you want to release a mod of the Atlas or barges, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- NO conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Atlas or barges, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.
A fictional small & fast multi-purpose boat for Rigs of Rods (tested with 0.38.67). Features:
- Thrust vectoring (arrow keys) for tight maneuvers
- Working rudder (F7/F8) for course fine-tuning
- Can tow other boats (F11/F12 for tug rope, click-&-drag to position end of rope, L to lock on)
- Searchlight (F9/F10 to rotate, N to switch on/off)
- Lights (Ctrl+1)
- Emergency beacons (M) on rescue boat version
- 2 different versions (rescue boat and civilian version without emergency beacons), 5 different skins
- Lots of ropables for all your lifting & loading needs
- Works with the skinzip system
UPDATE 1.1
It's safe to delete your old weasel folder and replace with the new one. Changes:
- Lowered center of gravity to achieve more stability and tweaked engine power to account for the changed handling
- Converted all textures to .dds, easing up a few FPS
If you want to release a mod of this boat, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- No conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Weasel, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.