This is my first major project i have full permission from negative ice and voulk.
This is my International 4400 pumper
It's based off a few different versions iv seen on the internet
it is now separate from the main zip so you may want to delete the one in the zip as it may conflict
and everyone else who contributed to this project.
new pump mesh
Welcome to my Dieselpunk road train pack. Included are a locomotive (6 versions), 4 passenger consists, 3 freight consists, and a shunter. These can more or less be mixed and matched as you please. Enjoy!
The rear view camera can be zoomed in and out by pressing ctrl+1. Adjust the height of the trailer drawbars with F1 and F2. Set the transmission to full auto when in a locomotive (not necessary in the shunter). The trailers can be entered and have a Ringfeder coupling at the rear for daisy chaining (careful, the brakes on subsequent trailers will not work).
12x12x12 highway locomotive. 16-cylinder turbosupercharged diesel engine, diesel-electric transmission. Traction motors and steering on all axles.
Length 48 ft, weight 120,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
12x12x12x2 highway locomotive, with 1 booster. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 95 ft, weight 240,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
12x12x12x3 highway locomotive, with 2 boosters. 16-cylinder turbosupercharged diesel engines, diesel-electric transmissions. Traction motors and steering on all axles.
Length 142 ft, weight 360,000 lbs. Maximum service speed 100 MPH (passenger) or 60 MPH (freight).
Relax in airplane-style seats with generous legroom in coaches 1 and 2, enjoy the view from the rear observation lounge, or get some refreshments or a light meal in the bar.
3 cars. Length 212 ft, weight 160,000 lbs. Maximum service speed 125 MPH.
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, enjoy the view from the rear observation lounge, or have a drink or light meal in the bar.
5 cars. Length 336 ft, weight 240,000 lbs. Maximum service speed 125 MPH.
Choose between airplane-style seating in coaches 1 and 2 or table groups in coaches 3 and 4, marvel at the view from the rear observation lounge, visit the bar for drinks and snacks, or enjoy a delicious 3-course meal in the dining car.
7 cars. Length 461 ft, weight 320,000 lbs. Maximum service speed 125 MPH.
The choice is yours between single or 2-abreast airplane-style seats in coaches 1 and 2, 1+1 and 2+2 table groups in coaches 3 and 4, or 3+3 compartments in coaches 5 and 6 - legroom is generous throughout. Watch the latest newsreels in the theatre, visit the library for a vast selection of national and international newspapers, magazines, and books, and arrange meetings or send telegrams on the move in the conference room. The rear lounge offers a spectacular view of the landscape through panoramic windows, and the adjacent bar offers all manner of drinks, snacks, or even light meals. For a truly gourmet experience, the world-class kitchen on wheels offers exquisite 3-course meals in the dining car.
10 cars. Length 648 ft, weight 440,000 lbs. Maximum service speed 125 MPH.
Freight Consist 1
Expedited freight. Reefers and mail vans.
9 cars. Length 400 ft, weight 400,000 lbs. Maximum service speed 75 MPH.
Freight Consist 2
Hazardous goods. Chemical and fuel tankers.
10 cars. Length 387 ft, weight 440,000 lbs. Maximum service speed 75 MPH.
Freight Consist 3
Bulk freight. Timber trailers and coal hoppers.
8 cars. Length 296 ft, weight 440,000 lbs. Maximum service speed 75 MPH.
Made for version 0.38.67. Other versions are generally untested and may or may not work.
The wheels may oscillate when stationary because they are optimised for low rolling resistance. Exercise caution when stopping or parking as they tend to creep.
The longer consists are extremely CPU-heavy. Expect very low frame rates if you connect multiple long trailer consists.
These vehicles are not designed to deform realistically in a crash.
Except for the front and rear, collision meshes are disabled for performance reasons. They can be reenabled by removing the 'comment' and 'end_comment' lines in the submesh section of the .truck or .trailer file.
With the exception of the sounds provided by BigBoy, all assets used are available for modding with no further permission needed. See the readme for specific file information and licensing details.
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
The Track Network:
-Fully controllable Points (f3/f4)
-Left & Right Curves
-Goods Loading Ramp
-Custom Non-overwriting N Helens Map
-Simply place the .zip in your: My DocumentsRigs of Rodsterrains
-Does Not Overwrite
-Unique N helens map
-Custom Sounds from the Free Sound Project
-Original N Helens Map by Pricorde etc.
-Everything else built from scratch by me, Al T.
-Thanks to the beta testers, coco for help with the engine and everyone on IRC for help or suggestions.
-Take corners no faster than around 40mph.
-Doors controlled by f1/f2
-Points controlled by f3/f4 from the trains (must be very close)
-Directional Lighting controlled by (,) and (.) or the indicators.
-The trains are allready on the track.
*Do not release a mod of this without my permission*
its verry heavy around the 75 tons you can tow alot of vehicles whit it
the controls are in the game by pressing the T.
it use wheels on the frontwheels, wheels2 on the rearwheels. For more grip you can use [ and ] to lower the tire presure of the rear wheels
post here your ideas and questions for an next version
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
Included in the pack are 13 versions, 3 Stock Carts, 3 Offroad Carts, 3 Racing Carts,1 Driving Range Cart, 1 Supra Cart, 1 Hummer HX Cart, and 1 Apocalyptic themed golf cart.
All carts are fully meshed, collidable, have fully functioning interiors with gauges and steering wheels, adjustable hitches, and 4 interior cameras plus some other things I may have forgotten to mention.
All components of these carts are done completely by me.
Different carts can be selected upon spawning via the selection system (drop down on bottom of spawn menu).
0.36 does not work(confirmed by mywolfman)
0.37 works (confirmed by me)
0.38 works (confirmed by me)
0.39 works (confirmed by PsychoDog)
0.40 does not work (confirmed by Mythbuster)
ALT + L will release the hooks from the boom when they are secured.
The boom is rated for 50 tons retracted and about 15 tons fully extended with boom mostly down (which is almost spot on with the real truck)
The under reach is rated for about 40 tons although I'm sure it may handle more.
This truck took a lot of hard work from my "team" and we are all very pleased with how it turned out, I hope you enjoy it as much as we do.
Please DO NOT MODIFY truck without asking me for permission