i made my first trophy truck that is real RWD and can actually take turns right.
give it a try at la paz track since it where i tested and tuned it. use wheel for best results.
tell me what you think.
you are free to mode and make meshs if you want.
Well this is my truck, i started it the day of thanksgiving. I have been working pretty hard, i have put much time into detail and it paid off, i like it and i hope you like it too.
-very fps frendly
-first fully animated engine all the way to the axles
-soft tires with a lot of grip
-fully animated interior
-non conflicting materials between trail truck and the truggy
-it is ok to mod and uses meshs for other projects.
-a bit under scale
-very slow (as in speed)
-no AO bake
-no skin able body, besides color
;now has better fps due to smaller png's thanks to hotrod!
;also now has mp versions for both truggy and trail truck. (no performance changes, besides better fps) wheels are still flexbodywheels!
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
you may have to move the original truck file for the skins to work but thats it! its pretty stable
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly!
This is the Portable Warning Siren. It is an Air-Raid siren you can tow somewhere and let rip. Every trailer weighs 1.1 tons. The Chrysler weighs 3 tons though. Every siren in this pack is a real siren and can be found somewhere in the world.
Sirendude2011- N/B, Sounds, and Mesh
Pfuu- fixing the N/B so it didn't crash RoR when you entered it (thank you!)
Here is how they work-
You tow the trailer to the desired location.
Get out of the tow vehicle, and enter the trailer.
Turn on the trailer's engine (generator). Put the trailer in Neutral.
Rev up the generator. Get it up to full RPM for the siren's sound to take full volume. Careful- this is a siren. Realistically, it is LOUD. The sound can travel 500ish meters in-game. This is the reasoning for the "Hearing Protection Required" sign on the generator.
You can alternate throttle on/off and produce a Wailing signal.
When you're done with the siren, let it coast all the way down to idle, then shut off the generator.
Get out of the trailer, and into the tow vehicle. Drive away.
It's just that simple!
Here is a list of the sirens in this pack:
Chrysler Air-Raid Siren (V8 powered, seems the loudest of them all, American)
Federal Signal 2T22 (American)
ACA Screamer (American)
Sterling M-10 (American)
Sentry 10V (American)
Carter-Gents Air-Raid siren (British, classic Air-Raid siren)
Elektror S3 (German, low toned)
KM-Europe 120 (French, Also referred to as the Silent hill siren. Yes, it actually exists 0_0)
This pack of portable sirens can actually be used for Roleplays. If the said Roleplay is occurring and there is something like and air-raid, spawn a couple a distance apart and let em rip! Warn the other players of the air raid!
The trailer has Walking-Beam suspension. Be careful with rough terrain because the axle assembly can flip over. Then you'll be riding on the bottom nodes.
The trailer's engine is required to be running to raise/lower the hitch point.
You cannot start/stop the trailer's engine from the tow vehicle.
This trailer is fully MP compatible. However, I prefer to not have my creation banned from MP servers. You can use this with reason, but please don't use it to troll people excessively.
A few of the sirens are listed on the Warehouse and so are the timers. I put them on the warehouse, so nobody come posting on and on about "sdfhSFDGHDFGH THIS IS STOLEN ITS ON THE WAREHOUSE SEEEE HE STOLE IT ITS STOLEN HES A THIEF BAN HIM ETC!!!!" They are not stolen because I made them.
If you need proof, here is my Warehouse gallery. http://sketchup.google.com/3dwarehou...6757&scoring=m
Do not edit the MESH in any way shape or form without my permission. If you want to use
the n/b all I ask is that you PLEASE consult with me first. Public or private. You are free
to make custom colors, change the motor, wheels, etc. But do not edit the verts on anything
here in this zip.
darn_it: Main 440 engine and U-joints
eclipse/faustknight: Rear Dana 60
ADR's Carmageddon 2 cars: Some textures
Mythbuster: Support, a lot of testing, and being there for rebounding ideas.
Jaw-4: Testing, support, and being someone to talk to.
PRT-Audiman: Sound and tuning help
Jaimswallace: Awesome teaser video
Dkutch: Everything else.
All American Soap Box Derby Masters division car Authors:
Derbymutt - Everything Changelog:
+Arcade version only
+Updated Body mesh
+Visible pulley system
+Body is lower poly
+Fully animated simulated interior and mechanics
+Realistic axle damage
+Simulation version added
+Wheels now in correct positions on axles Background:
I am building the car that I finished 6th in the world finials with in 2007. It is not an R/C car, it is a car that you get into and roll down a hill with. The real car does not have an engine, nor does it have brakes on the wheels. I plan on simulating the real car completely in this project. Discuss:http://www.rigsofrods.com/threads/102435
the junior go kart is set up to be easy to handle
the pro go kart is much harder to drirve
at low speed you need to turn in the opposite direction that you want to go and THEN turn in the direction you want to go because of torque steer from the solid rear axle
also when the gokart resets that means that the accident would be fatal
and if the steering wheel flips over that means that you either damaged the kart beyond return or you did the previously stated and also broke your arms
and if you flip the kart over and it starts spazzing then you have crushed the rider
---Made For FluffyDuckie
--- use a automatic gear shift
---sometimes it tends to spin out and go into a fit of flips and rolls at high speed
---takes skill to tow with it because of its size
---pictures taken in the N-labs Testing facility
This is a Cushman Industrial Vehicle similar to the Titan series. This is my first truck (besides the tutorial), so please give feedback. It has a custom dash, custom sounds, and is fully sub-meshed. I also tuned the engine best I could to mimic an electric motor, and it is only about 100 kilos away from the real vehicle weight. Mods are welcome, and encouraged, just remember to give credit. Enjoy!
-Stiffened the shocks slightly for a better ride. (Still fun though)
-Added two new skins, Red and Blue.
-Reduced stalling when switching gears, or under high load.
-A few other niceties.
Hello! This is my second vehicle release. It is another GTA Ammunation vehicle.
Did you not like the slowness and large amount of weight of the GTA Ammunation Truck?
Then you need the GTA Ammunation Astro!
This vehicle is not in GTA, it's just a custom.
It goes over 140 mph so I don't know the speed, but its fast.
F1 Front Down
F2 Front Up
F3 Rear Down
F4 Rear Up
Thanks to Jakebewar for the Hydraulics!
Thanks to Bonehead for the Astro!
The wheels and texture made by me.
here is my 1996 Subaru Impreza. It is only N/B at the moment because I am having trouble learning how. It is tuned to behave similar to the real one, with the exception of the Gui doesn't allow for 6500 rpms so shifting and acceleration is off. it is weight tuned to be within 100Lbs of the real car. have fun!!! Mods are ok, they MUST be realistic, i.e. exhaust can give realisticly added power
This is the famed AMC Gremlin produced and sold from 1970 to 1978 during the oil crisis. This car was intended to be an economic city car, but it's unreliability and fitting name of having specific requirements to work made it a complete flop and almost tied with the "Fishbowl of the Streets" cousin, the AMC Pacer. This car was modified from the Dodge Police and started as a simple reskin and reshape, but I ended up adding flares and adding and fixing the interior props.
To leave comments, go to this page: AMC-Gremlin
Pricorde- chassis and blender submesh
Francis Franco- Reskin and changes.
THIS HAS BEEN UPDATED:
THE 01 ON THE SIDE
THE RANDOM BLACK LINES.
This is the old General Lee from the Dukes of Hazard. The original Dodge Charger was by bonehead and I gave it a new paint job (skin) and then modded the engine and gearbox to make it more like the original General from the program. Hope you like it.
Dodge Charger (.truck file): bonehead (kudos to him)
Skin and Engine: Me (FlyingGuru)
The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.