around the mountain is an area that reminds me of where i grew up, a lot of strip mine roads with switchbacks, you will find a few hill climbs in this one as well as a mud bog track, the track uses the race script so it keeps time on how long your lap is,
its the first time i have use the angel script so i hope there's no bugs other than it not finding the server thing..
i put a lot of work into this to make it as frame per second friendly as i could, you will notice a few versions when you get ready to load the terrain.
on this terrain i set up ArtifexTerra3D to place my RGB maps so that made things a lot easier when placing the texture. ( my others i had done by hand ) and ArtifexTerra3D allowed me to blend the textures and overlap when i needed,
i'll set up a tutorial for this if anyone is interested. ( just send my a PM )
on a side note my gaming PC died a few days ago, and i don't have money to fix it at the moment so my other projects that im working on have came close to a standstill until get that up and running again.
any and all comments are very welcome! it just drives me to build more and better terrains, take this one as an example,( compare to my last terrains ) i added sound effects and a moving waterfall on the normal version ( though the waterfall didn't work out the way i had hoped)
i hope to keep bringing the rigs of rods community more and better things in the future!
you will find that the mud bog race is rather fun but not to be taken in some vehicle due to the depth of some of the mud and some of the way that tyres are set up in some vehicle.
anyways, i hope you enjoy this terrain and i hope to bring more to you all very soon. and later i do plan to convert all my terrains to Version 0.4.0.7 or above. i know the Version 0.4.0.7 looks very promising on performance!
castlegreen was inspired by the 1998 game Viper racing game developed by MGI.
it was always one of my favorite tracks to drive on among others.
if you find any bugs post them on my castlegreen forum thread here castlegreen-from-viper-racing comments are more than welcome or other ideas for terrains.
im working on a few others and like to know peoples frame rates so i dont over do it.
This is a challenging mountain trail beginning at 3600 meters and finishing at 200 meter. If you're a begginer you can try to go from the top to the bottom, but if you're an expert you can try to go from the bottom to the top!
Here's a little somethin for those who don't have the skills to pass Devil's Playground ^.^
"Best of Mountain Bash and Small Island" Jaw-4
3 days ago I was showing my friend how maps randomly generate, and I happened to get a really awesome one. So I carved tons of intersecting trails around and through mountains
Great FPS, I average around 30 in MP with 3 other people, and I don't have a super computer!
Some of the hills are hard, some are easy, but it's a good ol' MP trail riding map
Some trails only work 1 way
Most fun to drive in with a truggy or the box5 Yota
***YOU MUST USE CAELUM SKY OR ELSE VEHICLES WILL TURN PINK***
Thanks to beta testers:
Hello ! This is my first map, i have made it in L3DT.
I've called it "Trailer Island" because it's a nice map for test your Offroad and make videos with it ( If you like it ).
It has a truck spawner and the rest is pure offroad. The sea water is not very high so it is very easy to travel in an off-road.
Sorry for some grammar mistakes
I Hope Do You Like It
This is a off road map that features a 200m high mountain with several challenging tracks.
Straubz(me) for the terrain and mesh placement.
LJFHutch for the rocks.
MICRACER for the rest of the meshes.
This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
This is a small terrain I made in order to stress test my objects' collision meshes and also as a test-run of a possible Greek terrain to be made in the future. It is almost exclusively a crawling terrain, you won't make it more than a few meters in anything two-wheel-drive and even non-locking diffs will make things difficult.
Thanks to everyone who's helped me and others out over the years, I and probably many others couldn't have done it without you.
All textures and objects were made by me using photographs taken by myself and you have my permission to use, edit and re-release them for free Rigs of Rods projects, provided you credit me, LJFHutch.
This is a very FPS friendly arctic map I made in L3DT. It looks great in 0.36.2 while driving the offroad S10. It's only 1025x1025 so it's not huge but not tiny either. This is also my 1st upload so don't expect it to be the greatest map in the world. I will add a truckshop when I get the chance to do so. BTW, this map was tested on an Intel Pentium T2080 Dual core processor and a Mobile Intel(R) 945 Express Chip Family.
It's a quarry-style map. One of the first I made for RoR, converted from 1nsane. I spent a lot of time some years ago to sculpt this map for making it interesting with trucks and rock crawlers. I don't think I will work on it anymore so here it is if you like it.
Warning: everything except the quarry part is rubbish - you've been warned.