An updated version of Mr X's Peel P50, I have added sounds, touched up some textures, packed the whole bonus pack, released shortly after the original release, together in this file. There are 2 police cars, both have their own custom sirens.
The SFPD cop car I made is included in the pack, as well as the Crane version with a custom paintjob.
The race versions have a 9 HP pull-cord ignition Go-Kart engine making it fast enough to add a lot of oomph to the small car.
The normal road versions (including police, crane and tank) have a 50cc Vespa engine, while the starter sound is from my father's BMW F650 GS motorcycle.
Credits go to
Mr X for the vehicle
Zipppy (me) for sounds and texture touch ups
McReed for the tank version
Aivar for the camera fix
*****NOTE: Most features will not work in 0.35, only the camera fix and texture updates will.*****
If a previous version is installed, please remove it, as this may conflict.
Installation on 0.36 and above, is by saving the .zip archive to "My Documents/Rigs of Rods/packs"
Installation on 0.35 is by either extracting the files to "Rigs of Rods 0.35/data/trucks" or by saving the archive to "Rigs of Rods 0.35/packs"
The images taken had a lighting bloom mod active, in case anyone wonders.
This is a crane "load" for the Ampliroll.
It is a "truck" file, so can be loaded thru Rig-a-Deal. The crane is operated by entering the "load".
Controls: F1-F2 rotate. F3-F4 main boom raise/lower, F5-F6 Winch up/down, F7-F8 Second boom fold. F11-F12 Legs raise/lower.
Note: It is released as it and no support will be provided.
Swimmer is a proof of concept amphibious vehicle. It uses skidsteer solid axles with no suspension to drive on land and a custom made prop and rudder to drive it on water.
The main body is shaped like a hull, and the wheels are semi-retractable. However for stability reasons in the water I added bouyency nodes onto the axles, so it's best to leave the wheels down as far as they go.
Select this vehicle at your local load spawner.
F1/F2 raise/lower the wheels.
F3/F4 reverse/forwards motion
F5/F6 turn left/right.
* I've loaded this on Nrth Shore and Aspin. On Aspin it drives backwards, on Nrth Shore it drives forwards. I prefer to drive it on Nrth Shore, but you may change the drive train ratio from a negitive to a positive value if require.
* Don't start/stop spinning the prop with high RPM, this will overstress the prop blades and lead to their failure. The vehicle will still function on land however.
* The prop has a lot of torque in it. If used incorrectly if can overturn the boat in the water.
* The submeshes on the back of the hull, the prop and the rudder are invisible, they are they and function correctly, but should be displayed the same as the other submeshes (they all use the same values).
Blah Blah Blah, use, edit, whatever as long as credit is given.
This is my first upload.
A fixed version of the Komatsu someone build for a long while, it was made by Solid_Granite, but i dont know if he wants some perms?!
I fixed the problem with the front axle the wheelbounce and the size, also the mass and power.
Know bugs are the front suspension is too soft an dthe tires need more numrays and they are to soft.
I hope youll like it, if there are any bugs pls tell me.
For Solid_Granite: Thanks for this wonderful dumptruck, can you help me with the singleplayer spawnposition?
How to install: Extract the files into your data trucks.
How to drive: Dont turn faster than 40kph, cuz of the suspension.
Max. speed is over 100kph
Dont drive to fast over hills, cuz of the soft tires
I think all credits goes to Solid_Granite. If someone wants to help me pls send your fixes first(email in profile).
This is a set of sky textures for rigs of rods, please note that they only work with Caleum sky effect. To get them to work in game, unzip the main zip file, then you find two zip files, pick which you want, and unzip that, then you just put that file in the data section off the main ror directory.
International 4300 DuraStar Wrecker-FIXED VERSION
this is a great wrecker, it can do almost any job
flashers: ctrl 1, ctrl 2,ctrl 3, ctrl 4, ctrl 6
f1,f2: main boom
ctrl f1, ctrl f2: legs(hidden)
Base truck: box5diesel
flares: qer ,me(mostly qer)
meshes:aivar(boom,wheellift), 1crash007(body), Me(hooks)
support: qer, aivar
Thanks to all who helped on this wrecker!