made for RoR Terrains: 0.36*, 0.37, 0.38, 0.39* | Trucks: 0.37*, 0.38, 0.40
*Possible or partial compatibility. Not guaranteed to work.
I'm finally getting around to releasing this, since I don't plan on doing anything more to it.
IMPORTANT! If it crashes on the first launch after installing the zip, then re-start ror and it should work fine. IMPORTANT! To run the snow map, you need to run RoR as an administrator.
Derbymutt's Offroad Course
Derbymutt's Snow Course
Derbymutt's Baja Trail Truck
Derbymutt's Hummer Trail Truck
The overall inspiration for these maps and cars was the old 1997 game Test Drive: Off-Road.
The Offroad course features Angelscript races and ambient sounds and particles.
The Snow course features realistic snow physics and nice calceum settings.
Derbymutt's Offroad Course - Desert 1: [Multiplayer Leaderboard]
- Trailblazer [Multiplayer Leaderboard]
- Main Track [Multiplayer Leaderboard]
- Mud Pit [Multiplayer Leaderboard] Author: Derbymutt
-Maps created with Unity 3D 2.6
-Maps Splatmapped with Unity 3D 2.6
-Maps A/O Baked with Unity 3D 2.6
-Splat Tilesets created in PDN
-Vegetation textures created in GM8 Pro
-Particle textures created in GM8 Pro & PDN
-Sounds mixed in Audacity
-Tree Meshes created in Sketchup 8
-Wind sounds created in Audacity
-Custom Material Shaders
-Calceum sky settings
-Vehicle meshes created in Blender
-N/B's based on modifications to my Baja buggy n/b
-Tire meshes created in Sketchup 8 and finalized in Blender
-Vehicle Textures created in PDN
-V8 Hemi created in Sketchup 8 and finalized in Blender
-Various Vehicle meshes created in Sketchup 8
-Various Vehicle textures created in GM8 Pro & PDN
-Hud created in PDN
-Sign mesh created in Sketchup 8
-Sign textures created in PDN
-Pyramid mesh created in Sketchup 8
-Checkpoint barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel mesh created in Sketchup 8 and finalized in Blender
-Barrel textures made in Blender
-Checkpoint gate mesh created in Sketchup 8 and finalized in Blender
-Checkpoint gate textures created in Microsoft PowerPoint 2007, PDN, and Blender Author: Stock assets (CC/public GNU/Royalty Free)
-Tree textures: Google stock assets
-Pyramid textures: Google stock assets
-Animal sounds: YoYoGames stock assets
-Vehicle sounds: RoR stock assets Author: Miura
-Base Splat Material from Wiki
I say, the Old-en is Gold-en. So, let's make that Gold sparkle!
This is a sound modification of Lenni's first and second creations; the Man5to and Man7to. Both are in the back pages of the Repository. I recorded some sound straight from a Man Kat 7to and put it on this truck. Enjoy my sound mod!
I have full permission direct form Lenni to release this modification.
This is my first major project i have full permission from negative ice and voulk.
This is my International 4400 pumper
It's based off a few different versions iv seen on the internet
it is now separate from the main zip so you may want to delete the one in the zip as it may conflict
and everyone else who contributed to this project.
new pump mesh
The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.
---Made For FluffyDuckie
--- use a automatic gear shift
---sometimes it tends to spin out and go into a fit of flips and rolls at high speed
---takes skill to tow with it because of its size
---pictures taken in the N-labs Testing facility
This is a MB Car Rental skin for Wabash Duraplate trailer.
NOTE: unzip and put all the files but the read me in the WabashDuraplate.zip
Authors: Nadeox1 (trailer), Mitchieboy (MitCity's MB Car Rental)
link for Nadeox1's Wabash Duraplate: 53-Wabash-Duraplate
link for MitCity by Mitchieboy: http://www.rigsofrods.com/repository/view/4904
Update: Removed Financial centrebit
Thanks to Mitchieboy® for telling me about that.
i made my first trophy truck that is real RWD and can actually take turns right.
give it a try at la paz track since it where i tested and tuned it. use wheel for best results.
tell me what you think.
you are free to mode and make meshs if you want.
Well this is my truck, i started it the day of thanksgiving. I have been working pretty hard, i have put much time into detail and it paid off, i like it and i hope you like it too.
-very fps frendly
-first fully animated engine all the way to the axles
-soft tires with a lot of grip
-fully animated interior
-non conflicting materials between trail truck and the truggy
-it is ok to mod and uses meshs for other projects.
-a bit under scale
-very slow (as in speed)
-no AO bake
-no skin able body, besides color
;now has better fps due to smaller png's thanks to hotrod!
;also now has mp versions for both truggy and trail truck. (no performance changes, besides better fps) wheels are still flexbodywheels!
This is a Cushman Industrial Vehicle similar to the Titan series. This is my first truck (besides the tutorial), so please give feedback. It has a custom dash, custom sounds, and is fully sub-meshed. I also tuned the engine best I could to mimic an electric motor, and it is only about 100 kilos away from the real vehicle weight. Mods are welcome, and encouraged, just remember to give credit. Enjoy!
-Stiffened the shocks slightly for a better ride. (Still fun though)
-Added two new skins, Red and Blue.
-Reduced stalling when switching gears, or under high load.
-A few other niceties.
This is something that I've been meaning to make for quite a while, a revamped version of my first scratch-made creation for RoR.
Working suspension parts
Working lights, courtesy of the materialflares system
Opening ramp (Ctrl+F3/F4)
Working jack, to make trucks of most heights haul this (Ctrl+F1/F2)
Lots o' ties to keep the most unruly load secure (ropables not included and must be present on the vehicle you are securing)
Plenty of room for even the biggest of your toys (10ft wide x 11ft tall, and 20ft long. It also comes in a 26ft long version)
DODGE charger (Me) - Everything
Off-Roader, Excisionized, and ShawnVallance - Beta Testing (A big thanks to them)
Added moving jack
Fixed gap issues with the ramp
Made a basic colors skinpack (Includes Black, White, and Blue skins)
Made an official Dura-Built skinpack
Increased stability of trailer (Doesn't shake as easily)
This is a 1992-2002 Nissan Skyline gtr r34 Monster Energy Edition, With realistic behaviour on different surfaces, it has been fine tuned to be like the real car and has a top speed of 150MPH,It has custom Monster decals/vinyls and has our beloved Ken Block on the roof
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
you may have to move the original truck file for the skins to work but thats it! its pretty stable
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly!
Hey! This is my first mod!
I have modded Box5's ford crew cab 4x4, replacing the default RoR engine sound with a 7.3 powestroke..
It sounds better and MEANER!
I also added a bit more torque and braking
So, basically it's the same as the old one
I had to create a sound script which took a while to learn, but I did it!
Authors are: Box5Diesel (99.9% of the truck), AtomIron.