Here's a Christmas tree used for Drag racing that I made upon request from Brickman. The reason for why I really made is so that people have a Christmas tree that they can put on whatever terrain they want.
Credits:
DODGE charger (me) - Modelling, Texturing, and placing
Brickman - Requesting the Tree
These are just some road textures that I made a while back and thought you guys would like to have them.
Update: The preview images didn't change because I couldn't remove the ones that we're already there. But with the update I have:
- Improved realism of the road lines. Thanks to Al T. for suggesting I improve them.
- Added a gravel shoulder
- Made all textures 4x higher resolution
- Removed double yellow lined version, I thought it was quite ugly
This is a very short guide that wil introduce newbies to Rigs of Rods. I made this since the wiki is getting old and sometimes it's hard to understand. This is a PDF File. So download the ZIP and open the PDF with whatever PDF Viewer you have.
Hope it was helpfull
It's quite big since it's has images to explain stuff better
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations.
-lamp1972 - lamp for railroads, only for railroads!
Pack contains also .pdn files if you would want to change their colors
This is a USAF skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
This is a Philadelphia Eagles skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
~Are you a stubborn 'murrican?
~Are you tired of looking at the little yellow numbers on the default speedometer to tell how fast you are going?
Have no fear, the 'US customary system' speedometer is here!
Gone are the days of having to strain your eyes to see those tiny numbers. You could potentially save hundreds in eye doctor and chiropractor visits just by using this mod!*
This is just a simple mod of the default speedometer to indicate Miles Per Hour rather than Kilometers Per Hour. It is broken up into divisions of 5mph and measures up to 90mph before the needle is set to stop.
I whipped this up really quickly this morning, so it is not perfect, the measurements for 5mph-35-mph are about 1.5mph above what they should indicate. I may fix it in the future. Otherwise it is very accurate.
Installation:
Just plop speedo.dds into textures.zip (found in the resources folder of your RoR directory).
These are some new meshes/textures for the standard checkpoints. I tried to keep the essence of the old one while adding a few of my own ideas. They are exactly the same size as the originals and so can be drop-in replacements for the standard checkpoints RoR ships with.
Read the readme for installation instructions.
I give you permission to do whatever you want with them.
This is a modified particles.zip, it contains some different spark textures made by me. They are much smaller and less ugly than the standard particles. They are also affected by gravity more.
Installation:
>Backup old particles.zip in C:/Program Files (x86)/Rigs of Rods 0.39/resources/ in case you want to revert to the old textures.
>Put this file there, overwriting the original.
Credits: Metalmuncher - Texture, modifications to particle file.
I have decided to go ahead and release the Bobcat S130 Skidsteer Loader with the bucket attachment, along with a hay bale that can be used with it.
Some notes about controlling the loader:
1. It handles a lot like a Bobcat - that is, it rides rough, will tip if you slam between forward/reverse or carry a load to high off the ground. Don't expect to be able to go flying off of curbs with the hay bale held up high and stay upright!
2. It has 2 forward gears and 1 reverse gear. The 2nd forward gear is strictly for high-speed, unloaded travel on flat ground. First gear allows the Bobcat S130 to reach its maximum "realistic" speed, and should be used in most situations.
3. If using the automatic transmission, use the PGUP/PGDN keys to select first or second gear manually so that it does not try to shift gears. If allowed to shift gears you will notice it can become very hard to drive.
As I finish up the other versions, I will release them accordingly.
*IMPORTANT*
I request that no one releases a "bale spear" version of the Bobcat, because I already have one being made that just needs some final adjustments.
For now I am not going to develop the "manual attachment" version any further, because loads cannot be used in 0.34 MP, and therefore would not make much sense to drive a Bobcat around without any attachments. All of the versions that I release will have the attachment already connected to the Bobcat so it can be used in MP without any trouble.
Also included is a simple hay bale that you can move around/rope on to with the Bobcat bucket.
As a last note:
My guidelines on modding my vehicles are as follows:
You may freely edit and distribute my vehicles as you wish, under the following conditions:
I am given credit for being the original creator WHEREVER the vehicle is discussed.
I remain the creator of the chassis in the .truck file. You may add yourself in as the "chassis modifier" or something similar, if you do perform modifications to it.
You do not release vehicles which I have specifically stated that I will be releasing soon, as in the case of the "Bale Spear Bobcat".
A PM or email is always appreciated before you release the modification, but not required.
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
Installation:
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Custom colours:
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
Very Highly Detailed Roads, not stretched any where, the bricks are the right size and the concrete edges are perfect, the white lines are also textured giving it an all round realistic feel, enjoy!