â€¢Blue Red/Red Blue
â€¢Red Blue/Blue Red
â€¢And all the above colors in a transparent form, Except for the clear one(obviously).
To install rename the color of your choice to lightbar.dds and for
replace original in:
C:/ Program Files/ Rigs of Rods 0.35/ data/ trucks
replace original in:
C:/ Program Files/ Rigs of Rods 0.36.1/ resources/ textures
Please discuss here
This (unfortunately) will only change the color of the light bar, not the color of the lights in the light bar.
These are an update to Aperion's logs he made back in 2007. These are uploaded with permission.New: New Texture, with a bark texture (not debarked) New Weight (2T, 5T, 10T) DOES NOT OVERWRITE OLD LOGS.
Transportable traffic lights for construction sceneries.
The pack contains two traffic lights, spawn one of each of them to have correctly alternating red and green lights.
They are transportable and can be lifted with cranes.
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations.
-lamp1972 - lamp for railroads, only for railroads!
Pack contains also .pdn files if you would want to change their colors
A pack of polish emergency services trucks. It contains: Polish D.O.T., MAN elevator, Mercedes Sprinter Ambulance, Mercedes Sprinter Fire Engine, Polish Crashtender, Fire Dept Transporter and regular Firetruck.
The program is written in Autoit, which is packed with UPX, and some antivirus programs may report it as "malicious software".
Do not use this (or any software) software if you do not trust it.
AutoIt is a windows-specific scripting language, and it (probably) only works under Windows.
Source code is included, as well as a sample input-file (with comments) that turns the Tatra 813 into a 4x4.
There is hardly any error-checking in the program, don't do anything illogic.
When building a beam-object for RoR, all nodes have to be numbered in order starting with 0.
This program allows you to delete nodes, all beam/shocks/props/etc attached to it and renumber the rest.
You can also re-arrange the nodes into a different order.
New in this version:
Group deleting. In the editorizer, you can group nodes with the ;grp: tag. By putting delete at the end of such a line will delete all nodes in that group.
Change starting node number. Putting the tag ;nodenr:99 (or any other number) in the nodes section makes that the number of the next node. This is usefull if you want to merge 2 files.
Default time-delay is now 0, to make the program run faster. You can use a command-line-option to change that, and it can still be changed with the small arrow buttons while running.
It does not delete emtpy submeshes. A submesh with an empty cab-section will crash ror. You have to delete it yourself if that is happening.
Deleting nodes to which a wheels is attached, will delete that wheel as well.
The same thing is true for camera, cinecam, wings, etc..