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Browsing tag Other Loads, found 38 matching files. (2 pages)
Download all 67 files: Other Loads.zip (about 179.73 MB)
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 (updated on 8/9/12)
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Rigs of Rods Ramp:
I was searching the forums recently, and discovered that there were no ramps to jump cars off of, so I decided to create one. This is a car-sized "Kicker" ramp based off of those that are used for skateboarding. It has a tow hitch so you can drag it around with trucks, so moving it is possible. It only weights 150 Kg, so most vehicles can tow it. As a side note, this is my very first mod for any game.
Ramps Included:
[RoR Ramp "Kicker" - Plastic]
[RoR Ramp "Kicker" - Full Metal]
[RoR Ramp "Twisted Kicker" - Plastic]
[RoR Ramp "Twisted Kicker" - Full Metal]
Plans:
+Add more types of ramps, especially tilted ramps and sliced quarter pipe ramps.
Change Log:
V3:
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Plastic'
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Full Metal'
V2:
+ Renamed Original Ramp to 'RoR Ramp "Kicker" - Plastic'
+ Added New All Metal Ramp: 'RoR Ramp "Kicker" - Full Metal'
+ Full Metal ramp weighs more than Plastic ramp.
+ Plastic ramp is still compatible with people that still have V1
+ Fixed some errors.
[Moved Props section below nodes]
V1:
+Initial Release
Everything was created by me.
To Modders of Mods:
I know who I personally have given permission to mod this, so don't mod without permission.
Link to Discussion: RoR-Ramp (More Frequent Updates)
IMPORTANT!
Heavy vehicles or vehicles with large tires risk causing the ramps to slide. The ramps were designed for lighter vehicles and are physically designed to be light so they can be towed by normal vehicles such as SUVs or Pickup Trucks (Including the S10). |
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3 Comments, add comments here.
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MERRY (Late) CHRISTMAS!
Here is my gift to everyone (I was too busy with family to get to releasing this yesterday, sorry) :
RoR Ramp 2013 Pack
Includes:
- RoR Ramp "Kicker" - 2013 Edition
- RoR Ramp "Kicker Pad" - 2013 Edition
- RoR Ramp "Kicker" - 2013 Xmas Edition
Features:
- Reworked N/B
- Contactors
- Ropables
- Submeshed
- Hitch
- Specular Textures
- HQ Meshes
Beta Testers:
- hotrod55
- Fradias |
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2 Comments, add comments here.
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This is the trailer I started a ways back its not done but I am not continuing with it because I am working on something else. I also lost the original unwrap so I have to redo that and really don't wanna redo that. So I figured I would share at least what I have done if some whats to fix/mod what ever do so freely.
Only author is me.
Known problems-handle mesh twitch's, suspension is really stiff, ties are to tight |
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7 Comments, add comments here.
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Here's an odd load, a computer! I thought of this one day while I was looking on the repository for loads. It's not too bad on fps, but it's not great. I may work on this more, but I'm not sure about it.
Enjoy a flexbody computer to smash in Rigs of Rods.
Do you want a modifiable version so you can make any computer you want? If so, please respond using the discussion link below.
Discussion: Flexbody-Computer-(Detaching-Parts)
Credits: BlueBirdBusCo |
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2 Comments, add comments here.
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This is a large pack of custom light trailers for just about anything small.
CONTROLS:
Box Trailers - Ctrl+ F1/F2 = Open/Close Door
Cargo Trailer - Ctrl + F1/F2 = Lift/Lower Lid
TRAILER LIST:
Alpha Trailer "Basic" Factory
Flatbed Trailer "Basic" Factory
Flatbed Trailer "Extended" Factory
Flatbed Trailer "Lifted" Factory
Flatbed Trailer "Custom" Junker
Tandem Axle Trailer "Basic" Factory
Box Trailer "Basic" Factory
Box Trailer "Custom" Factory
Box Trailer "Lifted" Factory
Box Trailer "Custom" Construction
Cargo Trailer "Custom" Factory
TO MODDERS:
If you wish to mod this, just ask, I'm fine with it if you ask and give credit.
Link to Discussion: Flat-Bed-Light-Trailer-(Becoming-a-Mega-Pack!)
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10 Comments, add comments here.
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 (updated on 1/8/12)
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This is a mobile home or mobile office depends on how you use it. You can pull it to your location and pull the tires into the body and it will be on the ground like a house. It is a decent amount of weight 22046.23lbs. It is fun to pull around comments are greatly welcomed. This is a 10x40 trailer its not a CAMPER.
made by me
Update 1. made the tongue longer fixed the tires problems added more weight |
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10 Comments, add comments here.
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Hello,
Today, me and Brickman bring you a generator load, the RORGEN GX70000. It is simply a mesh placed on a n/b chassis.
Features:
-Engine, for realism.
-Ropables, so you can pick it up with a crane.
-Contactable, so you can place it in a truck bed or on a trailer.
-Exhaust, for realism.
-Full-Mesh
-It also features a large wheel on the inside (viewable by pressing the "K" key), which spins faster as the engine RPM increases .
We are hoping to release updates and/or new models under the RORGEN name, so stay tuned!
Credits:
Me (ROR-EMS): Mesh, idea
Brickman: All N/B work, Engine, Mesh help.
Feedback is always welcome!
Note: If you want to use the n/b, mesh, or any components of this project in a mod of your own, please request permission from me first, and I will either grant/decline you permission for the parts of this project I am responsible for, or I will forward you to Brickman, for the parts he is responsible for. |
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3 Comments, add comments here.
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Hi, I´ve made a log chains, that will allow three attach points insted one.
I´ll put some exemplificative pictures. |
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| Average Rating: |      | Tags: | Other Loads |
Downloads today: 2, all time: 5354 |
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5 Comments, add comments here.
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 (updated on 25/2/12)
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Atlas class tug & unpropelled barges
by Redeye
This pack includes the 'Atlas' class tugboat for Rigs of Rods (version 0.38.67) and 3 different unpropelled barges designed to work with the tug.
The Atlas tug features:
- Nav Lights (Ctrl+1)
- A pair of rear hooks (F9/F10) designed to link to the barges (L).
- A main hook (F11/F12) that can link to most other loads or boats (also L).
- 4 skins
- Works with the .skinzip system
The barges feature:
- An empty generic barge (100 tons)
- A loaded bulk barge (425 tons)
- A liquid goods barge (300 tons)
- Pairs of hooks on each end (F1/F2 and F3/F4) that can link to the tug or other barges
- If two barges are lined up and close enough to one another, they will link automatically (Alt+L to unlink)
FIX
Liquid goods barges wouldn't link to one another. If you downloaded before this fix, please replace your old Atlas-n-barges folder with this one. Sorry for the inconvenience.
Here's a quick tutorial of how to best dock the tug with a barge:
- Spawn a barge and an Atlas tug and line up with a barge. That should get you used to the tug's controls. Keep an easy hand on the steering wheel, she's slightly nervous.
- Extend your rear hooks a bit (F10), that'll make things easier. Not too much though.
- Add some reverse throttle and back up towards the barge slowly and carefully. Keep an easy hand on the throttle.
- If you're really close to the barge (and still lined up), bring the tug to a halt. Once stopped, hit "L" and wait for the ropes to link up.
- Now extend your rear hooks further for some safety margin between the Atlas and the barge. Congratulations, you're ready to go.
If you want to release a mod of the Atlas or barges, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- NO conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Atlas or barges, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.
Have fun!
Redeye |
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8 Comments, add comments here.
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Authors: sirendude 2011 and various members for support.
This is a pack of all of the vehicles I have made in the past 4 months. All of the cars are N/B only, don't have submesh, and some have no engine tuning.
none of these vehicles float, and one car (siren's auto 12x12 special) has all wheel drive, all wheel steer, working reverse lights, headlights, brakelights, and turn signals (flares). Some vehicles have opening hoods and doors.
Vehicles in this pack:
a 6x6 pickup truck called "mud slinger" (includes a Monster Truck version)
a 4x4 pickup truck simply called "pickup truck"
a few muscle cars/ sportscars (they are "highway terror", "lancia delta N/B Car", "tire burner", and "muscle car")
a school bus
a few offroaders ( they are "rock locker", "redneckrickem's dune buggy" (a YouTuber's buggy), "traxxurator"+"traxxurator dump" and "4x4 offroader")
a motorcycle (it has training wheels for stability :P)
and an engine that uses negative shocks to run, just give it a spin with the mouse and it runs. (be careful it explodes after a certain RPM)
You have the freedom to do whatever you want to these vehicles, but give me credits for the vehicle's N/B.
To open a hood or door, press F1 - F4. These commands do different things like open and close a door or hood. |
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| Average Rating: |      | Tags: | Light Vehicles, Fun Mod, Other Loads, Allwheeldrive, 8x8, 6x4, 4x4, 4x2, Fantasy, School, Buses, Offroad, Semi, Transportation, Heavy Machinery, Crawlers, Offroad, Land Vehicles |
Downloads today: 0, all time: 3570 |
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4 Comments, add comments here.
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 (updated on 22/11/11)
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DESTRUCTIBLE BARRICADE
In a game where approximately 99.9% of the players like to see things get destroyed, mauled, smashed, torn to shreds, incinerated, devastated, set on fire, and blown up, a load like this is more than necessary. Oxsergy and I (Beolex) bring you the Destructible Barricade. This is a meshed load which makes a good backdrop as scenery to your terrain, or just eye-candy for you masochistic freaks that like seeing things get destroyed. It is a tri-section load, meaning it has two legs and a board that can all rip apart for your disastrous pleasures. It is recommended that you pre-place it on a terrain so it is permanently there whenever you run the game, but it is also lift-able (via crane/boom) and can be placed in the bed of a vehicle and secured, too. However, to keep this barricade realistic, it needed to be semi-weak so it can be destroyed by most moving forces. As a result, hauling/lifting this with machinery can result in the barricade breaking, as it is fragile.
CREDITS
Beolex - Mesh creation and texture work
0xsergy - N/B structure and refinement/finalization
DISCUSS
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| Average Rating: |      | Tags: | HighQuality, Construction Equipment, Fun Mod, THW, Fire service, Ambulance, Police, Objects, Other Loads, Loads |
Downloads today: 4, all time: 6059 |
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11 Comments, add comments here.
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300 To Kolonne Load
N/B by Jo_Vink - Thanks for your Work!
you need at least 2xac500 , or the new comming soon crawler crane |
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4 Comments, add comments here.
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 (updated on 25/9/11)
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Hi Heavy Duty Fans
I present my new load - an 12 tons corn / pellet silo
I created with SketchUp - the n/b work has "will1984" made??. My ROR editor not works 
thank you "Will" for the work
UPDATE!!!
thanks to Brickman to make the Silo contactable |
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| Average Rating: |      | Tags: | Terex, Demag, Liebherr, Other Loads, Loads, Other Cranes, Mobile Cranes, Tower Cranes, Cranes, Heavy Machinery |
Downloads today: 0, all time: 5695 |
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7 Comments, add comments here.
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 (updated on 25/9/11)
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Hi,
this is my New Load - is a 280 To Press Part-
You need to lift the press at least two cranes of 500 tons Class
I've created the press in SketchUp, and Craneman has the n / b work done. my ROR Editor not works
Thanks craneman for the good work! |
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| Average Rating: |      | Tags: | Terex, Demag, Liebherr, Other Loads, Loads, Other Cranes, Mobile Cranes, Tower Cranes, Cranes, Heavy Machinery |
Downloads today: 0, all time: 4859 |
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6 Comments, add comments here.
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the bridge is a base of the confederation bridge in canada.
It is 1km long (in real 14km ) and between 40 60 m heigh .
You can drive (in real only walk ) in the bridge, it is hollow.
The bridge is not complete ,you have only lift the brigdesections on the pillar,they are 200m long and weight 25t (in real 8000t )
I have made the bridge sections so light, it's now easy to lift with a high crane ( min 100m heigh ).
The ties on brigdesections are so long for stability.
IT DON,T WORK IN 0.37
MANUAL
1 first lift the brigdesection near a ramp so you can see the right position
2 Lift the triangle belowe the brigdesection over the top of the pillar.
3 Each side of the brigdesection must be higher than the near the brigdesection (when lower, the invisable surfaces don,t work)
4Llower the brigdesection about in the right position.
5 When it lean on the pillar ,you can pull (slowly) it, with the left mouse bottum on the right position .
In the right position it lock automatically.
IMPORTANT
to spawn the bridge in your flatmap, place these text in your flatmap.zip , in file f4afUID-flat_map_full32xa.terrn under name loads.
V
2828, 100, 2050, 0, 0, 0, load bridgesection.load
2428, 100, 2080, 0,180, 0, load bridgesection2.load
2428, 100, 2050, 0, 0, 0, load bridgesection.load
2228, 100, 2080, 0, 0, 0, load bridgesection2.load
2028, 100, 2050, 0, 0, 0, load bridgesection.load
2829, 0, 2057.2, 0, 0, 0, load ramp.load
2738, 0, 2060, 0, 0, 0, load pillar1.load
2538, 0, 2060, 0, 0, 0, load pillar2.load
2338, 0, 2060, 0, 0, 0, load pillarhigh.load
2138, 0, 2060, 0, 0, 0, load pillar2.load
1938, 0, 2060, 0, 0, 0, load pillar1.load
1828.5, 0, 2068.3, 0, 180, 0, load ramp.load |
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| Average Rating: |      | Tags: | Other Loads |
Downloads today: 2, all time: 3412 |
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3 Comments, add comments here.
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its just a container i made for the innovation
credits are jcb for meshes and nodes and beams and w900 for idea and insipration |
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