Transportable traffic lights for construction sceneries.
The pack contains two traffic lights, spawn one of each of them to have correctly alternating red and green lights.
They are transportable and can be lifted with cranes.
Destroy-able Road Construction Signs and Barricades
Signs and Barricades commonly found on North American Road Construction sites.
To Turn on the Flashers, enter the barricade with the drop down menu and hit the M key.
You are also able to reset the barricade/sign after destroying it, by entering the object, with the drop down menu, and hitting the "Backspace" Key.
Credits go to:
DarthCain - For the structure/meshes
Creak - For helping me with the Set_beam_defaults and the stability on the Three legged sign
LT. Smell My - for telling me about the "add Noise" tool which I used to do the .spec files
Type II Barricade
- One standard barricade
- One with Single Barricade Flasher
Type III Road Barricades
- 6' Double Sided Barricade
- 8" Double sided Barricade
- 10' Double Sided Barricade
- 8' Barricade, with two lights and Road Closed Sign
30" x 30" Diamond Road sign with Three leg Base
- Road Construction Ahead
Today, me and Brickman bring you a generator load, the RORGEN GX70000. It is simply a mesh placed on a n/b chassis.
-Engine, for realism.
-Ropables, so you can pick it up with a crane.
-Contactable, so you can place it in a truck bed or on a trailer.
-Exhaust, for realism.
-It also features a large wheel on the inside (viewable by pressing the "K" key), which spins faster as the engine RPM increases .
We are hoping to release updates and/or new models under the RORGEN name, so stay tuned!
Me (ROR-EMS): Mesh, idea
Brickman: All N/B work, Engine, Mesh help.
Feedback is always welcome!
Note: If you want to use the n/b, mesh, or any components of this project in a mod of your own, please request permission from me first, and I will either grant/decline you permission for the parts of this project I am responsible for, or I will forward you to Brickman, for the parts he is responsible for.
Submarine Deep Sea 9 - or DS9
For Science and Research..
divedepth: all the way down to 30 meters and beyond..
- crane arm to salvage crates, cars and other stuff.. - I lifted 1.7 tons with it.. probbably goes more..
- cockpit with 4 windows to see, what is around under the water..
- trailer-interface - is needed to load it on a trailer for land transport
- some nodes to lift it with a crane - you need something like Demag ZKKE
the zip contains:
- submarine DS9
- 3 FPS versions with reduced quality or even removed some cameras - made a lot difference..
This is a modular house often used on constructions site or as a modular office. It is a simpel mod of the 20ft container by LostSoul3471. I added 4 more hock nodes, this will not efect how the container forklifts handles it, but make it easier to lift it with cranes. I also made it lighter than the original container. you can stack them on each other. It is fully independent and will not overwrite the original containers. It is still a beta.
This is a mod to box5's goose neck. I made it shorter and made it have two axles. The mod was simply to make it look better when hauling stuff around. In my opinion the normal one is a little large.
Original trailer is box5s
Mod by me
And i know the mod isn't perfect. May over write the old one.
Original file http://www.rigsofrods.com/repository/view/585#comments
This is my new lifting equipment for lifting a concrete floor.
The lifting frame will automatically attach to the floor when they are close togheter!The floor can be detached with CTRL+ALT+F9/10. Be sure that your crane has forwardcommands otherwise this won't work!
Heres a new load for you all to have fun with
Its a big 2 ton (or it might be one ton) coffee cup.
Mesh was made by Skyhawk. I colored, resized, and made the node and beam structure.
Fully contactable with ropeable nodes on top and bottom.
This is a skibox which can be attached to both tourliner versions.
The README.pdf is included in the zip.
Please post any problems and discuss here: NEOPLAN-tourliner
Unfortunately I made a silly mistake, so RoR displays ;V 1.0 in the select menu instead of the name of the box... You can cin a fix for that in the fist post of the thread you find above.
This is the trailer I started a ways back its not done but I am not continuing with it because I am working on something else. I also lost the original unwrap so I have to redo that and really don't wanna redo that. So I figured I would share at least what I have done if some whats to fix/mod what ever do so freely.
Only author is me.
Known problems-handle mesh twitch's, suspension is really stiff, ties are to tight
This pack includes the 'Atlas' class tugboat for Rigs of Rods (version 0.38.67) and 3 different unpropelled barges designed to work with the tug.
The Atlas tug features:
- Nav Lights (Ctrl+1)
- A pair of rear hooks (F9/F10) designed to link to the barges (L).
- A main hook (F11/F12) that can link to most other loads or boats (also L).
- 4 skins
- Works with the .skinzip system
The barges feature:
- An empty generic barge (100 tons)
- A loaded bulk barge (425 tons)
- A liquid goods barge (300 tons)
- Pairs of hooks on each end (F1/F2 and F3/F4) that can link to the tug or other barges
- If two barges are lined up and close enough to one another, they will link automatically (Alt+L to unlink)
Liquid goods barges wouldn't link to one another. If you downloaded before this fix, please replace your old Atlas-n-barges folder with this one. Sorry for the inconvenience.
Here's a quick tutorial of how to best dock the tug with a barge:
- Spawn a barge and an Atlas tug and line up with a barge. That should get you used to the tug's controls. Keep an easy hand on the steering wheel, she's slightly nervous.
- Extend your rear hooks a bit (F10), that'll make things easier. Not too much though.
- Add some reverse throttle and back up towards the barge slowly and carefully. Keep an easy hand on the throttle.
- If you're really close to the barge (and still lined up), bring the tug to a halt. Once stopped, hit "L" and wait for the ropes to link up.
- Now extend your rear hooks further for some safety margin between the Atlas and the barge. Congratulations, you're ready to go.
If you want to release a mod of the Atlas or barges, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- NO conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Atlas or barges, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.
this is canal boat, this contain 2 versions a newish one and a old one, these are just loads for transport and i cannot guarantee they will float properly and they have no propulsion system.
if you wish to use these loads for anything else please add me name and or at least contact me.
In a game where approximately 99.9% of the players like to see things get destroyed, mauled, smashed, torn to shreds, incinerated, devastated, set on fire, and blown up, a load like this is more than necessary. Oxsergy and I (Beolex) bring you the Destructible Barricade. This is a meshed load which makes a good backdrop as scenery to your terrain, or just eye-candy for you masochistic freaks that like seeing things get destroyed. It is a tri-section load, meaning it has two legs and a board that can all rip apart for your disastrous pleasures. It is recommended that you pre-place it on a terrain so it is permanently there whenever you run the game, but it is also lift-able (via crane/boom) and can be placed in the bed of a vehicle and secured, too. However, to keep this barricade realistic, it needed to be semi-weak so it can be destroyed by most moving forces. As a result, hauling/lifting this with machinery can result in the barricade breaking, as it is fragile.
Beolex - Mesh creation and texture work
0xsergy - N/B structure and refinement/finalization
I was bored, so I made a simple, just a nodes-and-beams-submesh toilet, that can be picked up with a crane and loaded onto a flatbed.
It has a contactable submesh, contacters and 4 ropables in the bottom and weighs about 1 ton.
No fancy stuff or anything...What you see, is what you get.
I uploaded this to the forums quite some time ago and now decided to upload it here. Discuss here
All content is for use in Rigs of Rods only. Read the copyright file included in the zip!
This is a small map I built for my erectable wind engine.
- Contains all parts of my fully transportable and erectable wind engine. See included manual for button assignments
- A winding road to transport the windmill pieces
- A small train track with tunnels
- Nice looking textures and vegetation (Thanks for all your help DeGa!)
Here is a large I-beam load. It weighs at 12 tons. It can be loaded on a flatbed trailer and hauled to a construction site. It is also contactable so cars with a contactable submesh will be crushed by the beam.
'Feel free to retexture it, resize, make it smaller longer bigger or shorter. You don't need my permission for this creation.
this is my modification to Box5diesel's sledpull
I added an engine an other skin and a beacon
Commands to move the weight: F11/F12
credits: Box5diesel for the original sledpull
and me ( jerom ) for the modification's
Here's an odd load, a computer! I thought of this one day while I was looking on the repository for loads. It's not too bad on fps, but it's not great. I may work on this more, but I'm not sure about it.
Enjoy a flexbody computer to smash in Rigs of Rods.
Do you want a modifiable version so you can make any computer you want? If so, please respond using the discussion link below.
I was searching the forums recently, and discovered that there were no ramps to jump cars off of, so I decided to create one. This is a car-sized "Kicker" ramp based off of those that are used for skateboarding. It has a tow hitch so you can drag it around with trucks, so moving it is possible. It only weights 150 Kg, so most vehicles can tow it. As a side note, this is my very first mod for any game.
+Add more types of ramps, especially tilted ramps and sliced quarter pipe ramps.
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Plastic'
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Full Metal'
+ Renamed Original Ramp to 'RoR Ramp "Kicker" - Plastic'
+ Added New All Metal Ramp: 'RoR Ramp "Kicker" - Full Metal'
+ Full Metal ramp weighs more than Plastic ramp.
+ Plastic ramp is still compatible with people that still have V1
+ Fixed some errors.
[Moved Props section below nodes]
Everything was created by me.
To Modders of Mods:
I know who I personally have given permission to mod this, so don't mod without permission.
Link to Discussion: RoR-Ramp (More Frequent Updates)
Heavy vehicles or vehicles with large tires risk causing the ramps to slide. The ramps were designed for lighter vehicles and are physically designed to be light so they can be towed by normal vehicles such as SUVs or Pickup Trucks (Including the S10).
This is something that I've been meaning to make for quite a while, a revamped version of my first scratch-made creation for RoR.
Working suspension parts
Working lights, courtesy of the materialflares system
Opening ramp (Ctrl+F3/F4)
Working jack, to make trucks of most heights haul this (Ctrl+F1/F2)
Lots o' ties to keep the most unruly load secure (ropables not included and must be present on the vehicle you are securing)
Plenty of room for even the biggest of your toys (10ft wide x 11ft tall, and 20ft long. It also comes in a 26ft long version)
DODGE charger (Me) - Everything
Off-Roader, Excisionized, and ShawnVallance - Beta Testing (A big thanks to them)
Added moving jack
Fixed gap issues with the ramp
Made a basic colors skinpack (Includes Black, White, and Blue skins)
Made an official Dura-Built skinpack
Increased stability of trailer (Doesn't shake as easily)