Hi mates This is a terrain i did ( 20% of it !!! ) some time ago, but unfortunately abandoned because of the lack of time... Still, it is quite cool and realistic. It contains a village, some QUALITY roads (despite one wich is abandoned =)) ) Please comment here 'http://forum.rigsofrods.com/index.php?topic=25321.0' . I will be very glad to hear some sugestions and even someone who it's competent enaugh to finish the project. Cheers mates m/ TIP!!!>>> When you spawn a vehicle, drive it first in reverse, otherwise it will "sunk" into the concrete.
this is a map made by ror editor all i have done is made a transport yard and added some trucks an trailers with a distripution centre non of which is mine all the work goes to ROR EDITOR and the trucks an trailers are made by trevor for his amazing tankers and questnl for his dhl trailer you will need these files for them all to show up if you go into the terrn file you will notice a couple of other trailers i have added they can be changed to diffrent loads e.g container
The mountain is around 530m tall, and the key feature of the terrain, is the insane road that spirals it way to the peak. There is a tall communications mast situated on the summit, owned by the small company: "Eagles Peak Telecom International", who have a small office at the islands port. There is a small port/base area with a hanger, docks, ferry loader, truckshop, load spawner.
Hi, this is a sneek preview of what is soon to be a bay side map, and i just wanted to get this on the repo, to give you guys a little show of what is soon to be, so please dont edit this, since there will be other versions, of this.
this pack includes 2 new maps, and they have no objects, i just threw them togher for those of you who can't figure out how to make the acual map, but know how to add objects, but i would like it if you will contact me before you edit and relese either of these, thanks
-Added a new object (place in objects. The files are labeled 995D-Repair-Shop.
-Roads are FIXED.
-Water! Now boat traffic can go through.
-Added a small track, some jumps are high, some ditches are low (your warning).
Note: If you see the stuff under the repair shop (picture), it's also fixed.
Hi all, i just made 2 offroad maps, and one of them is more of a crawler map, and its very challenging, and time consuming, but its fun, and then I made another one, that Is relatively easy, and you can do it pretty fast, and with lot of different kinds of trucksâ€¦
Official extra terrain pack, version 2, that adds 7 extra terrains to the 2 terrains included in the standard distribution. These extra terrains are preliminary and have no roads, loads or buildings, but are fun to discover. To install these terrains, extract the archive content to your dataterrains directory.
This modified Island.terrn file allows default planes such as the Otter and the Mig to spawn without exploding on the Island map that comes with RoR.
It may work with other non-default smaller planes too.
It was modified in cooperation by JamminR and DeathSheep.
To install, rename your x:<ror location>dataterrainsisland.terrn to island.bak or other name.
Then save this file into x:<ror location>dataterrains
(X being your drive letter RoR is installed on, <ror location> being where you installed RoR, usually c:program filesRigs of Rods v##)
Installation, put in the following folder:
for 0.35 and bellow: Program Files Rigs of Rods x.xx PACKS
for 0.36 and up : My Documents Rigs of Rods PACKS
This is a mod of nHelens standard Terrain, It contains an Air Race that will be a walk-through with Otter twin Plane ;-) (except one Checkpoint in the water.... hehe a bit of emotions...)
First and last Checkpoint are Green, normal Checkpoints are red. Once you start the race all checkpoints will be spawns !!
Thanks goes to:
- Pricorde for terrain
- Thomas for suggesting Air Races and Torus
- Box5diesel for helping to Enhanced the torus mesh in Blender
- Lifter for testing and giving feedback to do an easy Race
- Lepes (me) for:
--- doing Torus in blender from scratch (well, I mean I haven't used third party materials nor meshes)
--- Setup the race (with toolkit and notepad++)
--- modifying .lua file to allow to show the Altitude of the next Checkpoint
--- Modify .lua file to only show The first Checkpoint, Once you started the race, all checkpoints will be spawns !!
--- repacking and Adding new UID (thanks again Thomas ).