11x11 km real DEM data!, >30 km of nice windy roads, nice for roaming around in your favourite truck or car.
It has been made in less than half an hour, so you can expect some little bugs. I just made it for myself [I live in Neamt county], but i thought that RoR needs more road maps and I decided to share it with you.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
The gravity is about a third of Earth's, so you'll have to use special Mars vehicles that you'll find there http://www.rigsofrods.com/repository/view/4881 . You really must download that vehicle file because the map will have problem loading if Ror cannot find the trucks.
There is no vegetation on the planet (yet) but set your configuration to 100% vegetation as fields of boulders and rocks use this feature.
Please use Caelum and anisotropic filtering.
The map is very large. There may be some issues due to its size and the way a lot of objects are displayed. No other feature of the configurator than those aforementioned really has to be set on (lights, particles, shadow, etc), so don't push the system, try to find the lowest settings instead if you have problems. For instance you may have to have Ror play on one core instead of two, if you have problems with a shaking camera. Beta-testers reported an impossibility to load the map, a group missing. Try again, it will most likely work the second time. Other issues were reported, so check the Miniredmars WIP thread for information.MINIREDMARS
A lot of details about its making is in the thread, so don't hesitate, there is a lot to read. But if you want a more concise matter, check the travellers book. It gives all the key features of the map, what to do and how, etc. MINIREDMARS
Thanks a lot to Lifter, Tdev, Jov, Neorej16, DeGa, Miura, JohnV, LJFHutch, Aivar, Brickman, Simpeligent for their help, and anyone supported my work during these 16 months.
This update shouldn't show that annoying red cross
PLEASE : disable dual-core hyperthreading - use simple core
I'm currently working on a smaller Mars map : Argyre, which you'll find in the WIP section. MINIREDMARS-ARGYRE
This is a low grade Miniredmars map, not quite a FPS version, but easier to handle by slow computers. There s no groundmodel on it so the default groundmodel will apply. Due to low gravity, this default groundmodel might be irrelevant (vehicles gliding too long), so please check this MINIREDMARS to change the default groundmodel.