This is a Cushman Industrial Vehicle similar to the Titan series. This is my first truck (besides the tutorial), so please give feedback. It has a custom dash, custom sounds, and is fully sub-meshed. I also tuned the engine best I could to mimic an electric motor, and it is only about 100 kilos away from the real vehicle weight. Mods are welcome, and encouraged, just remember to give credit. Enjoy!
Author: Racer159
Update (v1.1):
-Stiffened the shocks slightly for a better ride. (Still fun though)
-Added two new skins, Red and Blue.
-Reduced stalling when switching gears, or under high load.
-A few other niceties.
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
FEATURES:
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
- weeeew!
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
note.
you may have to move the original truck file for the skins to work but thats it! its pretty stable
UPDATE!
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly!
Hey! This is my first mod!
I have modded Box5's ford crew cab 4x4, replacing the default RoR engine sound with a 7.3 powestroke..
It sounds better and MEANER!
I also added a bit more torque and braking
So, basically it's the same as the old one
I had to create a sound script which took a while to learn, but I did it!
Authors are: Box5Diesel (99.9% of the truck), AtomIron.
I thought that there wasn't enough baja vehicles for RoR so I decided to whip this up. It started as a drift machine/muscle car, but I decided to make it into a dune buggy instead. Features: Full independent double wishbone suspension, and a powerfull engine. The suspension breaks realistically as you can see by the pictures and it has a decent amount of travel. It does have it's limitations, though. But, it can handle pretty big jumps and it jumps over jumps on bajarama like nothing else! It sails over them! Have fun with it and tell me what you think of it. Oh, and if you release mods of this vehicle, don't forget to credit me!
This is my first truck...there are some bugs such as suspension problems...Feel free to mod and skin...Just give me credit! Please let me see the mods and skins before uploading them
Credit to:
Me FOR THE TRUCK
Yodel714 for his truck creation tutorial
Simulation Info:
the junior go kart is set up to be easy to handle
the pro go kart is much harder to drirve
at low speed you need to turn in the opposite direction that you want to go and THEN turn in the direction you want to go because of torque steer from the solid rear axle
also when the gokart resets that means that the accident would be fatal
and if the steering wheel flips over that means that you either damaged the kart beyond return or you did the previously stated and also broke your arms
and if you flip the kart over and it starts spazzing then you have crushed the rider
Also, you can do whatever you want with it, take parts, repaint, change rims, I don't care, just give credits if you are going to release something using these parts.
THIS HAS BEEN UPDATED:
FIXES:
THE 01 ON THE SIDE
THE RANDOM BLACK LINES.
This is the old General Lee from the Dukes of Hazard. The original Dodge Charger was by bonehead and I gave it a new paint job (skin) and then modded the engine and gearbox to make it more like the original General from the program. Hope you like it.
Credits:
Dodge Charger (.truck file): bonehead (kudos to him)
Skin and Engine: Me (FlyingGuru)
All American Soap Box Derby Masters division car Authors:
Derbymutt - Everything Changelog:
Beta 1:
+Initial Release
+Meshed
+Arcade version only
Beta 2:
+Updated Body mesh
+Helmet
+Correct size
+Meshwheels
+Improved Handling
+Visible pulley system
+Airfoils
+Body is lower poly
Release 1:
+Reflective body
+Fully animated simulated interior and mechanics
+Realistic axle damage
+Simulation version added
+Ropables
+Colliders
+Submeshed
+Skinnier wheels
+Handling fixes
+Wheels now in correct positions on axles Background:
I am building the car that I finished 6th in the world finials with in 2007. It is not an R/C car, it is a car that you get into and roll down a hill with. The real car does not have an engine, nor does it have brakes on the wheels. I plan on simulating the real car completely in this project. Discuss:http://www.rigsofrods.com/threads/102435
Do not edit the MESH in any way shape or form without my permission. If you want to use
the n/b all I ask is that you PLEASE consult with me first. Public or private. You are free
to make custom colors, change the motor, wheels, etc. But do not edit the verts on anything
here in this zip.
Credits:
darn_it: Main 440 engine and U-joints
eclipse/faustknight: Rear Dana 60
Tenderpaws: Transmission
ADR's Carmageddon 2 cars: Some textures
Mythbuster: Support, a lot of testing, and being there for rebounding ideas.
Jaw-4: Testing, support, and being someone to talk to.
PRT-Audiman: Sound and tuning help
Skyhawk: Mini's
Jaimswallace: Awesome teaser video
Dkutch: Everything else.
Hello! This is my second vehicle release. It is another GTA Ammunation vehicle.
Did you not like the slowness and large amount of weight of the GTA Ammunation Truck?
Then you need the GTA Ammunation Astro!
This vehicle is not in GTA, it's just a custom.
It goes over 140 mph so I don't know the speed, but its fast.
Hydraulics:
F1 Front Down
F2 Front Up
F3 Rear Down
F4 Rear Up
Thanks to Jakebewar for the Hydraulics!
Thanks to Bonehead for the Astro!
The wheels and texture made by me.
HAVE FUN!
here is my 1996 Subaru Impreza. It is only N/B at the moment because I am having trouble learning how. It is tuned to behave similar to the real one, with the exception of the Gui doesn't allow for 6500 rpms so shifting and acceleration is off. it is weight tuned to be within 100Lbs of the real car. have fun!!! Mods are ok, they MUST be realistic, i.e. exhaust can give realisticly added power
any suggestions, or thought, leave me a message. if you decide to texture / mesh it let me know so i can add you to the credits. (I do have the Blender file available if it would make life easier)
This is the famed AMC Gremlin produced and sold from 1970 to 1978 during the oil crisis. This car was intended to be an economic city car, but it's unreliability and fitting name of having specific requirements to work made it a complete flop and almost tied with the "Fishbowl of the Streets" cousin, the AMC Pacer. This car was modified from the Dodge Police and started as a simple reskin and reshape, but I ended up adding flares and adding and fixing the interior props.
To leave comments, go to this page: AMC-Gremlin
Credits:
Pricorde- chassis and blender submesh
Francis Franco- Reskin and changes.