Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
These are re skinned trevors peterbilt 359s made to look like western star trucks. i am the skinner to a point, the skull on the side is part of a skin by "marco" so he gets credit for the skins also. i added all the rest. have fun.
Credit- Trevor- Trucks
-Marco- skulls on skins
A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
sputnik_1 for helping me with adjusting the node/beam.
This is the finished version of the ERF EC14 Wrecker & Loader that i started many months ago.
It has new UID's so they are standalone to any other version's of these vehicle's.
I have added a winch to the boom now so it is easier to rescue cars. If you find any problems or have any suggestions please post them in the discussion (Link below).
As with the numberplates bieng English i have done them to be realistic & are from the Prefix era. With the 1st letter meaning the trucks age in this case. These ERF's are M reg' so are from 1 AUG 1994 to 31 JUL 1995. http://www.number-plates-car-registr...ion_years.html
I have created the engine to be realistic of a derestricted ERF with a top speed of around 90mph. The engine is more powerful just below its max RPM so when it starts to struggle accelerating just change up a gear & it will keep going.
ok heres an update of my halftrack project still in the process of building so expect more updates
The pack includes the updated cabover and the M3 halftrack, Commands F3 and F4 to help with the turning radius 1942-Half-Track for any comments or questions you may have
If you have the first zip you will need to delete it
Credit goes to me, this is my first pack so please let me know what you think
This is the dumper-version of my Mercedes Kurzhauber. Everything is made by me. Its ropable, so you could also carry it.
Its a bad frameeater, but you can deactivate the mirrors and the mesh-wheels if you ve poor framerates.
Its not already done, but for the moment its some nice stuff i think.
you can connect trailers to the front- and the back-hook
You can lower and lift the supports with F1/F2
You can lower and lift the Dumper with F3/F4
As long as you give me credits, you re allowed do verything you like to and that makes the trucks better.
Using parts of my trucks for your own project surely also allowed, only let the people know who has done the originals.
It was nice to get an PM if you plan to publish it on other sites than these.
its verry heavy around the 75 tons you can tow alot of vehicles whit it
the controls are in the game by pressing the T.
it use wheels on the frontwheels, wheels2 on the rearwheels. For more grip you can use [ and ] to lower the tire presure of the rear wheels
post here your ideas and questions for an next version
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
This is an skin for Lenni's Man TGS 32.350 LTF 1060 Crane Truck.
I've skinned it to an "Feuerwehr Kran" With the marking 'KW-065'
This is an fictional skin loosely based off real german fire apparatus.
Beacons flash Blue now!
Uploaded with permission from Lenni and FF Neustadt (For the beacons and horn)
Blue beacons and horn: FF Neustadt
Truck and Crane: Lenni and Craneman
Skin, adding blue beacons and horn: Maurice825
Have fun with it!
And please DO share your opinions! I'll try to make the skin better then.
Skin was also updated, forgot to include the AO.
Open the ZIP with WIN-ZIP or WINRAR.
Copy the 'put in original zip' files into your original TLF zip.
Melroe M-880 Prime Mover
This is a prime mover for real heavy loads build out of a former wheeled skid-steer dozer. Like the real thing it does not have any suspension but a lot of power ;-) .
My RoR model features some animated parts like the cooling fans and levers inside the cab as well as some custom sounds.
Mesh and N/B all by me, please do not upload any mods without my permission, thanks :-) .