This is a mobile home or mobile office depends on how you use it. You can pull it to your location and pull the tires into the body and it will be on the ground like a house. It is a decent amount of weight 22046.23lbs. It is fun to pull around comments are greatly welcomed. This is a 10x40 trailer its not a CAMPER.
made by me
Update 1. made the tongue longer fixed the tires problems added more weight
This is a simple small bumper pull camper. It is my second camper i have made. This one is a little unsteady when going over 60. And the one with extra weight on the tires sways sometimes. I will continue to fix these problems though. The normal non weighted one does roll sometimes.
This is another mod for the Dryvan Trailer, only this time, it is a McDonald's trailer! So far there are no problems loading the trailer itself, so all you just do is just download and play! Btw, place it under packs/streams/vehicles for it to work properly. Have Fun! Credits: Trevor for the trailer, and me for the skin.
Also, delete the original dryvan trailer because this one overwrites it.
Dry van with mesh body. There are some chrome/reflective parts, mesh wheels, a bunch of side marker lights.
F1 and F2 for the legs.
It has a node and beam skeleton with invisible polygons for collisions. I tried to keep the polygon count reasonable, it shouldn't be too hard on performance.
(The fender-brackets could have been made with less polys while still looking the same)
The trailer's width and height are correct, but it is a bit too long.
The main texture is a png, not a dds. I tried several ways to convert it to dds but none of them worked. Bad colors or edges, it just didn't look right in game with a dds texture.
Here is a 2003 53 foot Great Dane dryvan that I made with Crazyjoe it has opening doors and a contactable inside so you can load crates cars or whatever you pleas into it. The sides of the trailer and the doors are sinkable if you have any questions see the forum link below. Trailer body is fully mesh and has moving mudflaps too.
This is a Cincinnati Bengals skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
This is a Detroit Lions skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder
This is jerald9000's 53-foot Great Dane trailer, reskinned into the livery of my new trucking company, Dreamland Trucking. The blank area in the center of the sides of the trailers can be skinned to your liking. It should not overwrite the original trailer.
Ackermann Moving Trailers
Here are my moving trailers for both the Buessing and the Mercedes Moving Vans.
They have managed materials and material-flares, and are useing sections.
They're not loadable... just some nice trailers to pull around.
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
This is a trailer I made from Pricordes semiflat. The main middle frame is the same, but u can see the changes. It has tie downs in numorous spots for vehicles of all sizes. Gooseneck style hitch and neck, new texture, new ramps, and it can fit the behemoth (barely), lol. This was to be a pack with the duece, but I might attach it later to the duece so u can tow it around in multiplayer.
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts* [read more]