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Browsing tag Land Vehicles, found 75 matching files. (8 pages)
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 (updated on 14/3/12)
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Bombardier ALP-45DP
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Spawning:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
Controls:
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
(Un)Coupling:
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
Questions/Comments:
Bombardier-ALP-45DP-%28Yes-a-train-%29-%29
Thanks to:
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate! 
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Update:
Added ropables so it can now be lifted with a crane.
Errors:
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts! |
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39 Comments, add comments here.
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Seasons Greetings again RoR!
Here is a less repetitive siren to replace the default.
I forget what exact siren this is, but this sound clip includes:
-Wail
-Yelp?
-2 horn honks
&
-Powercall (who doesn't love powercall?!)
When played behind the roaring engine of your favorite police car, this siren will bring your code 3 responses to life!!!
Give it a listen:
https://soundcloud.com/graysonk95/default_police-wav |
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2 Comments, add comments here.
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the default dodge police, one of the first cars in RoR 
by pricorde |
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| | on 28/12/12 3205 downloads | Dodge Police Slicktop PPV
This is a conversion between multiple vehicles to bring you a dodge slicktop police vehicle.
[read more] |
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5 Comments, add comments here.
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 (updated on 26/12/12)
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Dodge Police Slicktop PPV
This is a conversion between multiple vehicles to bring you a dodge slicktop police vehicle.
I hope you all enjoy it 
Lights:
Pattern 1 Front: Control+1
Pattern 1 Rear: Control+2
Pattern 2 Front: Control+3
Pattern 2 Rear: Control+4
Update:
This vehicle has been updated with a more reliable transmission configuration as well as a more realistic flare setup to resemble actual light patterns.
Credits:
Original Car & Texture: Pricorde
Flares: Me |
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No Comments yet. Add some here.
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 (updated on 27/12/12)
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Nippon Sharyo Bi-Level EMU "Highliner" BETA
So this is the new version of the "highliner" double deck EMU, commonly found on the Metra Electric lines in Chicago. This is a 2 car arrangement only. 4, 6 and 8 car versions are in development however, there seems to some issues with nodes2 and slidenodes.
Features:
-Working Doors F5/6/7/8
-Working Pantographs F9/10
-Custom Sounds
-Unfinished Cab Interior
-Flares
-Realistic(ish) acceleration and top speed
Installation & Safe Usage:
-Place the file "highliner.zip" in the packs folder.
-Don't drive round very sharp corners over 30mph.
-Don't try and switch tracks over 50mph.
-Don't try and couple this to any other train. I know it's tempting but it's an EMU you idiots.
-Support/Comments: Forum Thread
-To spawn on train valley add this line to the .terrn:
Code:
2485.000000, 101.050000, 2119.750000, 0.000000, 180.000000, 0.000000, truck2 highliner1.truck
Credits:
-n/b, meshwork, almost everything - Al T.
-Sounds - Free Sound Project, Youtube
-support, bug fixes - Sputnik_1
Do not edit this without my permission. Enjoy! |
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10 Comments, add comments here.
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this car i made that doesnt use a engine to drive but a rotator
this car is made on a working concept from Lifter
(Clutch-and-vario-differential-working-in-ROR)
have fun with it all needed controls are in T menu
before you try to drive it with the uparow put it in N and not in gear it will stall
idea by Lifter
N/B made by Pfuu
i really want to make .mesh but i cant get the needed plugins to work to inport the N/B or the export plugin to export to .mesh 
if somebody could help me with this PM me
grz Pfuu |
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6 Comments, add comments here.
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 (updated on 16/12/12)
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Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
Dimensions:
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
Loading area:
- Length: 4900 mm
- Width: 3100 mm
weights:
- Standby: 10,600 kg
- Payload: 40,000 kg
speed:
- The permissible maximum: 40 km / h
f1/f2 raids
forum link: P-32-Trailer
update: flexwheels nodes fix, frame model fix,
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15 Comments, add comments here.
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A pack of flatcars (standart 40ft, bulkhead 40ft and heavy weight 8-axle), all come with different skins.
The couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
Known bugs:
If you enter a flatcar through the vehicle selection menu game will crash if you try to exit the flatcar, simply change into another enterable vehicle via the menu and exit there.
Thanks to:
sputnik_1 for helping me with adjusting the node/beam. |
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11 Comments, add comments here.
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