Included in the pack is:
- Manitou telehandler with coupling for attachment
- Manitou telehandler with truss boom
- Manitou telehandler with winch
- Bucket attachment
- Forklift attachment
- Counterweight loads
- Skin selection menu removed (download skin pack instead - see forum link)
- New torque curve
- Flares added
- Working lights/beacon added (Ctrl-1)
- New Manitou winch version
- 2 Counterweight loads
2008 KME Predator fire engine, based on the fire engine from Butler NJ.
- Openable doors and windows
- Tilting cab
- Animated props; driveshafts, light switches, pedals, dashboard needles...
- Can simulate engine torque twisting force (RoR first)
- Comes in 2 versions; caterpillar and detroit, both equiped with allison 5 speed auto transmission
- 22 commands (F1 to Ctrl+F12)
- 9 custom lights (Ctrl+1 to 9)
-Default light bar flares showing on the roof when "M" was pressed
-Broken turn signal
-Mirrors are back again
-Added Eminox's engine/gear ratio & driving aids
-Now accept .skinzip files
-Detroit and Caterpillar version are combined into the same .truck file, use the in-game menu to make your choice.
Starling 911, this is Starling Engine 1 responding. Yes ladies and gentlemen, I this is my first upload, and I have made a skin for the KME Preditor by Cydvx and Pascal. With Cydvx's permission I am releasing it. Now mind you this is a Standalone skin, Instructions are in the zipfile. they should help you.
Credit: Cydvx and Pascal for the original KME and Blank skin [read more]
Mesh of the uppercabin is made by Craneman
Other mesh parts are made by me
N/B axles are made by Craneman
what you get is:
Terex-Demag ac500 with ssl
Terex-Demag ac500 without ssl
Terex-Demag ac500 with 18m fixed jib
Terex-Demag ac500 with 30m fixed jib
Terex-Demag ac500 with 36m luffing jib
Terex-Demag ac500 with 60m luffing jib
Terex-Demag ac500 with 90m luffing jib
f1 or f2 = turn left or right
f3 or f4 = boom up/down
f5 or f6 = hook up/down
f7 or f8 = cab up/down
f9 or f10=counterweight systeem up/down press K too see it
f11 or f12=jib up/down
ctrl+f1 or ctrl+f2=boom1 in/out
ctrl+f3 or ctrl+f4=boom2 in/out
ctrl+f5 or ctrl+f6=boom3 in/out
ctrl+f7 or ctrl+f8=boom4 in/out
alt+f1 or alt+f2 = suspension up/down
alt+f5 or alt+f6 = outriggers turn
alt+f7 or alt+f8 = outriggers in/out
alt+f9 or alt+f10 = outriggers up/down
alt+f11 or alt+f12=cab turn
ctrl+alt+f1 or ctrl+alt+f2 = axle 5 lift
ctrl+alt+f3 or ctrl+alt+f4 = ssl up/down
ctrl+alt+f5 or ctrl+alt+f6 = ssl sidemoving
ctrl+alt+f7 or ctrl+alt+f8 = ssl ropes ssl till boomhead
ctrl+alt+f9 or ctrl+alt+f10 =couterweight boom up down only by versions needed with luffing jib
ctrl+alt+f11 or ctl+alt+f12=crab steer
i hope i have write all commands
look at the first post of ac500 topic for pictures how the counterweight systeem work (demag-ac500)
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
Added some copyright file to the zip, since someone found it necessary to use my mesh without permission for another game.....
This is the Liebherr LTC 1045-3.1. It's a small compact crane which can lift 45t at close range.
The crane is fully skinable and you can download the PDN files here You are allowed to release new skins onto the repo but please make it a .skinzip!
Be sure you got an up to date RoR version
- Lenni for mapping the whole crane and his tons of work on finishing this project!(Mirrors, flares and N/B fixes!)
- AIN_002 for editing meshes and bug fixes on the N/B
You can also find the controls by the T-screen. (just press T in-game)
All functions work by press once functionality, also winches, so when you press the extend button once, the winch will keep extending, until you press again.
F5-F6 Front Winch
F7-F8 Rear Winch
F11-F12 Drop sides
W Diff Lockers (Open, Rear Locked, Both Locked)
N Driving lights
3D models, textures, N/B, truck -file and custom sounds are
A shader script and a material script are by Box5Diesel.
Core beta testers and useful help: Braskus, Gabester, and many other forum members.
Thanks to all beta testers and to everyone else who helped me at the
Many months in the working it's finally here
Various modified version made by me. all the ones with more than 2 axles, the 3rd axle is liftable and the ones with more than 3 axles the 4th and 3rd axle are liftable.
on the heavy haul versions with 4 axles only the front axle is liftable.the heavy haul versions can haul 200tons, mainly the 3axle and 4axle versions.
Kenworth T800W tri-axle Daycab longframe
Kenworth T800 daycab short frame
Kenworth T800 daycab short frame Tbox
Kenworth T800 4th axle Extended Flatbed
Kenworth T800 boxtruck 4th axle
Kenworth T800W toolbox tri-axle Daycab longframe
Kenworth T800W sleeper tri-axle longframe heavy haul
Kenworth T800 tilt Flatbed long frame 4-axle
Kenworth T800 dumptruck 4th axle
Kenworth T800W sleeper two-axle longframe
Kenworth T800 2 axle Extended Flatbed
Kenworth T800 sleeper Extended Flatbed tri axle
Kenworth T800 sleeper short frame
Kenworth T800 sleeper short frame Tbox bed
Kenworth T800W sleeper toolbox tri-axle longframe
Kenworth T800 sleeper Flatbed short frame
Kenworth T800 sleeper short frame heavy haul
Kenworth T800 Long frame Logtruck
Kenworth T800 longer Tanker
Kenworth T800 Extended Flatbed tri-axle
Kenworth T800W two-axle Daycab longframe
Kenworth T800 Daycab 2 axle shorter frame
Kenworth T800 two axle boxtruck
Kenworth T800 dump truck 2 axle
Kenworth T800W Daycab heavy haul tri-axle shorterframe
Kenworth T800 tilt Flatbed long frame Tri-axle
Kenworth T800 Tilt Flatbed regular frame
Kenworth T800W sleeper heavy haul 4-axle heavyframe
Kenworth T800W Daycab heavy haul 4-axle heavyframe
Kenworth T800 tri axle boxtruck
Kenworth T800 Flatbed short frame
Kenworth T800 terrain editor
Commands for the Various trucks that have liftable objects.
All truck have opening hoods F3-F4
Kenworth T800W tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800 4th axle Extended Flatbed F9-F10 for lift axle
Kenworth T800 boxtruck 4th axle F5-F6 for lift axle
Kenworth T800W toolbox tri-axle Daycab longframe F7-F8 for lift axle
Kenworth T800W sleeper tri-axle longframe heavy haul F7-F8 for lift axle F9-F10 for movable fifth wheel
Kenworth T800 tilt Flatbed long frame 4-axle F-7-F-8 to lift axles F9-F10 to lift bed F-11-F-12 to open tailgate
Kenworth T800 dumptruck 4th axle F5-F6 to open dump door F7-F8 to lift dump body F-9-F10 to lift axles
Kenworth T800 sleeper Extended Flatbed tri axle F7-F8 for lift axle
Kenworth T800W sleeper toolbox tri-axle longframe F7-F8 for lift axle
Kenworth T800 Long frame Logtruck F5-F6 to open invisible door so the logs don't fall out. press K to view skeletal mode
Kenworth T800 Extended Flatbed tri-axle F7-F8 for lift axle
Kenworth T800 dump truck 2 axle F5-F6 to lift dump body F7-F8 to open dump door
Kenworth T800W Daycab heavy haul tri-axle shorterframe F7-F8 for lift axle
Kenworth T800 tilt Flatbed long frame Tri-axle F7-F8 to raise axle F9-F10 to raise bed F11-F12 to open tailgate
Kenworth T800 Tilt Flatbed regular frame F5-F6 to raise bed
Kenworth T800W sleeper heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800W Daycab heavy haul 4-axle heavyframe F7-F8 for lift axle
Kenworth T800 tri axle boxtruck F7-F8 for lift axle
Here it finally is! The Bombardier ALP-45DP dual powered locomotive.
It comes in two different liveries, AMT (Canada) and NJT (USA).
Both a version of the locomotive in diesel and in electric mode is available, only difference are the sounds and the removed exhausts on electric version.
Please carefully read the instructions BEFORE posting useless questions:
Use the train spawner placed on the map (small building where it says "Trains") or place it on a straight track piece via the .terrn file, DO NOT spawn in the truck spawner this will not work.
The ALP uses default truck controls. Always stay in automatic-transmission, it will not shift in the second gear!
F5/F6: to rais or lower the pantograph.
CTRL + 1: change directional lighting
CTRL + 2: front ditch lights
CTRL + 3: front lights
CTRL + 4: rear ditch lights
CTRL + 5: rear lights
CTRL + 6: wipers
The knouckle couplers couples other trains (using the same coupler, of course...) like other ALP's automatically. When coupled, both carriages are connected to each other ingame. If you want to uncouple two carriages, you need to unlock couplers on BOTH carriages in between you want to uncouple. The ALP has a small lever next to the rear knuckle coupler (with a lock/unlock-sign next to it) that can be grabbed by mouse. Pull to "unlock" position on both carriages and done. Not that complicated.
sputnik_1 - Without him this would not have been possible. He made trains actually work in Rigs of Rods (as you will see after reading this and testing the locomotive), outgoing from donoteats basic layout design. Furthermore he helped a lot with tweaking the ALP, to make it drive as good as it does. Many many thanks mate!
donoteat - He once had the idea to bring trains to RoR and made the great layout we are now using.
And thanks to the inveted members who tested this!
Added ropables so it can now be lifted with a crane.
Game might crash when you want to couple two ALP's, to avoid this disable high quality refelctive effeckts!
Hi there, this a 1984 Kenworth SAR designed and built only in Australia. It has a big 'n' burly Cummins inline 6, backed by an Eaton Fuller transmission with 12 forward gears to get the power where it's needed.
If you have the old version make sure to delete it from your packs folder
NOTE: This is an extensively modified version of Box5diesel's W900. I give massive thanks to him for the original truck and for allowing me to modify it.
There are several different trucks in the pack, however, to save space they all share the same mesh so you can only spawn one of each type at a time, otherwise the materials will collide.
I included the photoshop file in the pack as well, so it easier to make custom skins.
If you find any problems feel free to send me a private message.
- Working wipers ( F12)
- Front window can now be opened ( F9/10)
This is the new version of my old towercrane, I improved the whole N/B part and the whole crane acts more like in real life now, I also improved all mesh parts and added a hook-cam, it is also possible to skin the crane now. The crane can be spawned by the menu or just place it on a map.
Melroe M-880 Prime Mover
This is a prime mover for real heavy loads build out of a former wheeled skid-steer dozer. Like the real thing it does not have any suspension but a lot of power ;-) .
My RoR model features some animated parts like the cooling fans and levers inside the cab as well as some custom sounds.
Mesh and N/B all by me, please do not upload any mods without my permission, thanks :-) .
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
This is an skin for Lenni's Man TGS 32.350 LTF 1060 Crane Truck.
I've skinned it to an "Feuerwehr Kran" With the marking 'KW-065'
This is an fictional skin loosely based off real german fire apparatus. [read more]
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Extremely detailed 3d mesh
High resolution texture
Custom paint job
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
with 24,3m mainboom
with 35,5m mainboom
with 46,7m mainboom
with 57,9m mainboom
with 69,1m mainboom
with 24,3m mainboom and 24,3m jib
with 24,3m mainboom and 35,5m jib
with 24,3m mainboom and 46,7m jib
with 35,5m mainboom and 24,3m jib
with 35,5m mainboom and 35,5m jib
with 35,5m mainboom and 46,7m jib
with 46,7m mainboom and 47,7m jib
the commands are:
f1 and f2 for turn around
f3 and f4 for boom up/down
f5 and f6 for hook up/down
f7 and f8 for jib up_down
f9 and f10 for left track moving
f11 and f12 for right track moving
alt+f1 and f2 for cablift up/down
alt+f3 and f4 for cab up/down
credits or help:
lenni for helping with the tracks
cranedriver for some mesh parts
gamer18 for n/b and mesh
These are my Winnebago's I have been working on for a couple of months. Instead of basing them on a particular year, I just used the styling cues of the early 70's. More or less if these were real I would call them licensed reproductions(Though not really Licensed). Yes, they are made in sketch... But I feel that it is one of my best mods ever. Please keep the sketch comments to your self, I would really appreciate it. Now on to the credits...
Me= The main mesh's/converting/optimizing
Google= the sink in the large Winne
Arthur Hucksack/Creak and me= The chassis
csxgp38-2 Schoolbus version
Now on to business
1. You are allowed to mod these vehicles to any extent, even the mesh
2. You are allowed to upload mods of this vehicle here or any other RoR related site.
3. You are legally aloud to have fun and post pictures to you're hearts content.
Kenworth trial truck based around a w900. The pack contains two options- regular and FPS. Features open, split and locked diff options. Low gearings for offroading and crawling. The regular version also has flexmesh tyres.
Thanks to Box5 for the original meshes and chassis.
Pack now includes 2 P-boom versions.
This is the FLK-1500, a strong crawler crane and designed by AIN_002. The crane is not mapped but you can still skin some parts and change colors of meshes. I recommend downloading the skin pack from Rotexx. Uploading your own skin is allowed but please upload it as a skinzip.
F1/2 - Rotating the crane
F9/10/11/12 - Moving the tracks
You can view the rest of the commands in the T-screen
This pack includes 6 cranes
- FLK-1500 with 108m boom
- FLK-1500 with 108m P-boom
- FLK-1500 with 58m boom
- FLK-1500-NT with 108m boom
- FLK-1500-NT with 108m P-boom
- FLK-1500-NT with 58m boom
There might be coming more version of this crane like something with a jib but that will be a matter of time.
This zip also includes counterweight for the crane, which can simply be locked to the back of counterweight-arm with L!
Oh and before more people start crying about this: The counterweight can't be lifted off the ground when there is no heavy load in the hook! (which is logical and real!).
- Detailed meshes
- Animated cab
- Realistic buffers, coupling, suspension
- Custom sounds
- Click here for a tutorial how to couple
- F4 Wipers
- F5/6 coupling in the back
- F7/8 coupling in the front
- F9/10 coupling bar length in the back
- F11/12 coupling bar length in the front
- Ctrl + 1/2: Lights
- Ctrl + 3: speedo illumination
- Ctrl + 4: interior lights
- sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
Not compatible with BigBoys Bombardier ALP!
Update: Now including the blue and red skin. Please notice: The flares don't work when you choose the blue or red skin!
Features on this bus:
- New skin
- New flares
- Custom beacon
- Mesh wheels
- Working wheelchair lift (Not perfect but very good)
- New sounds
- Mesh seats
- Rear LED taillights and turn signals.
- Daytime running lights
- Bright lights
- strobing headlights
- 2 working stop signs
- Light check system
- Custom mirrors
- Front Engine normal size Lake County school bus
- Front Engine normal size Wisconsin school bus
- Front Engine short school bus
- Rear Engine Department of Corrections bus
- Rear Engine normal size Jefferson county, Kentucky school bus
- Rear Engine normal size Wake County, North Carolina school bus
Pull the trailer next to the load so the rear part is at the right place.
Disconnect the rear part with F11 and pull the front part to the front attachment point.
Use a crane to put the load on, the wood load also has invisible legs so it can be loaded without crane, use F9/10.
The steering strength can be adjusted with F5/6 to fit to the length of the load.
The rear part has manual steering for special situations: F7/8, don't use when the steering is already at maximum angle!
The legs fold in automatically if you pull them up with F1, hold F2 until they fully fold out.
The load will attach on the trailer automatically once it is close enough to the right position.
To unload push F12, but attach it to a crane first and put enough tension until the trailer almost lifts off!
Thanks to Lifter for the hookgroups and triggers and for support with this project!
Thanks to fidoj for his roof part load!
Please do not modify this without my permission,
skins can be added using the skin file system: skins-working
If this system is used properly then no need for my permission for skins.