second upload to the repository another skin for my company rormart this skin is for the Ekeri trailer for 6x2 Scania R560 that kuru made to install it you just put the DDS file in to your ekeri.zip and you done!
A telecopic trailer based on OVB-55-03V(T) model from Nooteboom.
features and commands:
- can extend up to 40m (CTRL+F1/F2)
- manual steering (F7/F8)
- adjutable suspension (CTRL+F3...F8)
- drop sides, to prevent falling loads (CTRL+F9/F10)
- fully working ligths
- avaible in 3 colors: red/yellow/blue
All commands are written on the front left side of the trailer
This is my first upload, its a mod to Box5's gooseneck, I used his n/b and Pedro's meshwheels, neck is shortened, and the submesh is supposed to be impossible to pierce. the other meshes are all made by me.
Box5 for original file
Pedro for meshwheels
Squishy and Lilgti for support
All others who have put up with my questions for so long
This is a trailer I made from Pricordes semiflat. The main middle frame is the same, but u can see the changes. It has tie downs in numorous spots for vehicles of all sizes. Gooseneck style hitch and neck, new texture, new ramps, and it can fit the behemoth (barely), lol. This was to be a pack with the duece, but I might attach it later to the duece so u can tow it around in multiplayer.
*BUG FIX* LATEST UPDATE
I'd like to say I've fixed the "Big Tex Goseneck.load"
*ever sense .38's "Pinguinville" came out there have been various conflicts with the map's and it's own materials & meshes, merely the extent to which I altered the trailer is merely changing the mesh names to void such conflicts* [read more]
A generic european style foodstuff tanker trailer.
Be careful when driving, it behaves like a partly filled trailer and tips over easiely!
It can be modified if the modified file is really independent, if you want to make a skin only you should use .skin files or release the texture file only.
If you need help with making an independent mod please contact me.
Give credits when modifying or using parts of this trailer!
a dump trailer... i have tested it and it can have a 30 tonne load, as you can tell its not finished. it has no flares and no mesh wheels if you want to add some you can (jerald9000, you can ), i have done my part, mostly. and i have a half height version come soon. its fully contactable and is 3 flexibody mesh's you can edit the textures i have left 2, framep.png and bucketp.png blank textures, remove the p and save them as bucket_green.png frame_green.png
(that _green texture i have so you can make your own and not have to worry about going over the other 2 colors).
the picture shows the log, i slid out when i tilted the bin/bucket back so be care full with your loads( 10t log )
A logtrailer that is actually capable of hauling logs arround.
It comes with 3 logs of different weight and size.
The logs were made by Asperion and I have premission to release them with this pack (I've only made minor adjustments to it).
This pack comes with two versions:
High FPS with ordinary wheels
High Detail with meshwheels.
I'm aware of the fact that it spawns of-pad.
Just spawn a log after you spawn the trailer and you should be fine.
Thanks to DennisW for helping me mess arround with the shock values.
A new version of the side dump trailers (because of some problems with the old version), with added flares and unique-ID.
Two version included: the regular version (right), and the roadtrain version (left) which has the axles moved backwards and a 5th wheel added so you can attach another trailer to it.
F1/F2: legs on the roadtrain trailer
F3/F4: legs on the regular trailer
F5/F6: dump to the left
F7/F8: dump to the right
Pull the trailer next to the load so the rear part is at the right place.
Disconnect the rear part with F11 and pull the front part to the front attachment point.
Use a crane to put the load on, the wood load also has invisible legs so it can be loaded without crane, use F9/10.
The steering strength can be adjusted with F5/6 to fit to the length of the load.
The rear part has manual steering for special situations: F7/8, don't use when the steering is already at maximum angle!
The legs fold in automatically if you pull them up with F1, hold F2 until they fully fold out.
The load will attach on the trailer automatically once it is close enough to the right position.
To unload push F12, but attach it to a crane first and put enough tension until the trailer almost lifts off!
Thanks to Lifter for the hookgroups and triggers and for support with this project!
Thanks to fidoj for his roof part load!
Please do not modify this without my permission,
skins can be added using the skin file system: skins-working
If this system is used properly then no need for my permission for skins.
Dry van with mesh body. There are some chrome/reflective parts, mesh wheels, a bunch of side marker lights.
F1 and F2 for the legs.
It has a node and beam skeleton with invisible polygons for collisions. I tried to keep the polygon count reasonable, it shouldn't be too hard on performance.
(The fender-brackets could have been made with less polys while still looking the same)
The trailer's width and height are correct, but it is a bit too long.
The main texture is a png, not a dds. I tried several ways to convert it to dds but none of them worked. Bad colors or edges, it just didn't look right in game with a dds texture.
To unpack the trailer:
F6 wait for the legs to extend
F8 wait for the legs to lower
F4 this raises the axles so that they aren't touching the ground anymore
F10 Wait for it to unpack
F12 The last bit raises
And to pack it follow the above instructions but the other way arround.
6 trailers in 1 packages, they all have a wooden floor and diamond plate frame.
F1/F2 for the front legs
F3/F4 for the rear legs
- Stepdeck: 53 foot long, 102 inch wide, spread axle (16.0 x 2.6 meter)
- Flatbed: 48 foot long
- Flatbed with bulkhead
- Flatbed with spread axle
- Flatbed with sliding axles. F5/F6 move axles, F7/F8 adjust axle distance.
Warning: you can slide the rear axle out of the frame!
- Extendible Flatbed. F5/F6 to make it longer/shorter.
It has almost double the nodes of the normal flatbed, but it still flexes a lot
Put the zip in the packs folder, or unpack everything into the trucks folder.
Here is an inclosed bumper pull car trailer I made. The dimensions are: 7.62m or 25ft long, 3m or 9.8ft wide, and 2.4m or 8ft tall. Also it includes a .psd and .pdn texture map to make you own
texture. controls: CTRL + f1 & f2 = landing gear, CTRL + f3 & f4 = ramp
DODGE charger (me) = everything
Joebus = help with submesh
Here is the first US rolling stock, so you can finally tow some waggons with my ALP.
A loadable 40ft boxcar, comes in several liveries.
You can open the doors by grabbing the levers at the doors, the couplers can be locked/unlocked (both sides like on my ALP!) with the bigger lever at one end, on the other end there is a lever for the handbrake. Grab those with the mouse, you do not need to enter the waggons
If you enter a boxcar through the vehicle selection menu game will crash if you try to exit the boxcar, simply change into another enterable vehicle via the menu and exit there.
donoteat, maddrix for skins
sputnik_1 for helping me with adjusting the node/beam.
To couple trailers together:
1) Have the trailers spawn in front of each other (you cannot steer them, and good luck backing it with the tractor)
2) The trailers control the rear hitch ONLY, so you should not have to adjust the rearmost trailer. Get in the trailers as you would a truck and move the trailer forward/backward accordingly. Hit "L" to attach the dolly to the rear hitch.
3) Use a vehicle with a tow hitch to move them at once. I have pulled up to 4 trailers at a time (5th trailer hitch broke)
Trailer P-32 is designed for quick transport wheeled and tracked vehicles and other material to the weight of 40 tons. In an emergency, up to 46 tons, maximum speed may be 10 km / h Is designed for off-set with tractor on roads I to III. class, the roads are paved and after tolerable terrain without external imbalances and obstacles.
Technical and tactical data
- Total length (including shaft): 9475 mm
- Overall height: 1420 mm
- Height of the loading area: 1000 mm
- Overall width: 3100 mm
- Wheelbase: 4410 mm + 1000 mm
- Length: 4900 mm
- Width: 3100 mm
- Standby: 10,600 kg
- Payload: 40,000 kg
It can load 1x 40', 45' or 48' are also possible, but that may result in too much front and rear overhang and then the container might hit the tractor unit.
The other possibilities are 2x 20', 1x 20' in the middle or at the end with retracted chassis back.
You can extend and retract the rear end to fit different containers on, and it is possible to adapt the suspension to different heights and loads,
the command keys show up in the ingame preview.
There is also a version with two containers fixed to the trailer for people who don't bother loading or unloading it.
If you want to reskin it please use the GUID system and skinzip files, then you can upload your skins to the repo.
Don't modify anything else or use parts of it on other models without my permission please.
- Detailed meshes
- Realistic buffers, coupling
- Custom sounds
- Animated stakes
- Hook system to fix your loads
- Coupling is done by pulling up/down the orange cylinders (nr. 1 and 2) at the edges with your mouse. Click here for a tutorial
- You can fix your loads by pulling down the orange cylinder nr. 3
- When you are in a locomotive, use Ctrl+F1/2 to retract the collision box and Ctrl+F3 to flip the stakes
- Sputnik_1: meshes, node and beam, sounds, textures
- BigBoy: much help and testing, thanks a lot!
- The Inviteds: testing
This is not compatible with BigBoys Bombardier ALP!
A 10x6 foot 2 axle trailer, as requested by i_so_live_here.
I made a trailer like this some time ago, but never released it. It wasn't too hard to resize it and add a 2nd axle.
Ctrl-F1/F2 for the front legs
Ctrl-F3/F4 for the rear gate
Ctrl-F5/F6 to raise or lower the towbar
A small mod for Box5's goosneck trailer I thought of in light of DieselFuelOnly's trailer that is for standard hitch trucks. 99% credit goes to Box5 and 1% me. All that was needed was to drop wheels all done.