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Browsing tag Vegetation, found 30 matching files. (6 pages)
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Mud Trial
Version: 1.0
Mud, mud and mud. Five different types of them, a really detailled terrains with ruts, mudpits and everything.
Everything in a field, so it's rather small.
Declined in 4 versions:
- Normal
- FPS-friendly (no detailled terrain textures)
- Rainy (with caelum rain)
- Sandy
Credits:
- 1Crash007, and Ian for the original groundmodels
- Invited members for testing
- Box5diesel for the struggling with particles - we'll make it ;-)
Hope you'll enjoy it!
Discussion & feedback: Mud-trial-map |
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17 Comments, add comments here.
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Belgium map
Version 1.0
Since the base content is now shipped separately, here is Belgium on the repository for you to re-discover it!
It's the first map I ever made, it was originally for 1nsane. It has been converted to RoR with great success, in terms of details, height resolution, vegetation, mud and rocks. There are plenty of things to be done there. Each part is designed for you to have fun. It's mainly good for offroad.
I'd like to thank the following members for their help during this first map building, they gave me the RoR-love (I may shed a tear ;-) ):
Lepes
Tdev
Fat-Alfie
Box5Diesel
Donoteat
Most textures from CGTextures.com
(Old) Link for discussion: Belgium-map-*RELEASED-IN-THE-UPDATER* - Any question/remark/request for assistance should be posted there and NOT in the comments here
General advice for maps with vegetation: Run Rigs Of Rods "as administrator" since windows vista, otherwise the maps with vegetation may crash the game. |
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13 Comments, add comments here.
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 (updated on 2/10/11)
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A map i spent a long time working on,
It features a very wide range of roads at least 20km of it so you'll be driving through Beautiful scenery
2 marina's
Massive logging company
2 villages
Airport
15km of dirt roads
lakes
3 versions all with different skies.
special skies
fps version
non animated creatures find them in the sea 
and ALOT more!!!
Credits:
Tatanovitch for the great skies
Box5Diesel for some farm objects
Mirfi for the romanian buildings
Lepes for the depo's
Towpro for being a great beta tester
Nadeox1 for being a great beta tester
Zanjani13 for being a great beta tester
silver and bronze donators for being pretty useless beta testers, thanks. :|
PrT Audiman for placing, re-texturing, organizing, editing, creating the map, and everything else
The Community for feedback and advice
thread:
http://www.rigsofrods.com/threads/80...452#post896452
BUGS:
2 pieces of road are way stretched, when you see them dont drive on them, its not a problem its two pieces of road lol
airport taxiway is at a weird angle
airport hanger has a step in it
maybe a few depo's are at weird angles but that is it
There is a smaller file of only 23MB if your internet cant handle the 44mb, thanks to Aivar
http://www.mediafire.com/?npz8qlaw4543j9z
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3 Comments, add comments here.
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Version 1.1
Description: An off-road racing course set in the desert. 700m x 700m. Includes parallax mapping version and FPS version.
Currently has minor issues:
* Seams between textures are strange, they're reflective and glow at night.
* Texture Shadows don't work with the vegetation or the terrain shader.
Authors: LJFHutch
Check the imposters file for correct imposter files and instructions (place them in main ror directory).
Thanks to everyone who has helped me along the way, especially DeGa. Also a big thanks to tdev for providing the hard work for the parallax mapping 
All textures were made from photographs taken by myself and you have my permission to use and edit them for Rigs of Rods projects, crediting where appropriate. Also feel free to use any objects included for RoR projects.
I hope you enjoy it! 
Discussion: http://www.rigsofrods.com/threads/83854-Offroad-Course |
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9 Comments, add comments here.
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 (updated on 5/12/11)
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Two birch tree models, complete with collision meshes and also ready for paged-geometry. They are reasonably low-poly and perform fairly well.
I hope they're useful for you 
Further discussion: http://www.rigsofrods.com/threads/77527-Birch-Trees
Version 1.2:
* Fixed: Materials, now works with texture shadows.
Version 1.1:
* Fixed: Missing texture (.material issue)
* Fixed: Strange occlusion bug |
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8 Comments, add comments here.
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