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Browsing tag Categories, found 42 matching files. (5 pages)
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 (updated on 9/3/13)
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A 1960's volkswagen beetle. I updated the suspension to simulate the real vehicle. Also i threw a baja version in the pack.
Author: Solid_Granite
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| Tags: | Volkswagen, Axle Configuration, Allwheeldrive, 4x4, 4x2, Vehicle Keywords, Offroad, Street, Light Vehicles, Land Vehicles, Categories |
Downloads today: 8, all time: 2227 |
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Derby Map
As I've never done a map before for RoR, hotrod55 helped me get it ingame.
It is a desert type map, with small to large hills and dunes, with ocean surrounding it and a river running through the middle.
Its also fun to try and power up the large hills on the side of the river that you spawn on.
Tools used to create map:
Unity3D 2.6 - Height map
Notepad - Getting into ror
Credits:
Me - Creating the height map in Unity3D and final adjustments to the .terrn file
hotrod55 - Getting the map into ror.
To Modders:
Modding the map is fine with me and hotrod55 as long as you follow these rules:
-Don't do ugly mods
-Released mods should be released on the repo as a mod to this map |
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One Comment, add comments here.
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This is my Mercedes "Kurzhauber" as Fireworker. Its not perfect at all but a cool vehicle i think. Everythink is made by me,
but with help of Dodge Charger, Murkas and Auke, whenever the wiki didnt answer my Questions.
try out and have fun:-)
grets
HAG |
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MARS_Craft FPS Truckfiles
Explanation
in this FPS_zipfolder are many truckfiles
but you only need one of them
one for the normal
and one for the light version
the numbers (...FPS_0-5)
are the FPS levels
the truckfile without the number
is the normal truck
it has every singel feature (floating,collision , ....)
example the FPS :
then the truckfile with the number 0
it doesn't float (the floatingsubmesh was removed)
with number 1
the collisionsubmesh is missing
so the higher the number the more features were removed and the vehicle gets a better fps
Now you have to try out which one fits best
delete the truck files in the Marscraft mx01 zip folder and copy the truckfile you choose from the FPS folder in the the marscraft mx01 folder
then regen the cache |
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 (updated on 1/8/12)
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This is a mobile home or mobile office depends on how you use it. You can pull it to your location and pull the tires into the body and it will be on the ground like a house. It is a decent amount of weight 22046.23lbs. It is fun to pull around comments are greatly welcomed. This is a 10x40 trailer its not a CAMPER.
made by me
Update 1. made the tongue longer fixed the tires problems added more weight |
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10 Comments, add comments here.
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 (updated on 20/7/12)
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Update 2
20-07-2012
Pack now includes 2 P-boom versions.
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This is the FLK-1500, a strong crawler crane and designed by AIN_002. The crane is not mapped but you can still skin some parts and change colors of meshes. I recommend downloading the skin pack from Rotexx. Uploading your own skin is allowed but please upload it as a skinzip.
Controls:
F1/2 - Rotating the crane
F9/10/11/12 - Moving the tracks
You can view the rest of the commands in the T-screen 
This pack includes 6 cranes
- FLK-1500 with 108m boom
- FLK-1500 with 108m P-boom
- FLK-1500 with 58m boom
- FLK-1500-NT with 108m boom
- FLK-1500-NT with 108m P-boom
- FLK-1500-NT with 58m boom
There might be coming more version of this crane like something with a jib but that will be a matter of time.
This zip also includes counterweight for the crane, which can simply be locked to the back of counterweight-arm with L!
Oh and before more people start crying about this: The counterweight can't be lifted off the ground when there is no heavy load in the hook! (which is logical and real!).
Problems?
Credits:
AIN_002 - Started the project/modelled the crane.
Rotexx - Did get the sounds for me.
Craneman - Finished the whole project.
Sputnik_1 - Tuning and helping with the CW trailer |
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18 Comments, add comments here.
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This is circular track on small terrain. Asphalt road. Installed a script for race.
(not the final version)
I recommend a car for the track: Chevrolet S10 Short Bed by Gabester 
Thanks.... |
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2 Comments, add comments here.
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