I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
Converted to RoR 0.40 by Michael396
MitCity for RoR 0.38 or 0.39 can be found here http://www.rigsofrods.com/repository/view/4904
*Some objects may not be collidable, I know this.*
Hello. This is the last version for Verniocity, is, the last. No more updates for this, since it has everything now.
The interesting part of this map is that is an urban map, but not a flat map.. Anyway it have a long highway around the map, an offroad course, houses, fire department, so everything that an urban map need.
It have grass, trees, alpha splatting that give a nice look the the map..
Use direct X
Credits
RedEye Objects
yodel714 Objects
Therock1990 Objects+Exporting
Mirfi Trees
pedropp22 Some time ago he give me a help with the texture map, I think it's a nice thing to credit him
scania970 Heightmap, some objects, objects placing and other things
CG Textures Textures
Please watch this short video (Is updated) just 2 minutes
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
This is another version I made for Verniocity. It is compatible with the other one (the original one )
Anyway this version have the city with flood roads. A lot of objects are destroyed and there are trees, bus stops on the road and many other things!
Credits:
-Houses by Yodel714 and TheRock1990;
-Other buildings by Redeye, PORTALized and TheRock1990;
-Trees by Mirfi + one little modification by me (I take them from one of the Pedropp's maps);
-Heightmap, Texture Map and some object, object placing by me;
-The fallen log is by LJFHutch;
-Some of the new textures for this mod by CG Textures.
NOW WITH ALPHA SPLATTING
REMEMBER: YOU NEED TO DELETE CACHE FOR MAKE THIS WORKING CORRECTLY!!!
IMPORTANT: For a better perfomance of the map you should activate the particles sistem, waves and good water settings. This map is full of trees and the water make the map FPS killer, so it's not recommended for potato/toasters computer. Sorry.
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
the build thread, which includes earlier releases can be found here: MitCity-(Urban-Map)-*no-more-updates*
DESCRIPTION
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
INSTALLATION
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
LICENSE
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Credits:
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
*New terrain shading system by Miura, you can now see al the bumps on the road much easier
*Trees are now more realisticy placed
*Boulders and log piles are now scattered around the map
This is a nice forest cruising map I made. There's almost no map that's similiar to mine, so this is unique so far.
What's on the map: Cruising gravel roads, camping spot, a few small gardens, trees (a lot of them) and various signs warning about stuff you should know.
This map has a normal version and an FPS version with much less trees and less grass.
Credits:
LJFHutch for the trees and the custom sky settings
VeyronEB for the houses
Me (OMGWTFBBQ) for the map itself
Miura for helping me with the terrain
Hello! This is my last released map. It's very simple, and I made it in two days. I called it Sea Roads because it have two long highway between two islands! Anyway it doesn't have anything complex, just roads and some buildings.
It have a load spawner, two truck spawner and boat spawner. Also my first (released) map with tree sistem!
Credits:
-Map, objects, objects placing, some textures by me;
-Trees by Calamity.
Info:
-Set your vegetation to 100% or you will not see trees.
Rockisland was inspired by the 1998 game Viper racing developed by MGI more info can be found in the readme, i have also included my enbseries settings in this zip, read the readme for more info on that.
i hope you enjoy it and please post any bugs or questions in my rockisland Thread here Rockisland-from-viper-racing or pm me. thanks
there is also an off road track and a drift track.