Quite big update, even if everything cannot be seen:
- A big rock
- More trails
- Performance optimization
- Underwater is dark
- Detailled textures reworked
- Better shading
A small island with detailled ground for offroad fun! Try to get on the water near the marina, there is a path there.
You will also find a giant parabolic antenna and an oil buoy inspired by Brent Spar where you can land with an helicopter.
There is also a little rock-crawling trail.
Hope you'll like it
Thanks Lifter for testing
CGtextures for Brent Spar and ground
Map made with L3DT
NWF (North-Western Frontier
Box5: Original Terrain
JakeB: Multiple textures and advice
Minitrucker: Tree placing, skin for the BBQ and many more things
Hemi: Various textures, Placement of some trees, other various things
This is an update of Wild forest. It was complete rubbish. Delete that and put this in it's place.
This is my latest map, Mt. Aasb. I released it on the forums a while ago but I thought I'd upload it to the repo. It's a really big mountain. You spawn on the top. The challenge is to get to the bottom without dying, rather like Mt. Everest; however I made the mountain a little shorter so you can get complete destruction of your car without having to wait ten minutes. Give feedback please, thanks!
This is a small terrain I made in order to stress test my objects' collision meshes and also as a test-run of a possible Greek terrain to be made in the future. It is almost exclusively a crawling terrain, you won't make it more than a few meters in anything two-wheel-drive and even non-locking diffs will make things difficult.
Thanks to everyone who's helped me and others out over the years, I and probably many others couldn't have done it without you.
All textures and objects were made by me using photographs taken by myself and you have my permission to use, edit and re-release them for free Rigs of Rods projects, provided you credit me, LJFHutch.
UPDATE 3: Fixed some more texture issues and replaced the grass and asphalt textures with higher resolution alternatives since I accidentally scaled them down before.
UPDATE 2: Fixed a possible crashing bug on the FPS version of the map. Also fixed some texture issues and added mini images. Might have done some other minor stuff that I don't recall at the moment.
UPDATE: Now has a race around it. You'll need to regen your cache for the race to show up.
This is Mountain Run. It has one 6 or so kilometer long road that weaves amongst the mountains. It's also good for crawling if that's what you like to do. Features alpha splatting and proper ground models.
1.5km x 1.5km.
The terrain is set in rural Greece and includes farmland, villages, forests and mountains. There is a long network of dirt and asphalt roads which run throughout the terrain and the various areas of the map complete with signs. An FPS version with reduced vegetation density and distances for use with slower computers is also included which gives a significant increase in performance.
1. Copy .zip and paste it into your RoR terrain folder (such as "C:UsersYOURNAMEDocumentsRigs of Rods 0.38terrains" (Windows 7) 2. Open the .zip and then go to a folder called "+++ Impostors +++", inside you will find a bunch of png files; copy these to wherever RoR stores imposters (default is the root directory - where the ror.exe is).
3. Run RoR and drive
I give permission for anyone to use the objects, textures, sounds and anything else created by me in this .zip for free Rigs of Rods projects provided I, LJFHutch, am credited with their creation. I also give permission to adapt or modify the objects/textures etc to suit your terrain (such as retexturing a tree's leaves, changing the saturation of the grass texture, etc), again, with proper credit and so long as you do not claim to have created them yourself. However, seek my permission for any published modification of this terrain.
Road sign textures - public domain, Swedish Transport Administration.
Normal map shader - Artifex Terra 3D, thanks also to Nipash for helping me out with that.
Thanks to everyone who helped me out, especially DeGa and Nipash.
My new crawler.
i called it Beams Glory beacose i think it turned out very nice using only beams, and this car glorefies the "old school" beams.
to get the colors correct you will need to extract the material file i included in the truck's zip into the materials zip in resources folder that can be found in the main RoR folder (not the one with all your addons).
the reason i modefied this mat file and didnt created a mat file for the truck is so i can paint my truck's beams fast and easy with so standart colors i created. take a look in the file to see what other colors i made and add you own.