Here's my jeep, it's been in development for nearly a year, it's my first vehicle that I finished.
It features:
-Seperate hood/grille, for (atleast decent) deformation (My first try):
"Deformation is awesome." -Gabester -Dana 44 axles
-Atlas II transfercase
-Powerglide transmission
I've used real life gear ratios from both the gearbox and transfercase.
-Hemi engine
With custom sounds.
-Custom liftkit
Credits to Fat-Alfie for his shock texture.
-Beadlocks
-38" Pitbull Rockers
-Custom made rollcage
-Bucket seats
-Rotating driveshafts
-Openable boot and bonnet
-A wide variety of moving parts
-Super soft tyres
Thanks to Fat-Alfie's wheelbeams
-and lots more.
[18-03-2012]-Fixed the idle sound, added ropables, made steering stronger. [08-05-2012]-Wheels tuning: added meshwheels2 and did some more tuning to Fat-Alfie's wheelbeams. Less bouncy wheels, better handling on and off the trails. -Minor fixes.
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Included in the pack are 13 versions, 3 Stock Carts, 3 Offroad Carts, 3 Racing Carts,1 Driving Range Cart, 1 Supra Cart, 1 Hummer HX Cart, and 1 Apocalyptic themed golf cart.
All carts are fully meshed, collidable, have fully functioning interiors with gauges and steering wheels, adjustable hitches, and 4 interior cameras plus some other things I may have forgotten to mention.
All components of these carts are done completely by me.
Different carts can be selected upon spawning via the selection system (drop down on bottom of spawn menu).
Compatibility:
0.35 unconfirmed
0.36 does not work(confirmed by mywolfman)
0.37 works (confirmed by me)
0.38 works (confirmed by me)
0.39 works (confirmed by PsychoDog)
0.40 does not work (confirmed by Mythbuster)
This is a bobtailed 1st generation Dodge Ram 1500 Cummins. It includes two versions. One with a normal, thin rollbar, and (My favorite) one with an extremely overdone rollbar...
CREDITS:
Wheels: RORcat
Original mesh: Box5diesel
Mesh editing, NB editing, rollbars: TTT (Me)
'Rocksnorter' - two versions of a crawler: one with RWS the other without
'Gobin' 500 - a racing buggy/truck with dash shift lights: activate with ctrl+1
Requires RoR version .38.24 or later
Credits to:
Lenni: for the use of his wheel rim and fuel tank meshes
Box5diesel: for his Cummins engine mesh
Fat-Alfie: for allowing me to use his steering wheel
Simp: for his tyre texture
this is just a slightly modded version of 1CHEVROLET1's F650 Crawler. all i did was made it have ner rims and made it a little faster. it is also my first mod and upload.
This is the first 3D model that I've ever created! I built it in Sketchup which was a mistake, but there's no use keeping it to myself!
This is a 1942 Jeep Willy that I modeled for rahulroy9202's n/b project
Features:
Excellent offroading n/b
Somewhat nice mesh, better than some of the others on the repo
Realistic gear ratios
Thanks to:
-rahulroy9202 for all the n/b work and whole project
-Ford_Boy for n/b fine tuning and experimenting
-Off-Roader for meshes
This is NOT a final version! We already have been sponsored a new, perfect, realisitc looking mesh that will eventually get finished!
So please tell us every bug/issue that the n/b has, that way the real Willy is of excellent quality
This truck performs really well on slow technical offroad terrain. Theres alot of rear articulation to make for some fun crawling. It's fairly stable at high speeds, and also drift really well on dirt in 8th gear or so.
Please remember its built for slow offroad driving mostly, so I had to sacrifice some strength in the steering/suspension to get the good articulation and twist in the axles for somewhat realistic crawling.
It has emmisive lights, I wanted to leave flares off of it.
Custom meshes include, Side steps, bed rails, Mirrors, hitch, axles.
Most my testing was done in 1st gear going through offroad terrain, thats what its built for so don't expect a high speed offroad run to hold up.
this is the engine start and sound of my newest upload the armada, just go to...
-rigs of rods folder
-resources
-sounds
-and replace the two files(note:this work fine but if i dont now for power of the destinity you have trouble just make a back up of the original 2 files
-the names are(default_car_idle.wav)and(default_starter_start .wav)
Introducing the fix version of the Jeep Wrangler Unlimited
Been in progress for about 10 months
This is a Fixed version for the newest version of RoR. There is no longer a selectable skin. Until there is a new system of selectable skins its the Jeep Green.
The suspension is also updated and is acting more realisticly
Features
+Flextires
+Animated steering wheel
+Animated Shifter(manual transmission)
+Animated locker shifter
+Animated parking brake
+Animated Locker on Rim
+Animated gauges(Speed,Tacho, and gas(it just goes down slowly))
+Choosable Skin color
Credits
Meshs, N/B, and prop placing - MICRACER
Suspension, N/B tuning, Weight tuning, engine tuning - LIFTER
(Thank you for all your help)
I decided to add full collision since Multiplayer now has collision. They should crash somewhat well into each other. You can crawl on them with the truggy or other big vehicles There also Blue in this version.
This is a standalone zip, so just place in packs or vehicles folder and play.
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Features
Philzilla's suspension
Extremely detailed 3d mesh
High resolution texture
Custom paint job
full interior
full Damage
Bugs
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
Enjoy ;D
this is a project i will most probably never Finnish as i started something else instead.
its the 4x4 thing and a custom made crane trailer for it,
the 4x4 thing has 4 wheel steering at low speeds, locked diffs and a steering wheel.
the crane trailer has ropes and a invisible leg, the commands for it are are:
F9-F10 lower and lift the crane boom.
F11-F12 lower lift the invisible foot.
'O' connect load
'L' lock crane trailer to vehicle.
to connect the trailer drive the 4x4thing so the trailers hitch node is above the grease mark on the 4x4 thing and it 'L'
to pick up a load back the crane trailer over it lower it so its with in 1.5m from the object and it 'O' once it connects
and the ropes shorten hit F10 to lift the load of the ground and drive away. reverse order for dropping a load.
the crane trailer is usable on other 5th wheel hitches.
this guy is a crawler loosely based off of Shannon Campbell's old competition rig.
this was the first mod i ever made- back when i first joined. i recently added a working light-bar, and meshtires from my G2 suv.
apart from that, everything on it is the same- its very simple and has a few quirks that i dont plan on fixing. it may not be pretty,
but it will go up almost any obstacle with ease. i guess youll enjoy this if you have a slow computer like me: power to the n/b!!!!
features:
automatic rear steering, lockers, and lights.
This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
This is just a small amphibious ATV made in the 1970's. It's by far my best creation yet!
Features:
Fully independent suspension, with moving suspension meshes. (Except on the versions without suspension)
FlexBody.
Working control sticks.
Realistic top speed and handling.
6 versions! (Namely. Stock, Springer, Race, Crawler, Touchobut Special, and The McKay Racer)
Fully amphibious.
My first fully meshed vehicle.
Credits:
Me (DODGE charger) - Base vehicle and the majority of the work on this
Creak - Engine and help with floatation
Touchobut - Improvements on crawling performance (Crawler version)
Off-Roader - Request for this to be made, specs, and engine sounds
Nightmare80 - Dashboard texture
'Stock' and 'BlueComp' feature meshwheels
FoxComp, MidnightChrome and GreenComp feature flexbody wheels
All versions feature shocks2, torque curve, engineoptions, custom sounds, and lockable axles (a must for crawling). I would recommend using manual gears with an analogue controller for best results.
Thanks to Box5Diesel, Joebus, Squishy, Miura and KevinMcE for testing, help and advice.
This is the first mod i'm releasing. Its number 1 in my line of conceptual, mostly chain driven vehicles.- its more focused on design than realism
Ive designed this to be a futuristic, 2-seater rock crawler. it features complete independent suspension- achieved through the use
of arms which use ( theoretically) torsion instead of shocks.
a second version includes the ability to control each arm individually, sacrificing some natural suspension travel in the process.
controls are in the readme.
enjoy, and please ask before releasing any mods/using parts