This is the trailer I started a ways back its not done but I am not continuing with it because I am working on something else. I also lost the original unwrap so I have to redo that and really don't wanna redo that. So I figured I would share at least what I have done if some whats to fix/mod what ever do so freely.
Only author is me.
Known problems-handle mesh twitch's, suspension is really stiff, ties are to tight
This is a mobile home or mobile office depends on how you use it. You can pull it to your location and pull the tires into the body and it will be on the ground like a house. It is a decent amount of weight 22046.23lbs. It is fun to pull around comments are greatly welcomed. This is a 10x40 trailer its not a CAMPER.
made by me
Update 1. made the tongue longer fixed the tires problems added more weight
This is a mod to box5's goose neck. I made it shorter and made it have two axles. The mod was simply to make it look better when hauling stuff around. In my opinion the normal one is a little large.
Original trailer is box5s
Mod by me
And i know the mod isn't perfect. May over write the old one.
Original file http://www.rigsofrods.com/repository/view/585#comments
All content is for use in Rigs of Rods only. Read the copyright file included in the zip!
This is a small map I built for my erectable wind engine.
Features:
- Contains all parts of my fully transportable and erectable wind engine. See included manual for button assignments
- A winding road to transport the windmill pieces
- A small train track with tunnels
- Nice looking textures and vegetation (Thanks for all your help DeGa!)
I will not make a FPS version of this! If your PC can't handle it, buy a new one.
Credits:
- sputnik_1: meshes, node and beam, textures, map
- DeGa: massive help on the terrain, thank you so much
- BigBoy, Craneman, Inviteds, Donators: testing and help, thanks a lot!
I was searching the forums recently, and discovered that there were no ramps to jump cars off of, so I decided to create one. This is a car-sized "Kicker" ramp based off of those that are used for skateboarding. It has a tow hitch so you can drag it around with trucks, so moving it is possible. It only weights 150 Kg, so most vehicles can tow it. As a side note, this is my very first mod for any game.
+Add more types of ramps, especially tilted ramps and sliced quarter pipe ramps.
Change Log:
V3:
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Plastic'
+ Added New Twisted Ramp 'RoR Ramp "Twisted Kicker" - Full Metal'
V2:
+ Renamed Original Ramp to 'RoR Ramp "Kicker" - Plastic'
+ Added New All Metal Ramp: 'RoR Ramp "Kicker" - Full Metal'
+ Full Metal ramp weighs more than Plastic ramp.
+ Plastic ramp is still compatible with people that still have V1
+ Fixed some errors.
[Moved Props section below nodes]
V1:
+Initial Release
Everything was created by me.
To Modders of Mods:
I know who I personally have given permission to mod this, so don't mod without permission.
Link to Discussion: RoR-Ramp (More Frequent Updates)
IMPORTANT!
Heavy vehicles or vehicles with large tires risk causing the ramps to slide. The ramps were designed for lighter vehicles and are physically designed to be light so they can be towed by normal vehicles such as SUVs or Pickup Trucks (Including the S10).
Submarine Deep Sea 9 - or DS9
For Science and Research..
speed: ~16kn
divedepth: all the way down to 30 meters and beyond..
features:
- crane arm to salvage crates, cars and other stuff.. - I lifted 1.7 tons with it.. probbably goes more..
- cockpit with 4 windows to see, what is around under the water..
- trailer-interface - is needed to load it on a trailer for land transport
- some nodes to lift it with a crane - you need something like Demag ZKKE
- tower-camera
- periscope-camera
the zip contains:
- submarine DS9
- 3 FPS versions with reduced quality or even removed some cameras - made a lot difference..
- trailer-interface
Maps release pending - WIP:
Submarine World 10 - The Ocean 2 (discussion here: The-Ocean-2), Submarine Cave 01 - The Maze
check the forum thread for updates
This submarine is open source - do with it as it pleases you..
credits:
textures: cgtextures
mesh: me
N/B: me
Thanks to my beta testers..
coen273, hotrod55, RangeRover184, Raydan, kheridr
Also thanks to the helpfull members in the forum thread..
I'd like to mention: Miura, DODGE charger, Aivar
this is my modification to Box5diesel's sledpull
I added an engine an other skin and a beacon
credits: Box5diesel for the original sledpull
and me ( jerom ) for the modification's
This is a basic traffic cone I had knocking about for quite some time. You can either use a crane to move it around or place them on a terrain.
It has a low polygon count and has a very simple node and beam structure, so you should be able to spawn many before getting a large FPS drop.
It is also contactable + ropable, and is ~1m high, weighing 7kg.
Credits:
Metalmuncher: Meshes, Node and Beam, Texture
Requires a recent version of Rigs of Rods: 0.38.42 +
Throw it into your packs folder in My Documents.
No need for permission to modify or use, just credit me.
This is a modular house often used on constructions site or as a modular office. It is a simpel mod of the 20ft container by LostSoul3471. I added 4 more hock nodes, this will not efect how the container forklifts handles it, but make it easier to lift it with cranes. I also made it lighter than the original container. you can stack them on each other. It is fully independent and will not overwrite the original containers. It is still a beta.
37.00-R57 tire from a Komatsu 730E-7, load weight 4000kg, usable as a chock for other loads or to load onto a trailer for transport or to roll down a hill for a laugh.
if you wanna use it for something else add my name with it or at least send me a message.
In a game where approximately 99.9% of the players like to see things get destroyed, mauled, smashed, torn to shreds, incinerated, devastated, set on fire, and blown up, a load like this is more than necessary. Oxsergy and I (Beolex) bring you the Destructible Barricade. This is a meshed load which makes a good backdrop as scenery to your terrain, or just eye-candy for you masochistic freaks that like seeing things get destroyed. It is a tri-section load, meaning it has two legs and a board that can all rip apart for your disastrous pleasures. It is recommended that you pre-place it on a terrain so it is permanently there whenever you run the game, but it is also lift-able (via crane/boom) and can be placed in the bed of a vehicle and secured, too. However, to keep this barricade realistic, it needed to be semi-weak so it can be destroyed by most moving forces. As a result, hauling/lifting this with machinery can result in the barricade breaking, as it is fragile.
CREDITS
Beolex - Mesh creation and texture work
0xsergy - N/B structure and refinement/finalization
This pack includes the 'Atlas' class tugboat for Rigs of Rods (version 0.38.67) and 3 different unpropelled barges designed to work with the tug.
The Atlas tug features:
- Nav Lights (Ctrl+1)
- A pair of rear hooks (F9/F10) designed to link to the barges (L).
- A main hook (F11/F12) that can link to most other loads or boats (also L).
- 4 skins
- Works with the .skinzip system
The barges feature:
- An empty generic barge (100 tons)
- A loaded bulk barge (425 tons)
- A liquid goods barge (300 tons)
- Pairs of hooks on each end (F1/F2 and F3/F4) that can link to the tug or other barges
- If two barges are lined up and close enough to one another, they will link automatically (Alt+L to unlink)
FIX
Liquid goods barges wouldn't link to one another. If you downloaded before this fix, please replace your old Atlas-n-barges folder with this one. Sorry for the inconvenience.
Here's a quick tutorial of how to best dock the tug with a barge:
- Spawn a barge and an Atlas tug and line up with a barge. That should get you used to the tug's controls. Keep an easy hand on the steering wheel, she's slightly nervous.
- Extend your rear hooks a bit (F10), that'll make things easier. Not too much though.
- Add some reverse throttle and back up towards the barge slowly and carefully. Keep an easy hand on the throttle.
- If you're really close to the barge (and still lined up), bring the tug to a halt. Once stopped, hit "L" and wait for the ropes to link up.
- Now extend your rear hooks further for some safety margin between the Atlas and the barge. Congratulations, you're ready to go.
If you want to release a mod of the Atlas or barges, follow 2 simple rules:
- Credit the original author (or authors, if you're modding a mod)
- NO conflicts with the original version! Change all material names, mesh names, texture names, give it an all-new UID and GUID.
If you just want to make a skin for the Atlas or barges, make a *.skinzip. After all, that's precisely what the system was designed for. The good news is you won't have to worry about conflicts with the original.
This is my first upload. I made ?pallet of gold for you. They are four variants ( 1095 kg,1976 kg, 2912 kg, 3432 kg). Sorry for my bad english. Enjoy it
Autor: Pedro
Vojta1991
Here is a large I-beam load. It weighs at 12 tons. It can be loaded on a flatbed trailer and hauled to a construction site. It is also contactable so cars with a contactable submesh will be crushed by the beam.
'Feel free to retexture it, resize, make it smaller longer bigger or shorter. You don't need my permission for this creation.
the bridge is a base of the confederation bridge in canada.
It is 1km long (in real 14km ) and between 40 60 m heigh .
You can drive (in real only walk ) in the bridge, it is hollow.
The bridge is not complete ,you have only lift the brigdesections on the pillar,they are 200m long and weight 25t (in real 8000t )
I have made the bridge sections so light, it's now easy to lift with a high crane ( min 100m heigh ).
The ties on brigdesections are so long for stability.
IT DON,T WORK IN 0.37
MANUAL
1 first lift the brigdesection near a ramp so you can see the right position
2 Lift the triangle belowe the brigdesection over the top of the pillar.
3 Each side of the brigdesection must be higher than the near the brigdesection (when lower, the invisable surfaces don,t work)
4Llower the brigdesection about in the right position.
5 When it lean on the pillar ,you can pull (slowly) it, with the left mouse bottum on the right position .
In the right position it lock automatically.
IMPORTANT
to spawn the bridge in your flatmap, place these text in your flatmap.zip , in file f4afUID-flat_map_full32xa.terrn under name loads.
Authors: sirendude 2011 and various members for support.
This is a pack of all of the vehicles I have made in the past 4 months. All of the cars are N/B only, don't have submesh, and some have no engine tuning.
none of these vehicles float, and one car (siren's auto 12x12 special) has all wheel drive, all wheel steer, working reverse lights, headlights, brakelights, and turn signals (flares). Some vehicles have opening hoods and doors.
Vehicles in this pack:
a 6x6 pickup truck called "mud slinger" (includes a Monster Truck version)
a 4x4 pickup truck simply called "pickup truck"
a few muscle cars/ sportscars (they are "highway terror", "lancia delta N/B Car", "tire burner", and "muscle car")
a school bus
a few offroaders ( they are "rock locker", "redneckrickem's dune buggy" (a YouTuber's buggy), "traxxurator"+"traxxurator dump" and "4x4 offroader")
a motorcycle (it has training wheels for stability :P)
and an engine that uses negative shocks to run, just give it a spin with the mouse and it runs. (be careful it explodes after a certain RPM)
You have the freedom to do whatever you want to these vehicles, but give me credits for the vehicle's N/B.
To open a hood or door, press F1 - F4. These commands do different things like open and close a door or hood.
Transportable traffic lights for construction sceneries.
The pack contains two traffic lights, spawn one of each of them to have correctly alternating red and green lights.
They are transportable and can be lifted with cranes.
This is a pack of wooden crates. I have attempted to make them sort of high-detail and I think I have succeeded for the most part. There are many variations inside, so look at the list below. In the future I am willing to make more requests for different versions. These crates have a 'hooking point' for cranes and also have 'ropables' so you can fasten them to other vehicles. They also include a submesh so they can be contactive with other submeshes/contactive structures. They emit really good framerate because of the simply-low node/beam count. They can be used in groups without affecting your framerate heavily. There are many versions, too.
Normal (OSB)
IKEA
THW
UN (UNHCR)
U.S. Army
TNT Crate
Radioactive biohazard
DHL Express
Soviet Crate
CREDITS
Beolex - 3D Modeling/nodes & beams/texturing
Venem - Assisting with beam color
Today, me and Brickman bring you a generator load, the RORGEN GX70000. It is simply a mesh placed on a n/b chassis.
Features:
-Engine, for realism.
-Ropables, so you can pick it up with a crane.
-Contactable, so you can place it in a truck bed or on a trailer.
-Exhaust, for realism.
-Full-Mesh
-It also features a large wheel on the inside (viewable by pressing the "K" key), which spins faster as the engine RPM increases .
We are hoping to release updates and/or new models under the RORGEN name, so stay tuned!
Credits:
Me (ROR-EMS): Mesh, idea
Brickman: All N/B work, Engine, Mesh help.
Feedback is always welcome!
Note: If you want to use the n/b, mesh, or any components of this project in a mod of your own, please request permission from me first, and I will either grant/decline you permission for the parts of this project I am responsible for, or I will forward you to Brickman, for the parts he is responsible for.
Heres a new load for you all to have fun with
Its a big 2 ton (or it might be one ton) coffee cup.
Mesh was made by Skyhawk. I colored, resized, and made the node and beam structure.
Fully contactable with ropeable nodes on top and bottom.
This is a skibox which can be attached to both tourliner versions.
The README.pdf is included in the zip.
Please post any problems and discuss here: NEOPLAN-tourliner
Unfortunately I made a silly mistake, so RoR displays ;V 1.0 in the select menu instead of the name of the box... You can cin a fix for that in the fist post of the thread you find above.
I was bored, so I made a simple, just a nodes-and-beams-submesh toilet, that can be picked up with a crane and loaded onto a flatbed.
It has a contactable submesh, contacters and 4 ropables in the bottom and weighs about 1 ton.
No fancy stuff or anything...What you see, is what you get.
I uploaded this to the forums quite some time ago and now decided to upload it here. Discuss here
Here is a Flat screen TV that you can load into the back of a pickup truck. It is contactable to vehicles that have a contactable submesh.
Included is a template to add your own image to the TV screen.
this is canal boat, this contain 2 versions a newish one and a old one, these are just loads for transport and i cannot guarantee they will float properly and they have no propulsion system.
if you wish to use these loads for anything else please add me name and or at least contact me.