Well this is my truck, i started it the day of thanksgiving. I have been working pretty hard, i have put much time into detail and it paid off, i like it and i hope you like it too.
-very fps frendly
-first fully animated engine all the way to the axles
-soft tires with a lot of grip
-fully animated interior
-non conflicting materials between trail truck and the truggy
-it is ok to mod and uses meshs for other projects.
-a bit under scale
-very slow (as in speed)
-no AO bake
-no skin able body, besides color
;now has better fps due to smaller png's thanks to hotrod!
;also now has mp versions for both truggy and trail truck. (no performance changes, besides better fps) wheels are still flexbodywheels!
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
you may have to move the original truck file for the skins to work but thats it! its pretty stable
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates
YOU MUST HAVE AT LEAST 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION.
Updated with modeled panel gaps! Fixed UV mapping on Army version!
1949 Ford by Gabester
The 1949 'Shoebox' Ford was the first all-new design to come out of Ford after the war, featuring a stylish aerodynamic body shape and sophisticated independent front suspension.
Separate detaching parts (hood, fenders, doors, trunk, headlights, and bumpers)
Five versions (Club Coupe, Moonshine Special, Tudor, Fordor, and Indiana Jones US Army)
DO NOT modify this without my permission.
You need a fast computer to handle this car. Requires .38.33.
Do not edit the MESH in any way shape or form without my permission. If you want to use
the n/b all I ask is that you PLEASE consult with me first. Public or private. You are free
to make custom colors, change the motor, wheels, etc. But do not edit the verts on anything
here in this zip.
darn_it: Main 440 engine and U-joints
eclipse/faustknight: Rear Dana 60
ADR's Carmageddon 2 cars: Some textures
Mythbuster: Support, a lot of testing, and being there for rebounding ideas.
Jaw-4: Testing, support, and being someone to talk to.
PRT-Audiman: Sound and tuning help
Jaimswallace: Awesome teaser video
Dkutch: Everything else.
I present to you, the 1915 Ford Model T. This holds the name of the oldest real car ever to be put into RoR. This is the Original "Go everywhere, anywhere" car.
There are 6 versions. There is a Pickup truck (2WD and 4WD), a Sedan, a Coupe, a Touring, and a Junker version. The gear ratios/axle ratios/wheel size/engine power/top speed are all real specifications. The top speed is a physically limited 40 MPH on the dot for all versions except the power-degraded Junker. The Junker's top speed is closer to 30. All versions except the Junker have 21 Horsepower. Junker has around 18. You cannot drive this car in Automatic Transmission mode, as the gap between 2nd and 3rd, then 3rd and 4th are too large for the game to gearshift between them correctly. Thus, you must drive in Manual or Fully Sequential gearbox mode to get up to cruising speed.
These vehicles are not flexbody, and each on average have between 10K and 20K polys total including all 4 wheels. Honk the horn for a sound only '10s - '30s Fords can produce. Aoooga! Sometimes when you turn, it heavily understeers because the front axle is not very strong, so be careful.
Custom sounds are thanks to DODGE charger (thank you!)
All meshes and N/Bs are thanks to myself, Sirendude2011.
Do not mod this vehicle. Treat this like you would a real Model T 100 years of age. Would you (attempt) to hellaflush a Model T? No, so don't do it. Same goes for hydraulics and lifts with mud tires. It is impossible to skin it with anything except solid colors (no designs), so don't try.
Enjoy this historic vehicle! The driving experience is like no other vehicle in RoR history, believe me.
6/4/2013 UPDATE- improved, non-headache-inducing engine sound loops, horn can now be honked properly!
added the following
5th wheel version with ball mesh courtesy of Diesel Smoke
light bar with working flares on all versions. CTRL-1 for flashing lights on light bar.
beacon on each version
light bar is from the repo thanks to dodge0359a
improved power,braking and hauling abilities.
Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
This is my F1 car I have made for ROR. It's handling has been refined, but there still is no body panels on it. I have opted to not skin it for fps reasons, and probably never will. This car tops out in the 300 mph range and can be driven with the arrow keys but wheels are suggested. It currently holds the record lap times for several races. AWD, and I recommend it to be run with the split differentials, although in some situations locked or open have their advantages. Have fun with it but let me know before releasing any mods.
Here's my jeep, it's been in development for nearly a year, it's my first vehicle that I finished.
-Seperate hood/grille, for (atleast decent) deformation (My first try):
"Deformation is awesome." -Gabester -Dana 44 axles
-Atlas II transfercase
I've used real life gear ratios from both the gearbox and transfercase.
With custom sounds.
Credits to Fat-Alfie for his shock texture.
-38" Pitbull Rockers
-Custom made rollcage
-Openable boot and bonnet
-A wide variety of moving parts
-Super soft tyres
Thanks to Fat-Alfie's wheelbeams
-and lots more.
[18-03-2012]-Fixed the idle sound, added ropables, made steering stronger. [08-05-2012]-Wheels tuning: added meshwheels2 and did some more tuning to Fat-Alfie's wheelbeams. Less bouncy wheels, better handling on and off the trails. -Minor fixes.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK IN AN OLDER VERSION OF ROR.
Updated with improved suspension, handling, and crashing behavior! The exterior camera is also now correctly centered on the car.
Gavril Zeta by Gabester
This is a compact SUV.
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the R and 2WD)
ABS and traction control
Meshwheels2 for sharper handling
Please DO NOT modify this without my permission. Thanks.
THIS HAS BEEN UPDATED:
THE 01 ON THE SIDE
THE RANDOM BLACK LINES.
This is the old General Lee from the Dukes of Hazard. The original Dodge Charger was by bonehead and I gave it a new paint job (skin) and then modded the engine and gearbox to make it more like the original General from the program. Hope you like it.
Dodge Charger (.truck file): bonehead (kudos to him)
Skin and Engine: Me (FlyingGuru)
This is a Cushman Industrial Vehicle similar to the Titan series. This is my first truck (besides the tutorial), so please give feedback. It has a custom dash, custom sounds, and is fully sub-meshed. I also tuned the engine best I could to mimic an electric motor, and it is only about 100 kilos away from the real vehicle weight. Mods are welcome, and encouraged, just remember to give credit. Enjoy!
-Stiffened the shocks slightly for a better ride. (Still fun though)
-Added two new skins, Red and Blue.
-Reduced stalling when switching gears, or under high load.
-A few other niceties.
i made my first trophy truck that is real RWD and can actually take turns right.
give it a try at la paz track since it where i tested and tuned it. use wheel for best results.
tell me what you think.
you are free to mode and make meshs if you want.
Introducing the fix version of the Jeep Wrangler Unlimited
Been in progress for about 10 months
This is a Fixed version for the newest version of RoR. There is no longer a selectable skin. Until there is a new system of selectable skins its the Jeep Green.
The suspension is also updated and is acting more realisticly
+Animated steering wheel
+Animated Shifter(manual transmission)
+Animated locker shifter
+Animated parking brake
+Animated Locker on Rim
+Animated gauges(Speed,Tacho, and gas(it just goes down slowly))
+Choosable Skin color
Meshs, N/B, and prop placing - MICRACER
Suspension, N/B tuning, Weight tuning, engine tuning - LIFTER
(Thank you for all your help)
a mod to box5's trophy truck (not on the repo, but a dead thread)
wieghs about 1.43 ish tons
the full fender version has meshwheels off the prerunner
the other version has "stock" higher fps wheels
Brickman-v8 engine mesh
here's the WIP thread wip-trophy-truck
(off to a bad start )
beam/node defaults reworked
custom sound (thanks Gabester)
These are skins for the KME Predator.
The Predator is not my truck but I created the Skins for the truck.
These skins are Pennsylvania fire companies except for the all black which is Norfolk MA, and the South Park Show truck.
This is the final and last version of Nissan 350Z for Rigs of Rods.
Even if the original submesh model of this car is more than 2 years old its still a headturner!
Since then I edited the nearly everyday to make it look, sound and feel like its real counterpart.
Here are the most important notes:
- the body and suspension is a RoR classic setup made out of a nodes, beams and a submesh
- the engine is tuned to behave like the original one
- the transmission should be shifted manually and has real gear ratios
- the car can easely go to 250 km/h
- the suspension is set up for both drifting and highspeed stability
- the sounds are carefully collected and mixed so can get that good V6 sound in your ear
- i havnt include a tire sound. it got annoying after a while
- there is also a roadster/ convertible version in the file
- and many more things...
I havnt a specific forum tread for this car. If you have questions or want to mod the please PM me.
Included in the pack are 13 versions, 3 Stock Carts, 3 Offroad Carts, 3 Racing Carts,1 Driving Range Cart, 1 Supra Cart, 1 Hummer HX Cart, and 1 Apocalyptic themed golf cart.
All carts are fully meshed, collidable, have fully functioning interiors with gauges and steering wheels, adjustable hitches, and 4 interior cameras plus some other things I may have forgotten to mention.
All components of these carts are done completely by me.
Different carts can be selected upon spawning via the selection system (drop down on bottom of spawn menu).
0.36 does not work(confirmed by mywolfman)
0.37 works (confirmed by me)
0.38 works (confirmed by me)
0.39 works (confirmed by PsychoDog)
0.40 does not work (confirmed by Mythbuster)
Hey! This is my first mod!
I have modded Box5's ford crew cab 4x4, replacing the default RoR engine sound with a 7.3 powestroke..
It sounds better and MEANER!
I also added a bit more torque and braking
So, basically it's the same as the old one
I had to create a sound script which took a while to learn, but I did it!
Authors are: Box5Diesel (99.9% of the truck), AtomIron.
This is the Portable Warning Siren. It is an Air-Raid siren you can tow somewhere and let rip. Every trailer weighs 1.1 tons. The Chrysler weighs 3 tons though. Every siren in this pack is a real siren and can be found somewhere in the world.
Sirendude2011- N/B, Sounds, and Mesh
Pfuu- fixing the N/B so it didn't crash RoR when you entered it (thank you!)
Here is how they work-
You tow the trailer to the desired location.
Get out of the tow vehicle, and enter the trailer.
Turn on the trailer's engine (generator). Put the trailer in Neutral.
Rev up the generator. Get it up to full RPM for the siren's sound to take full volume. Careful- this is a siren. Realistically, it is LOUD. The sound can travel 500ish meters in-game. This is the reasoning for the "Hearing Protection Required" sign on the generator.
You can alternate throttle on/off and produce a Wailing signal.
When you're done with the siren, let it coast all the way down to idle, then shut off the generator.
Get out of the trailer, and into the tow vehicle. Drive away.
It's just that simple!
Here is a list of the sirens in this pack:
Chrysler Air-Raid Siren (V8 powered, seems the loudest of them all, American)
Federal Signal 2T22 (American)
ACA Screamer (American)
Sterling M-10 (American)
Sentry 10V (American)
Carter-Gents Air-Raid siren (British, classic Air-Raid siren)
Elektror S3 (German, low toned)
KM-Europe 120 (French, Also referred to as the Silent hill siren. Yes, it actually exists 0_0)
This pack of portable sirens can actually be used for Roleplays. If the said Roleplay is occurring and there is something like and air-raid, spawn a couple a distance apart and let em rip! Warn the other players of the air raid!
The trailer has Walking-Beam suspension. Be careful with rough terrain because the axle assembly can flip over. Then you'll be riding on the bottom nodes.
The trailer's engine is required to be running to raise/lower the hitch point.
You cannot start/stop the trailer's engine from the tow vehicle.
This trailer is fully MP compatible. However, I prefer to not have my creation banned from MP servers. You can use this with reason, but please don't use it to troll people excessively.
A few of the sirens are listed on the Warehouse and so are the timers. I put them on the warehouse, so nobody come posting on and on about "sdfhSFDGHDFGH THIS IS STOLEN ITS ON THE WAREHOUSE SEEEE HE STOLE IT ITS STOLEN HES A THIEF BAN HIM ETC!!!!" They are not stolen because I made them.
If you need proof, here is my Warehouse gallery. http://sketchup.google.com/3dwarehou...6757&scoring=m
The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Extremely detailed 3d mesh
High resolution texture
Custom paint job
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
a reskin of the stock dodge. this is a 1974 dodge dart swinger designed to look like my dad's. it has aar cuda stripe that says 360 at the end. and has ralley wheels. all credit goes to the original designers of this car. and this will overwrite the original if you have it. if this will not load just aadd the .skin or .png skin fle to your original dodge folder in the name of what you want to call it. sorry if it doesnt load properly. you may just end up skinning your car.
Hey guy's after a long few weeks the public beta is here!!! Its my garden tractor, this pack only contains the Stock, and Race, and Bucket Loader versions of the tractor. Once i have more time more will be added so tell me what you guys think of it Also remeber this is BETA, not compleatly Done! Haha anyways this is also my first creation so constuctive critisisum is welcome, good or bad Thanks hope you enjoy it.
Also, If you wish to attach attachments to the Bucket Loader version you will need the pack listed below. It is the manitou MLT 731 telehandler v1.2, The Bucket And Forks will work on my tractor, So again tell me what you think and enjoy this thing, I have worked very hard on it
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION OF ROR.
Gavril Omega by Gabester Now with meshwheels2, ABS, and traction control, as well as other minor fixes and improvements!
The Omega is an off-road sports sedan. Choose from three versions:
Omega Six - ~300 horsepower I6 diesel base model
Omega Ten - ~500 horsepower V10 with bigger wheels and lifted suspension
Omega Twelve - 600+ horsepower V12 with a lightened chassis, stiffened lowered suspension, and street tires
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Stable on-road handling
Excellent off-road capability (except for the Twelve)
Four wheel drive on all models
This is a fine-tuned version of ArthurHucksake's chevy p30(or mighty mite). with starling island bus skin.
i'm not the author of the meshes and skin. i just fine tuned the .truck file.
this bus comes with a left side slide door and meshwheel, and 16seats
this is a fusion of the starling island P30 midibus, and the mighty mite.
All that I've done is try to make the bus as realistic as possible.
Credit for original bus goes to ArthurHucksake and Cydvx.
- realistic weight(about 3.4ton)
- realistic centre of gravity
- real front anti-roll bar,and fine tuned suspension
(all above make the bus handles much better,together with a much more comfortable ride)
-minor engine tuning
thanks for the authors for making the bus and skin
please send me a massage if you found any flaws, bugs. or if you have any suggestions for update. Thanks
update 04 27 2012
- lightened meshwheel
- idle speed and torquecurve fix
- weight distribution and suspension setting fix
- engine tuned down for more realistic performance(this does not affect the top speed)
This version could handle and perform quite differently from the previous version, so please give me your feedback if you have any suggestions. thanks!
This is just a small amphibious ATV made in the 1970's. It's by far my best creation yet!
Fully independent suspension, with moving suspension meshes. (Except on the versions without suspension)
Working control sticks.
Realistic top speed and handling.
6 versions! (Namely. Stock, Springer, Race, Crawler, Touchobut Special, and The McKay Racer)
My first fully meshed vehicle.
Me (DODGE charger) - Base vehicle and the majority of the work on this
Creak - Engine and help with floatation
Touchobut - Improvements on crawling performance (Crawler version)
Off-Roader - Request for this to be made, specs, and engine sounds
Nightmare80 - Dashboard texture
It´s a package of german fire trucks of a fictional Fire Department from the fictional town Marktheim.
So that are a
-COMMAND VEHICLE (VW T3)
-Personal Carrier (VW T3)
-Tanker Truck (MB 1113 LAF)
-second Tanker Truck with water cannon (MB NG 80)
-Fire Engine (MB NG 80)
-Equipment Vehicle (MB NG 80)
-Ladder Truck (MB NG 74)
and a smaller Fire Engine from a village near Marktheim that called "Oberdorf" (MB O'607D)
Hello! This is my second vehicle release. It is another GTA Ammunation vehicle.
Did you not like the slowness and large amount of weight of the GTA Ammunation Truck?
Then you need the GTA Ammunation Astro!
This vehicle is not in GTA, it's just a custom.
It goes over 140 mph so I don't know the speed, but its fast.
F1 Front Down
F2 Front Up
F3 Rear Down
F4 Rear Up
Thanks to Jakebewar for the Hydraulics!
Thanks to Bonehead for the Astro!
The wheels and texture made by me.
the junior go kart is set up to be easy to handle
the pro go kart is much harder to drirve
at low speed you need to turn in the opposite direction that you want to go and THEN turn in the direction you want to go because of torque steer from the solid rear axle
also when the gokart resets that means that the accident would be fatal
and if the steering wheel flips over that means that you either damaged the kart beyond return or you did the previously stated and also broke your arms
and if you flip the kart over and it starts spazzing then you have crushed the rider