this is a project i started right after the jeep cherokee, even before the monte and the bobcat, and finally just got around to finishing it
its a old style Chevy Blazer truggy, i designed the truggy portion off of some pics on the inter net and my own imagination, and i think it turned out really good
FEATURES:
detailed meshes
fully working/moving suspension parts (including flexbody springs)
working dashboard (gauges, steering wheel)
diff lockers
rock crawler and race versions
full working material flares (head lights, brake lights, and blinkers)
custom sounds (engine, start up, and crash sounds) thanks to chevymodds and crazyjoe for helping me find sounds
working bump mapping on the dashboard (thanks to box5 for figuring how to make bump mapping work in RoR)
the racer version is the slightly lowered one with the rear fenders on it
remember to lock the diffs! (press 'W' in game) other wise it will handle very poorly
use each one for what its specified for, the crawler version will not race very well and vise versa
Here it is, my first ever vehicle. Its come through many changes. But i'm proud to present to you my Toyota FJ40
Huge thanks to Ferrettank for his undying dedication to this mesh and Lifter for his made skills on shocks. And i cant forget to mention Jake Becwar who has helped me from the beginning of modding all the way to today, my first release.
Features:
detailed mesh
flexbody deformation
deformers beam patch
meshwheels
detailed mesh suspension
and thats it
This little beast is alot of fun. It's built extremely tough to withstand a Baja map that i'm working on. I didnt want it breaking halfway through a race and having to restart.
Its alittle drifty, meaning it spins out sometimes if u land off or give it to much throttle in a turn. But once u get a feel for how to drive it, u can control it well.
Jumping can be controlled in the air with throttle and brakes. If the nose starts to drop, shift to 6th and give it full throttle until it levels out. And if the nose starts to lift up to high, just tap the brakes and it will lower the nose for a nice landing like u would on a dirtbike in the air. Again, it'll take some practice but once u get the hang of how to control it in the air u can land some really big jumps.
Has 6 headlights, so driving at night is fun. Enjoy
a mod to box5's trophy truck (not on the repo, but a dead thread)
wieghs about 1.43 ish tons
the full fender version has meshwheels off the prerunner [read more]
Hummer H1 Armored V2 :: PLZ DELETE YOUR OLD hummer_hi1.zip OR YOUR GAME IS GOING TO CRASH ::
-features:*mesh car
*mesh wheels
-credits:
*chassis: me and Box5diesel for the original
*meshes and textures: Antics Technologies Ltd www.antics3d.com
*modding: me
*some improvement: Zippy, thanks to him
Change log:
*internal view fix by Zippy
*new wheel band by Zippy
*flares deleted
*major update: chassis don't brake so easily than v1
Things to be done in version 3:
*fit chassis to mesh (better than now)
*make flares
*make machine gun view
Knows bug:
* steering axle break if you take a 10 meters jump ;-)
This a car is not a flexbody one. Because Google Sketchup meshes are not compatible. But it still looks realistic.
NOTE: Don't redistribute this work or modify it !!! Because I have asked original author from the meshes if i can use it (copyrighted) !!! So plz don't modify this work !!! Just play with it !!!
ZIL-135 BM-27 Uragan 9P140 launch vehicle and ZIL-135 bare chassis version
UPDATE 2:
- if you downloaded before 2011. december 21. 19:00 GMT (or anytime before this note appearing) please REDOWNLOAD. Otherwise you either won't have the fifth wheel version at all, or the one with bugged wheels. Sorry for the inconvenience.
UPDATE:
- fifth wheel version included. Keep in mind though, that most semi trailers might not fit it because of it's different position compared to normal semi tractors.
- the tires and rims are separate objects now, hence the rims won't flex anymore.
- custom engine sound. Sampled from actual Zil-135 sounds.
- some more skins.
i guess i can say merry x-mas now...
highlights:
- normal mapping
- detailed exterior, flexbody, damage textures
- 8x8 drive with a unique wheel and steering layout
- good off-road capability, and no irrealistic performance
known problems:
- alternate skin selection does not show up the first time you select it, only second time. Must be a RoR caching issue.
- when alternate skin is selected, material flare bindings (lights) do not work. This is confirmed to be a problem with the *.skin system.
Caterpillar D9H bulldozer. Version 11.
Two models are included:
-D9H crawler for towing trailers.
-D9H dozer with contactable blade, ripper and winch.
What's new:
Tweaked springs and shocks for much more grip during offroading.
Fixed some small submesh issues imperfections.
Fixed a problem with the skeleton view ("K" key).
If you have previously downloaded the Caterpillar D9 from the repository then you will have to delete the old D9 zip file from the packs directory.
The Oshkosh HET (Heavy Equipment Transporter) is the main US army tank transporter at this moment. It is able to carry very heavy loads across some of the worst dirt roads in existence. With its 8wd it can go places where no normal truck would be able to go. To install just copy the zipfile into the packs directory.
This is not a crawler, its more of a normal acting lifted truck with not as much articulation and better street manners. I wanted to improve my original 94 Dodge into somthing i'd use more, so I added some axles, exhaust, emissive lights, new lift and tires, color, and 2500 rear fenders. It works well offroad if u drive like a real truck would. Personally I like it alot more now, so I hope you guys do to. You dont need any other files for it to work, it's self contained in the Zip.
The truck will appear in the Offroad truck section at the truck selection screen.
Ive made Box5's 3/4 EXT cab into a mud bogger, It doesnt replace, and you need Box's Dodges because this is only the truck file,
[im not done with the regular cab yet]
Introducing the fix version of the Jeep Wrangler Unlimited
Been in progress for about 10 months
This is a Fixed version for the newest version of RoR. There is no longer a selectable skin. Until there is a new system of selectable skins its the Jeep Green.
The suspension is also updated and is acting more realisticly
Features
+Flextires
+Animated steering wheel
+Animated Shifter(manual transmission)
+Animated locker shifter
+Animated parking brake
+Animated Locker on Rim
+Animated gauges(Speed,Tacho, and gas(it just goes down slowly))
+Choosable Skin color
Credits
Meshs, N/B, and prop placing - MICRACER
Suspension, N/B tuning, Weight tuning, engine tuning - LIFTER
(Thank you for all your help)
The first sideXsides released on RoR, hopefuly not the last. This is my favorite side by side the Yamaha Rhino, and since they're getting so popular in the states, I figured ROR needed some. I've included a stock version, a race version, and a show version. They each have 2 speeds to represent the hight/low function on the real one. The stock one has a hitch for light towing. The show version has under(and over)glow when you press ctrl+1. The race one over jumps alot of jumps so take it easy. They should all be under offroad cars in the game. Most importantly, Enjoy
This was my third attempt to get a working vehicle crusher into RoR. 2 pairs of geared wheels - the top pair reduce larger, more stubborn vehicles, the bottom pair are closely meshed to shred the vehicle. Drive the vehicle into the hopper, walk over to the ramp area to take control of the shredder. Use F1 to pull the vehicle through and shred it, F2 to back up the shredder for whatever reason. You shouldn\t need throttle. Vehicle *should* get dumped out of the bottom. Vehicles will need modifying for contact, there\s a damageable version of the Paris-Dakar to get you started. This is released as-is although I might develop it further if we get more optimized collision detection in a future version of RoR.
Known issues:
- The vehicles still don\t shred (they go all floppy), and they sometimes get caught in the bottom rollers, you should be able to reverse the rollers a few times to free them.
- Expect miserable fps, I was down to 5 and under with just the Dakar, if you have a dual core you might be more lucky.
Spawning:
This will need spawning onto the map. To make it spawn in Aspen, paste this line into your aspen.terrn file, it will spawn beside the main road near where the loads are:
Kenworth trial truck based around a w900. The pack contains two options- regular and FPS. Features open, split and locked diff options. Low gearings for offroading and crawling. The regular version also has flexmesh tyres.
Thanks to Box5 for the original meshes and chassis.
Nice, small car .
Maybe it is hard to drive (a little) but you must simply learn how to drive.
Car is optimized for offroad, not high speed. But high speed is possible too...
If you must to know car have advanced wheels - and in ROR 0.36 (and above...) you shold turn it off...
Keys:
Ctrl +:
1 - front fog lamps
2 - rear fog lamps
3 - additional front lamps
4 - high beams
5 - roof lamps (yeah )
Trailer:
F1/F2 for front legs
F5/F6 for rear legs
F3/F4 for hook high.
here is another Sterling mod, a Ford Super Duty pack. yes there is a flaw as always. the front grill texture is stretched, but i learned to ignore it. the pack consists of a Ford F350 King ranch 4X4 Dually, a Ford F450 XLT 4X2 dually, a Ford F550 Super Duper Duty Crawler, and a Ford F350 Super Duty 4x4 bumper pull.
what you must have:
Sterling Bullet 2.0 pack
Sterling Bullet pack
Here's a little somethin for those who don't have the skills to pass Devil's Playground ^.^
Truggy Trails!
"Best of Mountain Bash and Small Island" Jaw-4
3 days ago I was showing my friend how maps randomly generate, and I happened to get a really awesome one. So I carved tons of intersecting trails around and through mountains
Great FPS, I average around 30 in MP with 3 other people, and I don't have a super computer!
Some of the hills are hard, some are easy, but it's a good ol' MP trail riding map
Some trails only work 1 way
Most fun to drive in with a truggy or the box5 Yota
***YOU MUST USE CAELUM SKY OR ELSE VEHICLES WILL TURN PINK***
Thanks to beta testers:
Jaw-4
Ford_Boy
Sazzip Batus
Mud Freak
Figured I would release a early version of this beast.
It is a 8x8 Oshkosh Hemtt
Features
-Mesh Body
-Animated windshield wipers
-Animated Gimbal Steering Wheel, and Gauges
-Fully independent suspension
-Realistic weight of 38,800lbs
-Realistic top speed of 58mph
-Tinted windows
-4 speed transmission
-Lockable Diffs
Animated windshield wipers controlled by CTRL+1 for low speed and CTRL+2 for higher speed. Remember to shut off one before starting the other.
This is Tuanga Challenge Death Road Style Terrain. A remote village called Tuanga is in need of supplies for the winter ahead, only problem is, its 14000ft above sea level, and the nearest depo is next to the sea, (how convenient). Your challenge or mission whatever you want to call it, is to deliver the supplies safely, and quickly to the village, of course, You'll need to own a truck first. Deliver whatever you think they need, whether it be food or a new log cabin.
With 14km of terrifying cliff edge road, facing 5000ft drops and extreamly rough roads, Ice patches and hairpin switchbacks, Tuanga is sure to be your toughest challenge to date!
Thanks to Miura for this monumental update
Now with working races and the bug where you fall through the road has gone! All thanks to Miura
Update:
New Sky including animated clouds
Fantastic detail including brand new alpha maps/textures and a whopping fps improvement
My update
Spawn point added at the top
New resting area
This is an extremely modded chevy Ambulance (i guess thats what it used to be). I shortened the frame, shortened the wheelbase, made it a 5.9L cummins, added lights, added a hitch, added some cummins badges, an exuast straight from the turbo (healthy amount of soot), and even ran out and took a picture of my trucks grill with my camera phone(its kind of crapy). I pretty much turned it into a 1991, 1-ton dodge with a cummins that is fun for pulling Box5diesel's sledpull, or traillers, or alot of other stuff. Enjoy
credits=turbocharger
ROR CAT
>>>>>Put the Panther fire truck pack that came with the game into your trucks folder so the wheels wont be white<<<<<<
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
The one and only Mount Hamont. A deadly road, more then 50 deaths each month, not for unskilled drivers.
Only a few made it to the village Hamont, but the most, crashed. A lot had to return, but for most, the turning back became fatal.
Semi's will never get to the village. But the question is, how does the village get their supplies?
You have to bring them the supplies, your choice what vehicle.
UPDATED!
Added grass. It is the first time I added grass.
The Ford can be found in the Cars and Light vehicles section of the forum.
Credits to:
-Yodel714 for some houses
-me for creating it
-Prt Audiman for helping it to get it in game
-Beta testers Discussions on the thread! Also for more info!Mt-Hamont-climb
UNZIP INTO YOUR DATA FOLDER - This car will not work if you just drag it into your packs folder!
Update to my Bowler Wildcat 200 vehicle, sorry for the long wait!
Still a great little car to drive, durable and fun to bounce around. It's not really ment to be a true reflection of how the real car drives!
Version 3.1
-Fixed chase and interior cameras
-Improved engine
-Added weight for slightly improved traction
Still need fixing (feel free to do so, modders!):
-Engine sound distorts for some reason
-A little too tail-happy
-loss of control at high speed
-Body shape is chunky and not really accurate to the real thing.
-Shadow of invisible beam (used for positioning in the truckshop) is annoying.
Tested with RoR 0.35 (I use a mac)
Once again, credits go to:
Adeodat and Bartomeo: for the Jeep Cherokee chassis the car is built around.
Qer: For fileing, flares, emissive, and additional mods/fixes/advice.
this is the engine start and sound of my newest upload the armada, just go to...
-rigs of rods folder
-resources
-sounds
-and replace the two files(note:this work fine but if i dont now for power of the destinity you have trouble just make a back up of the original 2 files
-the names are(default_car_idle.wav)and(default_starter_start .wav)
DON'T MODE WITHOUT PERMISSION !
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Small update:
suspension tune
Added flextyres ( Thx to Lifter for approve use mesh file)
added 3 more colors with own mirrors material ( get work mirrors in mp if each takes a different color)
'Rocksnorter' - two versions of a crawler: one with RWS the other without
'Gobin' 500 - a racing buggy/truck with dash shift lights: activate with ctrl+1
Requires RoR version .38.24 or later
Credits to:
Lenni: for the use of his wheel rim and fuel tank meshes
Box5diesel: for his Cummins engine mesh
Fat-Alfie: for allowing me to use his steering wheel
Simp: for his tyre texture
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
Terrain description:
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
Credits:
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Enjoy.
V1.2
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
details:
the almighty LIFTER SUSPENION with ride hight adjustment and shock strength adjustment. from really tall to really short and from really hard to really soft.
hard frame with soft custom flexbody chrome monster truck body to simulate a true monster truck.
there will more then likely be a future release with some more lifter updated suspension and a full cockpit and meshwheels from me.
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
This is a ford f350 dually with a 7.3powerstroke turbo diesel it will do all your hauling and is great offroad.
authors box5 diesel for the truck me for the mod and RORCAT for the sounds
Hey guy's after a long few weeks the public beta is here!!! Its my garden tractor, this pack only contains the Stock, and Race, and Bucket Loader versions of the tractor. Once i have more time more will be added so tell me what you guys think of it Also remeber this is BETA, not compleatly Done! Haha anyways this is also my first creation so constuctive critisisum is welcome, good or bad Thanks hope you enjoy it.
Also, If you wish to attach attachments to the Bucket Loader version you will need the pack listed below. It is the manitou MLT 731 telehandler v1.2, The Bucket And Forks will work on my tractor, So again tell me what you think and enjoy this thing, I have worked very hard on it
All my hummers (and the dolly/trailer), neatly wrapped up into a single neat little package.
Includes never-before-released versions of the monster truck and trailer hook hummer, and some skins might not have been released.
Enjoy.
also, FRICKIN PM ME BEFORE RELEASING STUPID MODS!!!!!
An extremely versatile recovery vehicle based on Pricorde's Scania Flatbed.
Modifications:
Shortened and lifted for offroad clearance (deleted 3rd axle as well)
Ramps widened for easier loading
Suspension completely reworked for much better travel
Active Suspension to improve stability
Hydraulic arm added to allow loading disabled vehicles
Power and gearing improved
Large offroad wheels/tires added (designed by ROR_Cat)
I've added more meshes. Lights look better by night now. There are new exhausts, ladder, hooks, and some pipes.
BTW. After downloading, rename the filename to mcd_skot.zip - and overwrite older one.
mcd SKOT is a civil version of SKOT (an armored transporter). This is a firetruck version.
Features:
- it's quite fast 110 km/h (safe offroad sped 60 km/h)
- nice 8x8 suspension
- fully sterable water monitor (canon) : F1, F2 - rotation, F3, F4 - up, down, G - "fire" :-)
- openable rear door - F5, F6 (pressed once)
- lots of flares: m, n, CTRL+1
- lots of meshes :-)
Crawler Truck with hydrolic adjustable suspension.
I wanted a rock-crawler with live-axles, diff-housing and the shocks not mounted on the wheel-node, but I didnt have a body for it.
So I decided to stick the axles and suspention under the Daf Semi. That presented another problem: the top-heavy body would fall over.
Fixed that with left and right independant hydrolics: they wheel/axle can move up, but downtravel is limited to the lenght of the hydrolics (commands)
- if you get stuck, play with the hydrolics, which may help
- it is possible to flip the axles when landing from a jump
- the suspension still shakes a bit. It worked fine on the empty chassis, but the truck with the same settings does not. (Couldnt cure it)
(The cab-textures are copied and resized from Questnls Ginaf)
Technical notes:
Each wheel has 2 hydrolics (commands): from axle to extra-node and from extra-node to body. This allows them to bend in the middle to make them shorter, but they cant get any longer once the angle is 180 degrees. By making them shorter you can keep the body straight on-road, and making them longer allows more wheel-travel.
Edit:change the idle from 7200 to 1000, that will fix the transmission issues, lol.
I did not build this truck, I just put a lift, new wheel face, bigger tires, and new Skins on both these Dodge rams. One is a Red 3rd gen Dodge with a 4-6" lift, the second is a 2nd gen White Single cab Ram with the same lift and tires. Thanks to the builder of this truck, it\\s a great platform.
This truck is really fun doing slow technical stuff offroad, it performs like a real truck.
Also the 5th wheel hitch I raised to high and the editor kept freezing on me so i couldnt get it back lower, but the suspension isnt setup to tow, you need to stiffin the rear suspension in the truck folder, but this is more of a offroad truck. You can put these skins on the stock lift truck and stiffin the suspension in the rear for a great tow vehicle. Either way, enjoy the new look and style of the Dodge.