A proper control map configuration for the DFGT provides full 900 Degree steering.
How to install
1- After backing up original Input.map (or renaming to Input.map.old) place this input.map in your documentsRigs of Rods 0.38config directory. -Note: you will find the original there too
2- Import the RoR profile (Rigs of Rods.xml) to your Logitech Gaming Software (Under "Properties" select "Import" and browse for the xml to where you extracted it.
-Note: In order for 900 degrees to work properly run Logitech Gaming Software as Administrator (This will help other games too) if you don't like like 900 degrees then i suggest you still use the profile just use the software to edit it.
Also: Force Feedback works best with the configuration set to Overall 100%, Steering Force Feedback 400%, and rest 0% (These options can be found in the RoRConfig Under Controls, Force Feedback)
Controls:
>X=Headlights
>Circle= T -Keystroke (Physics Engine Analyses Overlay)
>Square=Differential
>Triangle=Toggle View
>R1/Shifter(+)=Shift Up
>L1/Shifter(-)=Shift Down
>L2(<)/(>)R2=Signals
>R3=Warning
>L3=IDK
>Horn=Horn
>PS Button=Ignition (Start Engine)
>Select=Parking Brake
>Start=Contact
>GT5 Dial Enter Button=Backspace Function
>GT5 Dial Left(+)/Right(-)= Field of View Adjustment
Edit> Keyboard Controls Unmodified other then: R=Replay J=Rescue (Reversed)
Author Comment: Slayersen - If you need assistance installing please PM me on this website, I will help Troubleshoot.
Simply replace the old "input" file with this one.
It will be located in Libraries>documents>Rigs of Rods 0.38>Config
Finally open rorconfig and disable forced feedback.
For those of you who may need guidance with motioninjoy setup, here ya go!
There has been a problem with ror crashing upon entering a vehicle. If you have this problem please disable your forced feedback in the rorconfig.
Please be aware that this key map is for people who wish to use their Playstation 3 controllers by utilizing the MotioninJoy software. It is also designed to be used with the default "PS3" profile setting within MotioninJoy.
UPDATE 1.1: This is the revised controller for auto and manual transmissions. Camera issues were also resolved in which the camera rotated a different speed than the character.
UPDATE 1.2: Minor adjustment to camera control button configuration.
UPDATE 1.21: Clutch for manual transmission added into the controller description(No download necessary).
Note: If anyone can and would like to help, I am having trouble finding a way to remove the artificial steering centering. This causes the steering wheel to return slowly, which may work for keyboard users, but makes joystick steering very difficult at high speeds. Please don't hesitate to PM me and any suggestions would be greatly appreciated.
Basic Controls
Throttle/Brake..............R2/L2
Up/down shift...............R1/L1
Steer..........................Left Joystick
auto up/down shift.......Directional pad up/down
Rotate camera.............Directional pad left/right(in vehicle)
..................................Right Joystick(on foot)
Change camera view....Select
Reset Camera..............R3(press right joystick)
Start Vehicle................Start
Horn...........................L3(press left joystick)
Enter/Exit Vehicle..........Triangle
Parking Brake...............Circle
Toggle Axle Lock...........Cross
Clutch..........................Square(full manual trans)
Guys please consult with me before placing blame. I provide support to people who need help getting this working correctly. Responses in the comments such as "sort it out" when YOU'RE the 1 making installation mistakes or having problems makes me not want to help you.
Hello! This is my first input.map I do and it's for my Serioux gamepad. It's a VERY simple input map with 2 buttons and 2 axis. Enjoy!
P.S.: This input.map works with most of the gamepads.
Hello, This is the my new sound-mod, this is not a soundpack,
because zip is don't have starter, horn, ect. sounds
---Tuned 24 Valve Cummins sound---
-->FEATURES<-- -HQ sounds (video from Cumminsman13) -2 Types of special RPM
-Special Turbo sound (from my turbopack)
-SOUNDSRIPT (the .truckfile lines in the zip)
This is version 2 of my "MeshTools", It will convert OGRE XML meshes to the Wavefront OBJ format, or convert Wavefront OBJ to OGRE XML meshes. I made it for the community and myself, because I personally think getting models in the game is easier this way.
Usage : Drag an Wavefront OBJ file on to "MeshTools2.exe" to get a corresponding XML Mesh, or drag an XML Mesh on to the executable to get a corresponding Wavefront OBJ file.
Here's a Christmas tree used for Drag racing that I made upon request from Brickman. The reason for why I really made is so that people have a Christmas tree that they can put on whatever terrain they want.
Credits:
DODGE charger (me) - Modelling, Texturing, and placing
Brickman - Requesting the Tree
These are just some road textures that I made a while back and thought you guys would like to have them.
Update: The preview images didn't change because I couldn't remove the ones that we're already there. But with the update I have:
- Improved realism of the road lines. Thanks to Al T. for suggesting I improve them.
- Added a gravel shoulder
- Made all textures 4x higher resolution
- Removed double yellow lined version, I thought it was quite ugly
This is a very short guide that wil introduce newbies to Rigs of Rods. I made this since the wiki is getting old and sometimes it's hard to understand. This is a PDF File. So download the ZIP and open the PDF with whatever PDF Viewer you have.
Hope it was helpfull
It's quite big since it's has images to explain stuff better
Lamps for your maps
These are my lamps. I made them with blender. Feel free to use them where you want, but please give me credit.
If you use them, they will give live to you projects. These lamps are common on Czech Republic villages, use them only if you are making some czech-style map.
Pack contains four types of lamps:
-lamp1975, lamp1976 - lamps for roads, in villages only, please.
-lamp1977 - small lamp for roads, parks, train stations.
-lamp1972 - lamp for railroads, only for railroads!
Pack contains also .pdn files if you would want to change their colors
This is a USAF skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
This is a Philadelphia Eagles skin zip for the 53Foot greatdane made by Jerald9000.
To install this you need to at least have trailer. You must replace the files within the folder with the ones in the original trailer folder.
~Are you a stubborn 'murrican?
~Are you tired of looking at the little yellow numbers on the default speedometer to tell how fast you are going?
Have no fear, the 'US customary system' speedometer is here!
Gone are the days of having to strain your eyes to see those tiny numbers. You could potentially save hundreds in eye doctor and chiropractor visits just by using this mod!*
This is just a simple mod of the default speedometer to indicate Miles Per Hour rather than Kilometers Per Hour. It is broken up into divisions of 5mph and measures up to 90mph before the needle is set to stop.
I whipped this up really quickly this morning, so it is not perfect, the measurements for 5mph-35-mph are about 1.5mph above what they should indicate. I may fix it in the future. Otherwise it is very accurate.
Installation:
Just plop speedo.dds into textures.zip (found in the resources folder of your RoR directory).
These are some new meshes/textures for the standard checkpoints. I tried to keep the essence of the old one while adding a few of my own ideas. They are exactly the same size as the originals and so can be drop-in replacements for the standard checkpoints RoR ships with.
Read the readme for installation instructions.
I give you permission to do whatever you want with them.
This is a modified particles.zip, it contains some different spark textures made by me. They are much smaller and less ugly than the standard particles. They are also affected by gravity more.
Installation:
>Backup old particles.zip in C:/Program Files (x86)/Rigs of Rods 0.39/resources/ in case you want to revert to the old textures.
>Put this file there, overwriting the original.
Credits: Metalmuncher - Texture, modifications to particle file.
I have decided to go ahead and release the Bobcat S130 Skidsteer Loader with the bucket attachment, along with a hay bale that can be used with it.
Some notes about controlling the loader:
1. It handles a lot like a Bobcat - that is, it rides rough, will tip if you slam between forward/reverse or carry a load to high off the ground. Don't expect to be able to go flying off of curbs with the hay bale held up high and stay upright!
2. It has 2 forward gears and 1 reverse gear. The 2nd forward gear is strictly for high-speed, unloaded travel on flat ground. First gear allows the Bobcat S130 to reach its maximum "realistic" speed, and should be used in most situations.
3. If using the automatic transmission, use the PGUP/PGDN keys to select first or second gear manually so that it does not try to shift gears. If allowed to shift gears you will notice it can become very hard to drive.
As I finish up the other versions, I will release them accordingly.
*IMPORTANT*
I request that no one releases a "bale spear" version of the Bobcat, because I already have one being made that just needs some final adjustments.
For now I am not going to develop the "manual attachment" version any further, because loads cannot be used in 0.34 MP, and therefore would not make much sense to drive a Bobcat around without any attachments. All of the versions that I release will have the attachment already connected to the Bobcat so it can be used in MP without any trouble.
Also included is a simple hay bale that you can move around/rope on to with the Bobcat bucket.
As a last note:
My guidelines on modding my vehicles are as follows:
You may freely edit and distribute my vehicles as you wish, under the following conditions:
I am given credit for being the original creator WHEREVER the vehicle is discussed.
I remain the creator of the chassis in the .truck file. You may add yourself in as the "chassis modifier" or something similar, if you do perform modifications to it.
You do not release vehicles which I have specifically stated that I will be releasing soon, as in the case of the "Bale Spear Bobcat".
A PM or email is always appreciated before you release the modification, but not required.
This is a sound you can use in any vehicle you may like, it would would sound the best in a big mud truck, the sound is a 454 Chevy Big Block With A Isky Cam, it sounds awesome, i captured the sound from my buddies lifted chevy, i would love some feedback, the picture of the truck is the truck i got the engine sound from.
Bus Infrastructure Pack by Redeye
for Rigs of Rods
This pack contains the following objects:
- "rey_bs_bigstop": Large, modern bus stop with platform (or bus bulb) and fancy shelter
- "rey_bs_depot": Garage for two buses (or other vehicles). Can be arranged side by side to make a larger stack. Should also work as a warehouse or similiar structure.
- "rey_bs_shelter1": Roadside shelter, rugged concrete, typical of older urban bus stops
- "rey_bs_shelter2": Roadside shelter, modern
- "rey_bs_shelter3": Roadside shelter, brick, somewhat old-fashioned and rural
- "rey_bs_sign_blue": Blue bus stop sign (nothing too fancy here)
- "rey_bs_sign_white": White bus stop sign (neither)
Installation:
1. Place the files into your "resources/meshes" folder in your Rigs of Rods installation directory. (Or into your particular preferred map's "terrains/my_particular_preferred_map" directory. It really doesn't matter that much.)
2. Rig up the terrain editor truck with the object names above.
3. Scatter them around your map.
Custom colours:
Assuming you have a _rough_ idea of what you're doing ...
... all the included objects bear coloured linings (somewhat black-ish by default) that can be customized according to your needs (or rather, according to the needs of the fictional transit company you may have in mind). To change the colour, open the ".material"-file of the according object, find the material that ends with "..._col", and change the "ambient" value to reflect your desired colour. Colour data is in RGB values.
You may distribute these objects with your map provided you credit me as their creator.
Here is a skin for the Kenworth T600 and a 2 axle tanker trailer. The skin is based off of fuel delivery trucks for HESS gas stations. I made the skin as close to the actual paint job as possible.
Credits:
Kenworth T600 - HemiBoy95 & Box5Diesel
Tanker Trailer - Trevor
Inspiration - My father
Skins - Venem (me)
Very Highly Detailed Roads, not stretched any where, the bricks are the right size and the concrete edges are perfect, the white lines are also textured giving it an all round realistic feel, enjoy!
This is a very comprehensive mapping of the ror controls to the PS3 controller. I have spent a lot of time on this and it should work with the latest version. See the included picture, for the actual controls.
*to enable your ps3 controller to work with ror and your computer, follow a dodgy tutorial at your own risk!*