WARNING: make sure you run RoR "as an administrator", otherwise the map will crash, it's like this...
Version: 2.0
- Added a full new map, dirt track, rally style
- Reworked all ground textures and materials, now features normal mapping and alpha splatting
- Reworked the vegetation a lot
- Reworked caelum sky and atmosphere
- Angelscript races for both maps
Thanks a lot to LJFHutch, who let me use his birch grass texture.
Thanks also to Lifter, I used a few objects from a previous project that he modelled and I textured.
You may like to download the K700 from ZTS which fits good in the scenery: http://www.rigsofrods.com/repository/view/781
Activate the vegetation, the maps are really based on it.
If your computer can handle it, activate HDR, the maps are pretty much designed for this (will look rather dark otherwise)
Some videos better than long texts (the car in the second video is not available, don't ask)
Version: 1.0
This map is pure offroad with tons of mud, really deep water crossing, rocks,... It is inspired by the extreme offroad challenge held around Ladoga lake in Russia.
Play the map with vegetation ON otherwise it will look terrible.
It features a time race - not working with the present version of RoR, but fully functionnal otherwise.
Credits:
Fir trees not made by me - I don't know who made them, thanks a lot they're great!
Rock textures from CGTextures.com
MARS-Craft MX01 Proto
and
MARS-Craft MX01 Proto light
and
every Version (like Polcie and Mars...)
Some general information
Length : 6,32 m
Height : 2,50 m
Width : 4,20 m
Weight : 7,88 T
Engine : Dual V8 with 500 HP
Category : Extrem Terrain Vehicle / Exploration
needed Gravity : adjustable
Max Speed : 30 kp/h
This is My first vehicle in Rigs of Rods
everything is made by me
(texture,mesh,sound,N/B)
F1/F2 = turning
all the other functions you can see in T-Screen
If you want leave a feedback
Thread link : You can get the FPS versions there MARS-Craft-MX01-Proto
Hey, This is a Undercover Police mod for the Box5 Dodge Ram.
If you have my 1st Version, Please Delete! Thank You
What Does it have?
-Flares CTRL+1/CTRL+2
-Sirens
-ABS/TCS/Slope Brake
-As Some Props
-Differentials Locked/Open
BIG UPDATE!!!
-Now are Gray
-Renamed Vehicle to "Dodge Ram 12v Undercover"/"Dodge Ram EXT. 12 Undercover"
-Fixed Description
-You Dont need to delete Original Ram
Credits/Permission
DODGE charger (Props)
HEMI (Props)
Box5 (Release)
tman 434 (Fixing the original skin as flares)
0429matthew (flares)
LGxDevil (Placing Props,Siren, TCS/ABS/Slope Brake, As other stuff)
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK IN AN OLDER VERSION OF ROR.
Updated with improved suspension, handling, and crashing behavior! The exterior camera is also now correctly centered on the car.
Gavril Zeta by Gabester
This is a compact SUV.
Six versions:
2WD
SWB
LWB
Crawler
X
R
Features:
Realistic performance
Detailed flexbody
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Collidable submesh
Full interior
Stable on-road handling
Excellent off-road capability (except for the R and 2WD)
Flextires
ABS and traction control
Meshwheels2 for sharper handling
Please DO NOT modify this without my permission. Thanks.
Trail Island
Version: 1.1
Quite big update, even if everything cannot be seen:
- A big rock
- More trails
- Performance optimization
- Underwater is dark
- Detailled textures reworked
- Better shading
- etc.
Version: 1.0
A small island with detailled ground for offroad fun! Try to get on the water near the marina, there is a path there.
You will also find a giant parabolic antenna and an oil buoy inspired by Brent Spar where you can land with an helicopter.
There is also a little rock-crawling trail.
Hope you'll like it
Credits
Thanks Lifter for testing
CGtextures for Brent Spar and ground
Map made with L3DT
This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
YOU MUST HAVE AT LEAST RIGS OF RODS 0.38.33 TO USE THIS CAR. THIS CAR WILL NOT WORK WITH AN OLDER VERSION OF ROR.
Gavril Omega by Gabester Now with meshwheels2, ABS, and traction control, as well as other minor fixes and improvements!
The Omega is an off-road sports sedan. Choose from three versions:
Omega Six - ~300 horsepower I6 diesel base model
Omega Ten - ~500 horsepower V10 with bigger wheels and lifted suspension
Omega Twelve - 600+ horsepower V12 with a lightened chassis, stiffened lowered suspension, and street tires
Features:
Realistic performance
Detailed flexbody
Separate detaching parts (hood, doors, trunk, fenders, mirrors, and bumpers)
Collidable submesh
Full interior
Stable on-road handling
Excellent off-road capability (except for the Twelve)
Four wheel drive on all models
Flextires
Included in the pack are 13 versions, 3 Stock Carts, 3 Offroad Carts, 3 Racing Carts,1 Driving Range Cart, 1 Supra Cart, 1 Hummer HX Cart, and 1 Apocalyptic themed golf cart.
All carts are fully meshed, collidable, have fully functioning interiors with gauges and steering wheels, adjustable hitches, and 4 interior cameras plus some other things I may have forgotten to mention.
All components of these carts are done completely by me.
Different carts can be selected upon spawning via the selection system (drop down on bottom of spawn menu).
Compatibility:
0.35 unconfirmed
0.36 does not work(confirmed by mywolfman)
0.37 works (confirmed by me)
0.38 works (confirmed by me)
0.39 works (confirmed by PsychoDog)
0.40 does not work (confirmed by Mythbuster)
Included in the pack are 13 versions, 3 Stock Carts, 3 Offroad Carts, 3 Racing Carts,1 Driving Range Cart, 1 Supra Cart, 1 Hummer HX Cart, and 1 Apocalyptic themed golf cart.
All carts are fully meshed, collidable, have fully functioning interiors with gauges and steering wheels, adjustable hitches, and 4 interior cameras plus some other things I may have forgotten to mention.
All components of these carts are done completely by me.
Different carts can be selected upon spawning via the selection system (drop down on bottom of spawn menu).
Compatibility:
0.35 unconfirmed
0.36 does not work(confirmed by mywolfman)
0.37 works (confirmed by me)
0.38 works (confirmed by me)
0.39 works (confirmed by PsychoDog)
0.40 does not work (confirmed by Mythbuster)
Mud, mud and mud. Five different types of them, a really detailled terrains with ruts, mudpits and everything.
Everything in a field, so it's rather small.
Declined in 4 versions:
- Normal
- FPS-friendly (no detailled terrain textures)
- Rainy (with caelum rain)
- Sandy
Credits:
- 1Crash007, and Ian for the original groundmodels
- Invited members for testing
- Box5diesel for the struggling with particles - we'll make it ;-)
Functions
All functions work by press once functionality, also winches, so when you press the extend button once, the winch will keep extending, until you press again.
F5-F6 Front Winch
F7-F8 Rear Winch
F9-F10 Doors
F11-F12 Drop sides
W Diff Lockers (Open, Rear Locked, Both Locked)
N Driving lights
Credits:
3D models, textures, N/B, truck -file and custom sounds are
by Masa
A shader script and a material script are by Box5Diesel.
Core beta testers and useful help: Braskus, Gabester, and many other forum members.
Thanks to all beta testers and to everyone else who helped me at the
forums.
Functions
All functions work by press once functionality, also winches, so when you press the extend button once, the winch will keep extending, until you press again.
F5-F6 Front Winch
F7-F8 Rear Winch
F9-F10 Doors
F11-F12 Drop sides
W Diff Lockers (Open, Rear Locked, Both Locked)
N Driving lights
Credits:
3D models, textures, N/B, truck -file and custom sounds are
by Masa
A shader script and a material script are by Box5Diesel.
Core beta testers and useful help: Braskus, Gabester, and many other forum members.
Thanks to all beta testers and to everyone else who helped me at the
forums.
A seriously big truck with beefed up wheels and redneck liftkit.
Open/locked differentials and a springy suspension should get you to most places.
Just don't expect quick laptimes!
credits to
Bonehead for the N/B and Mesh
zikmester96 for the sounds
and me for the rework and the cockpit animations and some other stuff
features:
everything you see visually is also happening physically (links are in the same spots, suspension in the same spots, ect.)
tons of attention to detail, even down to the smallest things, like the mcdonalds cup and frys in the cup holders and the i touch to play music through the custom speaker system
all upgrades were custom designed by me, slightly based of real life vehicles
Features:
-Real weight, real power, real scale. (so don't expect to tow the ror trailers that way a kabillion lbs.)
-Lockers (press W)
-Operational dump bed, & tailgate
-Contactable bed to load vehicles or objects with ties (press O to tie down load)
-Animated winches on all except cargo version, some even have a rear winch.
-Flexbody everything pretty much
-Specular Shader
-Detailed Animated Interior with shifter.
-custom deuce sounds, with added turbo
Known issues:
-Shader shows up black sometimes, restart ROR until it appears normal, or download boring material below and drop in deuce zip.
-5th wheel version breaks when hooking to some trailers
-No flexbody tires (would be way to cpu heavy, it already is)
Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
Everything-me.
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
No damage.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
Well here it is. The official release of my not-so-official FJ cruiser.
I worked nonstop on this car for a year and a half, and gave up about 6 months ago due to just loss of interest.
I had been talking to some friends recently on the forum who said they would really like to see it tidied up
and released. I dont exactly have some long drawn out story about how it got to where it is. It was really just
a huge learning experience. but finally decided to let it go because I lost all of the original files to the mesh.
I suck at writing. So heres a list. :|
Everything-me.
pictures to the left- taken an edited by my main man, Ferrettank!
Known problems are as follows:
Missing quite a few meshes. (Mainly suspension pieces)
Interior is incomplete.
No damage.
And there is a material bug with it on Deags Trail Island map. For whatever reason, the tires are yellow. I cant figure it out...
This was my first try at animated props, flex tires, and flares, so it is what it is! Hope you enjoy it.
Also, modding, do as you wish, post pics as you wish. I dont really care. But if you'd like to release any of your mods (and credit me ;D), please ask my permission first.
This is the Mercedes Benz Actros 8x8 pack.
This package includes 8 versions:
- version with no upper part
- ampliroll
- cartransporter (+trailer)
- dumper
- log truck (+trailer NEW!)
- box-truck(+trailer NEW!)
- flatbed (+trailer NEW!)
- trail-truck
This is a highly modified version of ferretank's Unimog. I have permission from ferretank to release this.
New features.
Edited the body and bed meshes to make it look more like a stock unimog,
Fixed some backface problems,
New suspension, handles extremely well for a vehicle of its size,
New textures,
Placed a steering wheel,
Edited n/b for the bed.
Credits.
ferretank: Mesh and N/B chassis.
Philzilla: suspension and part of the N/B chassis.
VeyronEB: Edited the mesh, suspension textures.
jcb: Edited the n/b.
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Features
Philzilla's suspension
Extremely detailed 3d mesh
High resolution texture
Custom paint job
full interior
full Damage
Bugs
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
Enjoy ;D
Unimog U5000 (Beta)
Philzilla and I have been working on the Moggy for a while and its ready for a beta release. The mesh is accurate to its real life counter part. Although the paint job and back end is completely custom.
The real one is used for: "Dakar", "Truck trials" and "Rallye" the price tag is about $80,000 USD (good thing we have simulators :P) I will let the Pictures do the rest of the talking. I made the detailed mesh and Node and beam chassis and Philzilla made the awesome "Dakar" suspension and some of the chassis for it.
Features
Philzilla's suspension
Extremely detailed 3d mesh
High resolution texture
Custom paint job
full interior
full Damage
Bugs
It does have its bugs
missing steering wheel,
few inverted faces and
the front axle does not move when it terns
Feel free to make skins or mods for the Unimog as long as you give credit.
Thanks to Aivar for finding the bugs that caused the 0.38.xx crash
Enjoy ;D
Here's my jeep, it's been in development for nearly a year, it's my first vehicle that I finished.
It features:
-Seperate hood/grille, for (atleast decent) deformation (My first try):
"Deformation is awesome." -Gabester -Dana 44 axles
-Atlas II transfercase
-Powerglide transmission
I've used real life gear ratios from both the gearbox and transfercase.
-Hemi engine
With custom sounds.
-Custom liftkit
Credits to Fat-Alfie for his shock texture.
-Beadlocks
-38" Pitbull Rockers
-Custom made rollcage
-Bucket seats
-Rotating driveshafts
-Openable boot and bonnet
-A wide variety of moving parts
-Super soft tyres
Thanks to Fat-Alfie's wheelbeams
-and lots more.
[18-03-2012]-Fixed the idle sound, added ropables, made steering stronger. [08-05-2012]-Wheels tuning: added meshwheels2 and did some more tuning to Fat-Alfie's wheelbeams. Less bouncy wheels, better handling on and off the trails. -Minor fixes.
Here's my jeep, it's been in development for nearly a year, it's my first vehicle that I finished.
It features:
-Seperate hood/grille, for (atleast decent) deformation (My first try):
"Deformation is awesome." -Gabester -Dana 44 axles
-Atlas II transfercase
-Powerglide transmission
I've used real life gear ratios from both the gearbox and transfercase.
-Hemi engine
With custom sounds.
-Custom liftkit
Credits to Fat-Alfie for his shock texture.
-Beadlocks
-38" Pitbull Rockers
-Custom made rollcage
-Bucket seats
-Rotating driveshafts
-Openable boot and bonnet
-A wide variety of moving parts
-Super soft tyres
Thanks to Fat-Alfie's wheelbeams
-and lots more.
[18-03-2012]-Fixed the idle sound, added ropables, made steering stronger. [08-05-2012]-Wheels tuning: added meshwheels2 and did some more tuning to Fat-Alfie's wheelbeams. Less bouncy wheels, better handling on and off the trails. -Minor fixes.
This is a bobtailed 1st generation Dodge Ram 1500 Cummins. It includes two versions. One with a normal, thin rollbar, and (My favorite) one with an extremely overdone rollbar...
CREDITS:
Wheels: RORcat
Original mesh: Box5diesel
Mesh editing, NB editing, rollbars: TTT (Me)
a mod to box5's trophy truck (not on the repo, but a dead thread)
wieghs about 1.43 ish tons
the full fender version has meshwheels off the prerunner
the other version has "stock" higher fps wheels
credits:
box5-original truck
philzila(I think)-meshweels
Brickman-v8 engine mesh
Gabester-burnside sounds
me-general moding
here's the WIP thread wip-trophy-truck
(off to a bad start )
update 1:
flexbodies!
a seat!
beam/node defaults reworked
custom sound (thanks Gabester)
It's my first upload, so don't expect too much lol
Didn't do too good a job of putting the tracks in the correct places either lol
EDIT When I get round to it I'll update this with better textures and vegetation and stuff now I've figured out how to do that but I'm too busy with a couple of other things I have going at the moment. So, there will hopefully be a new version but I can't say when.
this is a project i will most probably never Finnish as i started something else instead.
its the 4x4 thing and a custom made crane trailer for it,
the 4x4 thing has 4 wheel steering at low speeds, locked diffs and a steering wheel.
the crane trailer has ropes and a invisible leg, the commands for it are are:
F9-F10 lower and lift the crane boom.
F11-F12 lower lift the invisible foot.
'O' connect load
'L' lock crane trailer to vehicle.
to connect the trailer drive the 4x4thing so the trailers hitch node is above the grease mark on the 4x4 thing and it 'L'
to pick up a load back the crane trailer over it lower it so its with in 1.5m from the object and it 'O' once it connects
and the ropes shorten hit F10 to lift the load of the ground and drive away. reverse order for dropping a load.
the crane trailer is usable on other 5th wheel hitches.
Here is a small, technical course in an Australian outback setting, with plenty of collidable custom objects. I've improved the ground traction from previous versions, and fixed the initial spawn point. Dega has helped by added alphasplatting to the terrain and also duplicating some of the trees and rocks.
UNIMOG 406
Been a long time in the works. Finally came to a spot I want to release it. No opening doors or dump bed, didn't wanna fuss with that stuff since I never use them. It has detail where it counts I think, in the suspension parts, texture work, damage, etc. Has a rear hitch for towing. Hope you like it.
Disclaimer:
-mods for personal use ok, but don't ask to release your super engine power lift kit mod, or to use the rims/tires on your vehicle to showoff, it ain't gonna happen, yo.
It's a quarry-style map. One of the first I made for RoR, converted from 1nsane. I spent a lot of time some years ago to sculpt this map for making it interesting with trucks and rock crawlers. I don't think I will work on it anymore so here it is if you like it.
Warning: everything except the quarry part is rubbish - you've been warned.
I decided to add full collision since Multiplayer now has collision. They should crash somewhat well into each other. You can crawl on them with the truggy or other big vehicles There also Blue in this version.
This is a standalone zip, so just place in packs or vehicles folder and play.
I am happy to present the preliminary release of our Chevrolet Express n/b mod. Do to some real life issues I am releasing this somewhat incomplete. Most of the vans are fully drivable and have a full set of flares. Some of the others have half finished flares. They all have dashboards and seating. Also comes with a crappy lightbar that I made by myself.
Modding will be allowed and encouraged. However I request that ALL parties be credited. I will have a list in this post and on the README file in the zip. I also would appreciate displaying your modifications in this topic.
Credits
Creak = Chassis
Silvermanbblue = Body, skinning and some meshes
09challenger = Sounds
Khadner = School bus version consultant.
ROREMS = Ambulance consultant
Bonehead = for his blower mesh
VeyronEB = Camper and limo versions (Future versions in progress)
Bugs
NO weight tuning, these are not realistic in the weight department.
Some flares missing on certain versions
Suspension issue with the class b camper
Some slight bugs still exist like the front axle bending when turning.
Pretty good offroad capabilities.
Press "O" when you enter to lock the back door & press it again when the bed is at about 10 degrees
Their is no submesh on the bed yet
Credits:
Kuru for the N/B, Engine, Tool boxes & Fuel tanks
Lenni for the wheels
HRVI for making them
Any questions or what ever PM me or ask on here: Scania-142-Heavy-Hauler-Tipper-(Beta-First-Final-public-release)
Do not release mods without asking me via PM first!
Remember this is a trail rig, it has soft suspension. High speed control is limited because of this.
Real Samurai gearing (exo version has two extra crawler gears)
Flexbody (damage and shiny texture)
Custom Sammi sounds (thanks to Aperion for recording them straight from his samurai)
Working leaf springs, and shocks.
Just a all around fun vehicle to mob around in. Place the Zip in your packs or vehicle folder.
This is my newest projects and probably my best designed and nicest looking vehicle yet. I really tryed to push my abilities for this one and Im glad I did because it turned out great.
Thanks to my beta testers for all the feedback: DeGa,LJFHutch,ICEMAN[U.S.A], Fat-Alfie, Maku, and VeyronEB
Enjoy and feel free to post modified skins and pictures here Showtime-Buggy
Do not steal my meshes, N/B, or any part of this vehicle
This is my newest projects and probably my best designed and nicest looking vehicle yet. I really tryed to push my abilities for this one and Im glad I did because it turned out great.
Thanks to my beta testers for all the feedback: DeGa,LJFHutch,ICEMAN[U.S.A], Fat-Alfie, Maku, and VeyronEB
Enjoy and feel free to post modified skins and pictures here Showtime-Buggy
Do not steal my meshes, N/B, or any part of this vehicle
The zip contains a copyright. Read it if you would like or dont but if you steal any part of this vehicle without the written permission of me you will be reported.
This is an 8x8 Offroader based on a MAN-TGA chassis.
It is made for offroading so don't expect it to handle well at high speed.
However, I tried to keep it as highspeed-friendly as possible.
But the main aim is to perform well in rough terrain.
In the readme, there are instructions on how to enable the enclosed wheel meshes.
This vehicle features the "Driving right out of the package" concept.
So put it straight into your data/packs folder and you'll be fine.
Please note that it is my first vehicle and I''m still learning
Note: The flexbody tire versions hurt FPS alot because the tires have alot of poly's for the tread, and thats heavy on the cpu when used as a flexbody.
Features:
Flebody Leaf springs
full suspension and drivetrain (animated)
Flexbody Body
Flexbody Tires (on flex-tire versions)
Shiny/damage/chrome paint
There is 2 versions included. Normally painted blue version and the 2nd with Dakar skin. Dakar version has a little lighter tires, with less spring and damping, which makes it more stable for fast offroading, drifting etc.
ALT + F1/F2 Rear suspension UP/DOWN
W for difflocks.
Credits:
3D Model, Textures and N/B: Masa
Damage textures: metalmuncher
Original engine sound file: dobroide
Thanks to everyone who have helped me at the forums and gave advice, and thanks to beta testers. This was my first vehicle release for RoR, so ,have fun with it.