The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.
Well this is my truck, i started it the day of thanksgiving. I have been working pretty hard, i have put much time into detail and it paid off, i like it and i hope you like it too.
-very fps frendly
-first fully animated engine all the way to the axles
-soft tires with a lot of grip
-fully animated interior
-non conflicting materials between trail truck and the truggy
-it is ok to mod and uses meshs for other projects.
-a bit under scale
-very slow (as in speed)
-no AO bake
-no skin able body, besides color
;now has better fps due to smaller png's thanks to hotrod!
;also now has mp versions for both truggy and trail truck. (no performance changes, besides better fps) wheels are still flexbodywheels!
Hi! i have recently received permission to release this and I am proud to present you guys with my version of LILGTI and FERRETTANK'S FJ40 . EVERYTHING you see on this truck is from the original truck itself and made by the ORIGINAL authors except for the simex tires and control arms done by me and. I edited the .truck file and some meshes to make everything fit.
PLEASE CHECK FORUM FOR THE LATEST UPDATES! FJ-40-mod
TRUCK 1 LongJ (truggy)
- stretched body and frame
- 4 link suspension upgrade
- FATALFIE wheel beems
- shock monts for the frame
- large simex tires
TRUCK 2 long normal
i made this to have a more stock look
- larger scale leaf springs
- spring over axle conversion thingy
- slightly smaller simex tires
alot of thanks to the original authors
lilgti and ferrettank
thanks to fatalfie for his wheel beams!
you may have to move the original truck file for the skins to work but thats it! its pretty stable
i forgot to include the tuber version all credits go to the same people
fixed window and body placement on the tuber
No more updates
Included in the pack are 13 versions, 3 Stock Carts, 3 Offroad Carts, 3 Racing Carts,1 Driving Range Cart, 1 Supra Cart, 1 Hummer HX Cart, and 1 Apocalyptic themed golf cart.
All carts are fully meshed, collidable, have fully functioning interiors with gauges and steering wheels, adjustable hitches, and 4 interior cameras plus some other things I may have forgotten to mention.
All components of these carts are done completely by me.
Different carts can be selected upon spawning via the selection system (drop down on bottom of spawn menu).
0.36 does not work(confirmed by mywolfman)
0.37 works (confirmed by me)
0.38 works (confirmed by me)
0.39 works (confirmed by PsychoDog)
0.40 does not work (confirmed by Mythbuster)
My new crawler.
i called it Beams Glory beacose i think it turned out very nice using only beams, and this car glorefies the "old school" beams.
to get the colors correct you will need to extract the material file i included in the truck's zip into the materials zip in resources folder that can be found in the main RoR folder (not the one with all your addons).
the reason i modefied this mat file and didnt created a mat file for the truck is so i can paint my truck's beams fast and easy with so standart colors i created. take a look in the file to see what other colors i made and add you own.
This is a desert island, it has no roads but tracks are marked with washed-up logs. There is a few very small settlements dotted around the island.
You start on a peninsula in the midde of the bay and drive across the sunken bridges to get to the island.
You'll need a decent offroad car as there's a section where the track dips underwater, and quite a few large mounds in the roads (where I didn't quite do the heightmap right lol)
LJFHutch: Every single non-default object in the terrain (most of the objects I have taken from his Greece map).
PsychoDog: The actual terrain.
F1 Terrain Creator: V1.2 uses trees from the F1 Test Track.
Some fixes and improvements to the island. For the full list of all the edits read the readme. The main edits I've made is to the sunken bridges on the penninsula (I've got rid of the log section since that caused some problems when you drove over it) and added a couple more tracks and buildings. Also added some crops to the farmers field so it's not just green ground any more.
Never released Versions 1.1 - 1.19 because I didn't think there was a big enough change to justify a reupload, so this is the first update. Please tell me if I've screwed anything up that was correct in V1 and I'll fix it.
This works best with 0.38.67. If you use 0.39 there may be some extra bugs (e.g. I had a lot of collision problems when I tested with anything newer than 0.38.67) and things may not look quite right. No fixes are planned for obvious reasons (0.4 is going to be the next release, not 0.39).
*PLEASE DELETE THE OLD ZIP (Zyk.zip) BEFORE YOU DOWNLOAD THIS ONE!*
This is just a small amphibious ATV made in the 1970's. It's by far my best creation yet!
Fully independent suspension, with moving suspension meshes. (Except on the versions without suspension)
Working control sticks.
Realistic top speed and handling.
6 versions! (Namely. Stock, Springer, Race, Crawler, Touchobut Special, and The McKay Racer)
My first fully meshed vehicle.
Me (DODGE charger) - Base vehicle and the majority of the work on this
Creak - Engine and help with floatation
Touchobut - Improvements on crawling performance (Crawler version)
Off-Roader - Request for this to be made, specs, and engine sounds
Nightmare80 - Dashboard texture
This is the first 3D model that I've ever created! I built it in Sketchup which was a mistake, but there's no use keeping it to myself!
This is a 1942 Jeep Willy that I modeled for rahulroy9202's n/b project
Excellent offroading n/b
Somewhat nice mesh, better than some of the others on the repo
Realistic gear ratios
-rahulroy9202 for all the n/b work and whole project
-Ford_Boy for n/b fine tuning and experimenting
-Off-Roader for meshes
This is NOT a final version! We already have been sponsored a new, perfect, realisitc looking mesh that will eventually get finished!
So please tell us every bug/issue that the n/b has, that way the real Willy is of excellent quality
this guy is a crawler loosely based off of Shannon Campbell's old competition rig.
this was the first mod i ever made- back when i first joined. i recently added a working light-bar, and meshtires from my G2 suv.
apart from that, everything on it is the same- its very simple and has a few quirks that i dont plan on fixing. it may not be pretty,
but it will go up almost any obstacle with ease. i guess youll enjoy this if you have a slow computer like me: power to the n/b!!!!
automatic rear steering, lockers, and lights.
Here's my jeep, it's been in development for nearly a year, it's my first vehicle that I finished.
-Seperate hood/grille, for (atleast decent) deformation (My first try):
"Deformation is awesome." -Gabester -Dana 44 axles
-Atlas II transfercase
I've used real life gear ratios from both the gearbox and transfercase.
With custom sounds.
Credits to Fat-Alfie for his shock texture.
-38" Pitbull Rockers
-Custom made rollcage
-Openable boot and bonnet
-A wide variety of moving parts
-Super soft tyres
Thanks to Fat-Alfie's wheelbeams
-and lots more.
[18-03-2012]-Fixed the idle sound, added ropables, made steering stronger. [08-05-2012]-Wheels tuning: added meshwheels2 and did some more tuning to Fat-Alfie's wheelbeams. Less bouncy wheels, better handling on and off the trails. -Minor fixes.
This is the first mod i'm releasing. Its number 1 in my line of conceptual, mostly chain driven vehicles.- its more focused on design than realism
Ive designed this to be a futuristic, 2-seater rock crawler. it features complete independent suspension- achieved through the use
of arms which use ( theoretically) torsion instead of shocks.
a second version includes the ability to control each arm individually, sacrificing some natural suspension travel in the process.
controls are in the readme.
enjoy, and please ask before releasing any mods/using parts
This is my 1964 Jeep Wagoneer.It is currently a rock crawler/mud truck.The jeep has working hydro's in the rear to stiffen the suspension & it also has a hitch just in case you decide to pull something with it.
1.> All four suspensions works like a charm... Flexing Good.
2.> 4x4 drive with traction control and lockable differentials.
3.> Weight of vehicle is revised.. CG lowered.
4.> Stable Wheels.
you are free to use it for mods or develop on this.
Just remember to give me credit.
Authors: sirendude 2011 and various members for support.
This is a pack of all of the vehicles I have made in the past 4 months. All of the cars are N/B only, don't have submesh, and some have no engine tuning.
none of these vehicles float, and one car (siren's auto 12x12 special) has all wheel drive, all wheel steer, working reverse lights, headlights, brakelights, and turn signals (flares). Some vehicles have opening hoods and doors.
Vehicles in this pack:
a 6x6 pickup truck called "mud slinger" (includes a Monster Truck version)
a 4x4 pickup truck simply called "pickup truck"
a few muscle cars/ sportscars (they are "highway terror", "lancia delta N/B Car", "tire burner", and "muscle car")
a school bus
a few offroaders ( they are "rock locker", "redneckrickem's dune buggy" (a YouTuber's buggy), "traxxurator"+"traxxurator dump" and "4x4 offroader")
a motorcycle (it has training wheels for stability :P)
and an engine that uses negative shocks to run, just give it a spin with the mouse and it runs. (be careful it explodes after a certain RPM)
You have the freedom to do whatever you want to these vehicles, but give me credits for the vehicle's N/B.
To open a hood or door, press F1 - F4. These commands do different things like open and close a door or hood.