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File was updated
(updated on 23/12/11)

download nowdgtropical.zip (32.04 MB)
uploaded: on 23/12/11, last modified: on 23/12/11 by DeGa (view files by author)
made for RoR 0.38
Lone Peak - Hill Climb map
Version: 1.1
Mainly added angel script race, and reworked detailled textures a bit. Also the terrain should look less polygonal in the background

Version: 1.0

The goal of this map is to give you a smooth road for hill climbing. Take a powerful rear drive car and go!
It features:
- Tunnel
- Smooth road, spec and normal mapped
- Alpha-splatting (detailled textures)
- Marina, ferry gate, multiple load and truck spawners
- Vegetation
And many more!

Credits
Thanks to Lenni for letting me use his stone bridge
Thanks to Lifter for providing the very cool road shader
Thanks to invited members for valuable beta testing
Most of the textures from CGTextures.com
Everything made with L3DT, Blender and GIMP

TIP: disabling vegetation should highly increase your framerate

feedback & discussion: http://www.rigsofrods.com/threads/71...k-map-feedback

Hereafter, a video by PrT Audiman, thanks a lot to him!
    Average Rating:Rating: 4.18182Rating: 4.18182Rating: 4.18182Rating: 4.18182Rating: 4.18182Tags:AngelscriptRacing, Race, Terrains, Road, Hill Climb Downloads today: 1, all time: 30748
    Basic File Info: ID: 2489, State: active (2) , Compatibility: 1: ok, no problems found
    >> add Mod for this file <<
    Comments All Comments (22):
    User Comment4x4convoy (2 weeks, 3 days ago) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5I...Love...Dis...Map
    User Commentjordan4ibanez (on 28/2/13) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5Very awesome, loved the realism of the construction section, felt like I was really driving a rally.
    User Commentlilstrip (on 21/8/12) Rating: 4Rating: 4Rating: 4Rating: 4Rating: 4the clift) :P cool map thought!
    User Commentnightfurry22 (on 14/5/12) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5i love it:)
    User Commentbruceherman (on 6/3/12) Rating: 1Rating: 1Rating: 1Rating: 1Rating: 1i can not select a car
    User CommentFili86RaceFace (on 23/12/11) Rating: 4Rating: 4Rating: 4Rating: 4Rating: 4good map
    User CommentLakkes95 (on 14/8/11) Rating: 1Rating: 1Rating: 1Rating: 1Rating: 1The Map dosen't work
    User CommentJohnV (on 12/6/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5Respect for DeGa! :P
    User Commenthonda300 (on 8/6/11) Rating: 4Rating: 4Rating: 4Rating: 4Rating: 4i noticed on 38.33 headlights or brake lights will illuminate the road so brightly it about turns completely white.
    User CommentOfficerAndrew (on 25/4/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5It's amazing! Really good detail and all. I get great FPS on this map :)
    User Commentasasinuxp (on 20/4/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5A good map! 5 stars
    User CommentBrickman (on 17/4/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5Awesome map I get 300 FPS >:D Love how the headlight relection is so realistic at night
    User CommentAre903 (on 5/4/11) Rating: 3Rating: 3Rating: 3Rating: 3Rating: 3I like it,but the FPS was horrible
    User Commentror rules3 (on 18/3/11) Rating: 1Rating: 1Rating: 1Rating: 1Rating: 1it's dosen't work
    User Commentphantom95 (on 18/1/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5The Burnside Wagon+This map= fun for Mom, Dad, 2.5 kids and the dog!
    User CommentGouranga (on 8/1/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5The kind of road we always needed.
    User CommentPicardZhu (on 5/1/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5From the picture and videos of this map it looks pretty great... but I can't play it because of Error 0. :/
    User CommentAl T. (on 4/1/11) Rating: 4Rating: 4Rating: 4Rating: 4Rating: 4Nasty fps but epic map :)
    User Commentbergotronic (on 4/1/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5Great map, exactly what ROR needs!
    User CommentMasson Yves (on 3/1/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5This is THE road
    User CommentKuru (on 3/1/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5awesome roads and environment
    User CommentBrickman (on 3/1/11) Rating: 5Rating: 5Rating: 5Rating: 5Rating: 5Fun all around hauling, racing, offroading, boating map!
    You need to login to leave comments
    Index FileName FileSize Modification Time Compression
    0dgtropical.cfg2 KBSun, Dec 12th 2010, 14:3942 %
    1dgtropical.dds512 KBSun, Sep 19th 2010, 18:3482 %
    2dgtropical.raw2.00 MBSun, Dec 19th 2010, 01:2595 %
    3dgtropical.terrn40 KBThu, Dec 30th 2010, 18:4226 %
    4Roads0015_7_S.jpg338 KBTue, Nov 16th 2010, 23:2899 %
    5Gravel0031_4_S.jpg530 KBWed, Nov 17th 2010, 00:1899 %
    6road_upper.odef75 BytesThu, Nov 18th 2010, 20:2261 %
    7roads.material4 KBSat, Dec 11th 2010, 03:5815 %
    8road_upper.mesh3.20 MBThu, Nov 18th 2010, 20:2140 %
    9road_upperHP.mesh3.21 MBWed, Nov 17th 2010, 21:0141 %
    10general.cg3 KBMon, Jun 21st 2010, 16:1229 %
    11road_upper.png467 KBSat, Nov 20th 2010, 00:02100 %
    12road_upper-normal.png401 KBSat, Nov 20th 2010, 00:05100 %
    13road_upper-spec.png223 KBSat, Nov 20th 2010, 13:0099 %
    14texture-ao.png1.20 MBMon, Jun 21st 2010, 18:1098 %
    15general.program2 KBMon, Jun 21st 2010, 15:3625 %
    16border.png709 KBSat, Nov 20th 2010, 00:44100 %
    17border-normal.png818 KBSat, Nov 20th 2010, 00:43100 %
    18border-spec.png75 KBSat, Nov 20th 2010, 00:43100 %
    19fir01.dds341 KBSat, Nov 6th 2010, 15:2441 %
    20fir02.dds171 KBSat, Nov 6th 2010, 15:2283 %
    213d-diggers_fir.material458 BytesSat, Nov 6th 2010, 15:2841 %
    22fir05_30.mesh160 KBTue, Jun 22nd 2010, 17:0156 %
    23fir06_30.mesh161 KBTue, Jun 22nd 2010, 17:0156 %
    24fir14_25.mesh145 KBTue, Jun 22nd 2010, 17:0157 %
    25base_trees.png6 KBSun, Dec 12th 2010, 14:2291 %
    26basic.png241 KBSat, Nov 20th 2010, 01:11100 %
    27test.png8 KBSat, Nov 20th 2010, 01:2836 %
    28test-flip1.png25 KBSat, Nov 20th 2010, 01:5277 %
    29test_4.png4 KBSat, Nov 20th 2010, 01:5783 %
    30grass1.png8 KBSat, Nov 20th 2010, 13:4544 %
    31berme.jpg136 KBSat, Nov 20th 2010, 14:35100 %
    32barrier.material472 BytesSat, Nov 20th 2010, 14:3550 %
    33barrier.mesh476 KBSun, Nov 21st 2010, 16:2439 %
    34barrier.odef69 BytesSat, Nov 20th 2010, 14:3662 %
    35trees1.png8 KBSun, Dec 19th 2010, 02:0193 %
    36galva-diffuse.png410 KBMon, Nov 22nd 2010, 01:26100 %
    37nadar.material424 BytesMon, Nov 22nd 2010, 01:2649 %
    38nadar.mesh55 KBMon, Nov 22nd 2010, 01:2635 %
    39nadar.odef28 BytesMon, Nov 22nd 2010, 01:4889 %
    40DFrockB.dds43 KBThu, Sep 2nd 2010, 20:1889 %
    41DFrock3.mesh50 KBSun, Jan 3rd 2010, 20:2551 %
    42DFrock4.mesh62 KBSun, Jan 3rd 2010, 22:2051 %
    43DFrock5.mesh62 KBSun, Jan 3rd 2010, 22:4951 %
    44DFrock6.mesh109 KBMon, Jan 4th 2010, 18:2949 %
    45rocks1.png7 KBMon, Nov 22nd 2010, 22:3138 %
    46DFrock3C.mesh3 KBSun, Jan 3rd 2010, 21:5853 %
    47DFrock4C.mesh5 KBSun, Jan 3rd 2010, 23:0545 %
    48DFrock5C.mesh3 KBSun, Jan 3rd 2010, 23:4951 %
    49DFrock6C.mesh5 KBMon, Jan 4th 2010, 19:2944 %
    50DFrockB.material195 BytesMon, Nov 22nd 2010, 23:3166 %
    51panel01.mesh28 KBSun, Nov 28th 2010, 20:0436 %
    52panel01.odef30 BytesSun, Nov 28th 2010, 20:0590 %
    53panel02.mesh28 KBSun, Nov 28th 2010, 20:0336 %
    54panel02.odef30 BytesSun, Nov 28th 2010, 20:0690 %
    55panel03.mesh28 KBSun, Nov 28th 2010, 20:0336 %
    56panel03.odef30 BytesSun, Nov 28th 2010, 20:0690 %
    57panel123.mesh82 KBSun, Nov 28th 2010, 20:0332 %
    58panel123.odef31 BytesSun, Nov 28th 2010, 20:0690 %
    59panels.material391 BytesSun, Nov 28th 2010, 20:0448 %
    60panels.png337 KBSun, Nov 28th 2010, 20:04100 %
    61dgstartgreen.mesh43 KBSun, Sep 20th 2009, 03:2535 %
    62dgstartgreen.odef234 BytesTue, Jan 12th 2010, 20:4653 %
    63dgstartorange.mesh43 KBSun, Sep 20th 2009, 03:1935 %
    64dgstartorange.odef236 BytesTue, Jan 12th 2010, 21:0353 %
    65dgstartred.mesh43 KBSun, Sep 20th 2009, 03:1435 %
    66dgstartred.odef230 BytesTue, Jan 12th 2010, 21:0353 %
    67startgategreen.dds171 KBSat, Nov 6th 2010, 15:229 %
    68startgateorange.dds171 KBSat, Nov 6th 2010, 15:229 %
    69startgatered.dds171 KBSat, Nov 6th 2010, 15:229 %
    70dgchk.material1 KBSat, Nov 6th 2010, 15:2717 %
    71road_lower_test.mesh3.64 MBFri, Dec 17th 2010, 01:0040 %
    72road_lower.odef85 BytesSun, Dec 5th 2010, 21:0960 %
    73tree.material863 BytesSun, Apr 25th 2010, 01:3235 %
    74df_tree1.mesh353 KBMon, Dec 28th 2009, 20:3149 %
    75df_tree11.mesh201 KBSat, Jan 16th 2010, 20:3844 %
    76df_tree2.mesh77 KBMon, Dec 28th 2009, 18:3746 %
    77tree10.mesh677 KBMon, Dec 28th 2009, 15:3842 %
    78tree3.mesh76 KBMon, Dec 28th 2009, 18:2646 %
    79tree5.mesh197 KBMon, Dec 28th 2009, 17:3249 %
    80tree6.mesh139 KBMon, Dec 28th 2009, 17:0447 %
    81tree6L.mesh139 KBMon, Dec 28th 2009, 17:0847 %
    82tree7.mesh160 KBMon, Dec 28th 2009, 16:2346 %
    83tree7L.mesh160 KBMon, Dec 28th 2009, 16:4047 %
    84tree8.mesh25 KBMon, Dec 28th 2009, 16:1246 %
    85tree9.mesh37 KBMon, Dec 28th 2009, 11:5741 %
    86df_tree1.odef84 BytesMon, Dec 28th 2009, 20:5876 %
    87df_tree10.odef81 BytesMon, Dec 28th 2009, 20:5477 %
    88df_tree11.odef30 BytesSat, Jan 16th 2010, 20:3597 %
    89df_tree2.odef20 BytesMon, Dec 28th 2009, 21:07110 %
    90df_tree3.odef26 BytesMon, Dec 28th 2009, 17:5996 %
    91df_tree5.odef26 BytesMon, Dec 28th 2009, 21:0796 %
    92df_tree6.odef85 BytesWed, Jan 13th 2010, 01:1574 %
    93df_tree6L.odef86 BytesWed, Jan 13th 2010, 01:1774 %
    94df_tree7.odef85 BytesWed, Jan 13th 2010, 01:1974 %
    95df_tree7L.odef86 BytesWed, Jan 13th 2010, 01:2174 %
    96df_tree8.odef26 BytesMon, Dec 28th 2009, 16:1296 %
    97df_tree9.odef26 BytesMon, Dec 28th 2009, 11:2696 %
    98quercus_bark.png701 KBWed, Aug 11th 2010, 22:47100 %
    99quercus_leaves.png230 KBWed, Aug 11th 2010, 22:5099 %
    100DFrock1.odef69 BytesSun, Jan 3rd 2010, 18:5362 %
    101DFrock2.odef70 BytesSun, Jan 3rd 2010, 20:4366 %
    102DFrock3.odef70 BytesSun, Jan 3rd 2010, 21:2766 %
    103DFrock4.odef70 BytesSun, Jan 3rd 2010, 23:0666 %
    104DFrock5.odef70 BytesSun, Jan 3rd 2010, 23:5066 %
    105DFrock6.odef70 BytesMon, Jan 4th 2010, 19:3066 %
    106cliff.dds683 KBSun, Oct 3rd 2010, 18:4892 %
    107grass_far.dds267 KBSat, Dec 11th 2010, 03:0495 %
    108grass_near.dds171 KBSun, Dec 19th 2010, 04:5993 %
    109path.dds683 KBSat, Jul 18th 2009, 14:2883 %
    110dgtropical-alpha.material3 KBSun, Dec 19th 2010, 04:5016 %
    111cliff.png78 KBSat, Dec 11th 2010, 03:28100 %
    112grass_far.png58 KBSat, Dec 11th 2010, 03:28100 %
    113grass_near.png33 KBSat, Dec 11th 2010, 03:2997 %
    114path.png11 KBSun, Dec 19th 2010, 01:2890 %
    115dg_trees.material7 KBMon, Aug 30th 2010, 01:427 %
    116tex_oak_bark.dds171 KBSun, Apr 25th 2010, 01:0580 %
    117tex_oak_leaves.dds341 KBSun, Apr 25th 2010, 01:1024 %
    118hillclimb.terrn40 KBThu, Dec 30th 2010, 18:4226 %
    119hay_pack.material1 KBThu, Dec 16th 2010, 18:4825 %
    120hay_pack.mesh16 KBThu, Dec 16th 2010, 19:0034 %
    121hay_pack.odef31 BytesThu, Dec 16th 2010, 18:2790 %
    122hay.png734 KBThu, Dec 16th 2010, 18:44100 %
    123dgchk.dds3 KBThu, Dec 16th 2010, 20:473 %
    124dgcone.material417 BytesThu, Dec 16th 2010, 20:4751 %
    125dgcone.mesh7 KBThu, Dec 16th 2010, 20:4734 %
    126dgcone.odef29 BytesThu, Dec 16th 2010, 20:4890 %
    127a213UID-stone.dds171 KBSun, Dec 19th 2010, 04:3259 %
    128a213UID-rallymaterial.material1 KBFri, Dec 17th 2010, 00:4418 %
    129a213UID-stonebridge.mesh25 KBFri, Apr 17th 2009, 19:2032 %
    130a213UID-stonebridgeco.mesh4 KBFri, Apr 17th 2009, 19:2029 %
    131a213UID-stonebridge.odef95 BytesMon, Dec 20th 2010, 02:1357 %
    132tunnel.jpg122 KBSun, Dec 19th 2010, 04:34100 %
    133tunnel_inside.jpg194 KBSun, Dec 19th 2010, 04:34100 %
    134tunnel_inside-norm.jpg249 KBSun, Dec 19th 2010, 04:24100 %
    135tunnel_inside-spec.jpg157 KBSun, Dec 19th 2010, 04:24100 %
    136tunnel-norm.jpg151 KBSun, Dec 19th 2010, 03:18100 %
    137tunnel-spec.jpg86 KBSun, Dec 19th 2010, 03:1799 %
    138tunnel.material3 KBSun, Dec 19th 2010, 04:4016 %
    139tunnel.mesh54 KBSun, Dec 19th 2010, 05:1747 %
    140tunnel.odef67 BytesSun, Dec 19th 2010, 04:4163 %
    141grass_rock.dds171 KBSun, Dec 19th 2010, 04:5994 %
    142wood.material567 BytesSun, Dec 19th 2010, 15:5743 %
    143cabane.mesh698 KBSat, Sep 5th 2009, 19:2036 %
    144dgfence.mesh17 KBSun, Sep 6th 2009, 18:5338 %
    145cabane.odef29 BytesSat, Sep 5th 2009, 18:5890 %
    146dgfence.odef97 BytesThu, Dec 31st 2009, 17:3176 %
    147cabane.png1.50 MBSat, Sep 5th 2009, 18:56100 %
    148BrentSpar_floor.jpg353 KBSat, Oct 16th 2010, 01:53100 %
    149brentSpar.material2 KBFri, Oct 15th 2010, 19:5714 %
    150brentSpar.mesh1.22 MBSat, Oct 16th 2010, 03:2937 %
    151brentSparC.mesh148 KBSat, Oct 16th 2010, 03:1736 %
    152helipad.mesh425 KBSat, Oct 16th 2010, 18:0539 %
    153brentSpar.odef74 BytesSat, Oct 16th 2010, 00:1765 %
    154helipad.odef69 BytesSat, Oct 16th 2010, 18:0562 %
    155BrentSpar_body.png1.55 MBSat, Oct 16th 2010, 02:57100 %
    156BrentSpar_childs.png1.45 MBSat, Oct 9th 2010, 15:07100 %
    157BrentSpar_childs2.png1.72 MBSat, Oct 16th 2010, 03:08100 %
    158brentSpar_grid.png204 KBSat, Oct 9th 2010, 23:38100 %
    159BrentSpar_helideck.png1.08 MBSat, Oct 16th 2010, 01:50100 %
    160barrier_2.odef73 BytesSun, Dec 19th 2010, 23:3962 %
    161barrier_2.mesh164 KBSun, Dec 19th 2010, 23:4541 %
    162dgtropical-mini.dds341 KBThu, Dec 30th 2010, 15:5241 %
    163hillclimb-mini.dds341 KBThu, Dec 30th 2010, 15:5241 %


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