*New terrain shading system by Miura, you can now see al the bumps on the road much easier
*Trees are now more realisticy placed
*Boulders and log piles are now scattered around the map
This is a nice forest cruising map I made. There's almost no map that's similiar to mine, so this is unique so far.
What's on the map: Cruising gravel roads, camping spot, a few small gardens, trees (a lot of them) and various signs warning about stuff you should know.
This map has a normal version and an FPS version with much less trees and less grass.
Credits:
LJFHutch for the trees and the custom sky settings
VeyronEB for the houses
Me (OMGWTFBBQ) for the map itself
Miura for helping me with the terrain
As I've never done a map before for RoR, hotrod55 helped me get it ingame.
It is a desert type map, with small to large hills and dunes, with ocean surrounding it and a river running through the middle.
Its also fun to try and power up the large hills on the side of the river that you spawn on.
Tools used to create map:
Unity3D 2.6 - Height map
Notepad - Getting into ror
Credits:
Me - Creating the height map in Unity3D and final adjustments to the .terrn file
hotrod55 - Getting the map into ror.
To Modders:
Modding the map is fine with me and hotrod55 as long as you follow these rules:
-Don't do ugly mods
-Released mods should be released on the repo as a mod to this map
here is my 1996 Subaru Impreza. It is only N/B at the moment because I am having trouble learning how. It is tuned to behave similar to the real one, with the exception of the Gui doesn't allow for 6500 rpms so shifting and acceleration is off. it is weight tuned to be within 100Lbs of the real car. have fun!!! Mods are ok, they MUST be realistic, i.e. exhaust can give realisticly added power
any suggestions, or thought, leave me a message. if you decide to texture / mesh it let me know so i can add you to the credits. (I do have the Blender file available if it would make life easier)
11x11 km real DEM data!, >30 km of nice windy roads, nice for roaming around in your favourite truck or car.
It has been made in less than half an hour, so you can expect some little bugs. I just made it for myself [I live in Neamt county], but i thought that RoR needs more road maps and I decided to share it with you.
v1.2, see changelog
Here is a 1st Generation Bluebird Vision for under your tree! (or in your mods directory...)
Info:
The 1st Generation Vision was a type C bus made by BlueBird from 2003 – 2007.
Features:
-Animated props (including openable e-door and roof hatches)
-Changeable seat and floor color textures*
-ABS, slopebrake
-District name on the side of the bus
-Selectable 8-way types (dropdown in the spawn menu)
Gripes:
-The body appears shaky on the inside at high speeds (since it's not a flexbody it shakes rather than flexes)
Changelog:
-Fixed the left veer
-Added reflection in driver mirror
This should be the final final version!
*You can download different seat/floor textures here: Brown Black Green Red Blue Here is the PSD for the district name, making editing it with the same font easy.
Credits:
Brickman & Dereksh97: Original free-to-use-with-credit bus n/b
SBF- critiquing and suggestions
Khadner- CAT C7 sounds
ROR-EMS- CM300 Radio mesh
Carsonj493- BlueBird Vision 3D model
graysonk95- Making the bus!
PM me with any questions or comments. No mods, however, you may distribute customized textures, no permission needed.
Enjoy!
I have decided to release MitCity officially, since I won't do any more work on it, I find it a bit of a waste to just "cancel" MitCity after how far it's come, so now, go enjoy the Final Release of MitCity! it will work in RoR 0.38, just some of the objects won't be collidable. in 0.39 everything is collidable.
The Map has countless elements suitable for roleplay, it has a fire station, a hospital, an impound lot, repairshop, car dealer, airport (non working) gas stations, variaty of houses from flats to villas. it even has a test centre for cars, test the suspension there, or do a full spec crashtest. the possibilities are endless!
Authors: Mitchieboy® Drifter[NOR] Craneman Nickster7 JoNnii
the build thread, which includes earlier releases can be found here: MitCity-(Urban-Map)-*no-more-updates*
Features:
- 3 different courses which are timed via an Angelscript file
- Decently smooth roads ( built using RoR Toolkit )
- Custom terrain made by me in L3DT
This is the famed AMC Gremlin produced and sold from 1970 to 1978 during the oil crisis. This car was intended to be an economic city car, but it's unreliability and fitting name of having specific requirements to work made it a complete flop and almost tied with the "Fishbowl of the Streets" cousin, the AMC Pacer. This car was modified from the Dodge Police and started as a simple reskin and reshape, but I ended up adding flares and adding and fixing the interior props.
To leave comments, go to this page: AMC-Gremlin
Credits:
Pricorde- chassis and blender submesh
Francis Franco- Reskin and changes.
New
Added some copyright file to the zip, since someone found it necessary to use my mesh without permission for another game.....
This is the Liebherr LTC 1045-3.1. It's a small compact crane which can lift 45t at close range.
The crane is fully skinable and you can download the PDN files here You are allowed to release new skins onto the repo but please make it a .skinzip!
Be sure you got an up to date RoR version
Credits:
- Lenni for mapping the whole crane and his tons of work on finishing this project!(Mirrors, flares and N/B fixes!)
- AIN_002 for editing meshes and bug fixes on the N/B
Controlls:
You can also find the controls by the T-screen. (just press T in-game)
The gravity is about a third of Earth's, so you'll have to use special Mars vehicles that you'll find there http://www.rigsofrods.com/repository/view/4881 . You really must download that vehicle file because the map will have problem loading if Ror cannot find the trucks.
There is no vegetation on the planet (yet) but set your configuration to 100% vegetation as fields of boulders and rocks use this feature.
Please use Caelum and anisotropic filtering.
The map is very large. There may be some issues due to its size and the way a lot of objects are displayed. No other feature of the configurator than those aforementioned really has to be set on (lights, particles, shadow, etc), so don't push the system, try to find the lowest settings instead if you have problems. For instance you may have to have Ror play on one core instead of two, if you have problems with a shaking camera. Beta-testers reported an impossibility to load the map, a group missing. Try again, it will most likely work the second time. Other issues were reported, so check the Miniredmars WIP thread for information.MINIREDMARS
A lower grade map is available. I can't say it's really a FPS version, at least the slower computer can actually load that map (cross your fingers). http://www.rigsofrods.com/repository/view/4880
A lot of details about its making is in the thread, so don't hesitate, there is a lot to read. But if you want a more concise matter, check the travellers book. It gives all the key features of the map, what to do and how, etc. MINIREDMARS
Thanks a lot to Lifter, Tdev, Jov, Neorej16, DeGa, Miura, JohnV, LJFHutch, Aivar, Brickman, Simpeligent for their help, and anyone supported my work during these 16 months.
This update shouldn't show that annoying red cross
PLEASE : disable dual-core hyperthreading - use simple core
I'm currently working on a smaller Mars map : Argyre, which you'll find in the WIP section. MINIREDMARS-ARGYRE
This is a low grade Miniredmars map, not quite a FPS version, but easier to handle by slow computers. There s no groundmodel on it so the default groundmodel will apply. Due to low gravity, this default groundmodel might be irrelevant (vehicles gliding too long), so please check this MINIREDMARS to change the default groundmodel.