The Coot can get you anywhere you need to go, whether it be working on the farm or bashing up the trails. With its articulating hull it ensures maximum traction at almost any angle.
Fully animated props (steering wheel, gearshift, tachometer, ignition key)
Flexbody tires (they even work in mulitplayer)
Many upgrade options, so you can make it your own (including almost all upgrades that came with the original Coot)
Working winch on multiple versions
Off-Roader - base mesh, Exo-Cage, mini images and texturing
DODGE charger (me) - N/B, add-on meshes, add-on texturing, diesel sounds, prop placing, etc.
Jaw-4 - stock version rims
PrT Audiman - gas engine sounds
Do it! This thing is meant to be modded. Oxender-Performance will look at your part requests. We also have some PDNs for you to make skins in the thread.
At long last, my very first proper vehicle pack for RoR!!! In this pack are a Kenworth k100 and a Peterbilt 379! They are basic node/beam structures and behave realistically and are tuned niceley to haul/pull a heavy load at high speed. They both ride VERY nice because they both have air ride cabs. The Pete has rear tandem bogie suspension (if you don't know what that is look it up on google) and the Kenworth has rear air ride suspension. They also have Cummins 6BT sounds by zikemester96 and they were edited and fitted by me. Enjoy these great trucks and if you want to release mods of these trucks, remember to credit me and zikemester96!
-Peterbilt and Kenworth: 12444 (me)
1- left/right legs up/down parted: ctr+f9/f10 left legs up/down and turning all cylinders
- ctr+f11/f12 right legs up/down.
2 -shocks unlock press f4 (press alt L is no longer necessary ).
3 -jib-s3 weighs much less ,better useful for jib-s6(it also less strong but strong enough for - 1000kg /booms out -350 kg).
1-added -heavy winch for the crane self.
2-auto instalation winch cable.
3-winch cable visual better.
4-shocks for the crane self.
1-First press alt L (or f4 in version 2.3 ) for unlock the shocks.
This shock care for load activation (other wise loads will not move or damage )and for damping the crane.
2-Spawn and hooks the jibs on the crane what you need.
. Spawn- more than 10 m from the centre of the crane.
. Spawn-the jibs not to close them together , when it will wake it will hooks on the same time ,what destroying is as a result is
3-Move the hooks of both jibs(also the both winch hooks) to the centre off the crane .
4-Wait-for see 2 hook lines if you used 2 jibs(1hook line 1jib).
This is a small, easy to fly helicopter built by HagDeVries ( meshes & textures ) and Lifter ( node/beam, animated dashboard & physics )
The teaser video:
First mission video:
How to fly:
- enter the helicopter
- all engines on ( Ctrl+Home / Strg+Pos1)
- all engines full throttle ( Ctrl+PageUP / Strg+Bild hoch)
- wait for engines reach 100% before lifting off
F1/2: collective Lift control up / down
F3 to F8: Trims. Very helpful for keyboard users, can be used as forward flight cruise control too. ( Info in the T-screen or zoom to the trim indicator on the center console in the cockpit )
F9/10: load-hook UP/DOWN
F11/12: load-hook-cam screen fold/unfold
Arrow-keys / Pfeiltasten for cyclic blade pitch. Forth/Back to dive/climb, Left/Right to strafe
Rudder-keys / Rudertasten for tail rotor pitch (Z/X or Y/X depending on keyboard layout). Tail rotor impact reduces with increasing speed. Just like the real ones.
Ctrl+1/Strg+1: visual laser-scanner for easy pickups. Helps a lot when picking up loads in pilots view using the hook-cam screen.
Ctrl+2/Strg+2: avionic lights
"n": front light ( working flare added for night flights)
"L": operate the hook to grab a load or release it
"o": operate the ties to attach or detach
"ALT-L": release an underbelly attachment ( -> load file)
- fuel consumption..if you run it dry, you kill your engines.
Consumes fuel in flight, refuels when landed AND engines are off.
There is a fuel indicator in the dash ( the green on in the center ) and you will see warning lights.
YELLOW: 50% // RED-Flashing: Get fuel fast!
- custom sounds
- custom wingfoils
- special rotor-head visuals
Swapping textures depending on Engines RPM
- video-screen in the cockpit for easy load pickups in pilots view (use F11/F12 to show)
- laser scanner in the hook for easy load pickups ( use Ctrl+1 / Strg+1 )
- there is a LOAD file in the zip, which contains a base frame for attachments.
It will auto-lock to any helicopter of this series within 3 meters.
You are free to build your own underbelly attachments for this helicopter.
- flexbody skids
- it is NOT crash-able, just built to fly and have fun
- can lift itself:
- Update #1: Contacters added to land on other vehicles
- max external load: 1000 kg, lift-dead max is about 1500 kg+, ( warning indicator in the dashboard )
- Top Speed: 150 knots ( warning indicator in the dashboard ) You will get in serious trouble flying too fast.
This project was built in several hundreds of hours. So please just show some respect to our work and rate it fair.
Minor Update! Now added Shadows and Ambient Occlusion Bake!
0.4 VERSION ON THE FIRST POST OF THE THREAD! Official Thread
Watch this please, just 1 minute
A Short Story you should read..
"Explorers have found this abandoned place in some unknown location. Perfect Condition, like if somebody, ...or something, has been living there.
Not a single sign of vegetation of other life signs is noticeable. The weather is always Cloudy, but it never Rains. Some weird Structures are present there, some of them have some strange signs on them, and the word N-LABS, probably the name of this place. A lab, to test what?.."
Quote from Explorers Diary:
"This place is Quiet and Spooky. Some of us are acting strange. We felt like being Watched. Those Towers, there is no way to get up there, no entrance, and we can't see trough those dirty windows. [...] At night we hear strange metallic sounds, we can't find the source of them. Maybe this place isn't as abandoned as we tought..." - Rest of the page were stripped off
Additional Notes from the Explorers found on the last page of the Diary:
-CryEngine SDK (Ground Texture)
The Explorer never returned home. We don't know who sent us the Diary.
This is the Portable Warning Siren. It is an Air-Raid siren you can tow somewhere and let rip. Every trailer weighs 1.1 tons. The Chrysler weighs 3 tons though. Every siren in this pack is a real siren and can be found somewhere in the world.
Sirendude2011- N/B, Sounds, and Mesh
Pfuu- fixing the N/B so it didn't crash RoR when you entered it (thank you!)
Here is how they work-
You tow the trailer to the desired location.
Get out of the tow vehicle, and enter the trailer.
Turn on the trailer's engine (generator). Put the trailer in Neutral.
Rev up the generator. Get it up to full RPM for the siren's sound to take full volume. Careful- this is a siren. Realistically, it is LOUD. The sound can travel 500ish meters in-game. This is the reasoning for the "Hearing Protection Required" sign on the generator.
You can alternate throttle on/off and produce a Wailing signal.
When you're done with the siren, let it coast all the way down to idle, then shut off the generator.
Get out of the trailer, and into the tow vehicle. Drive away.
It's just that simple!
Here is a list of the sirens in this pack:
Chrysler Air-Raid Siren (V8 powered, seems the loudest of them all, American)
Federal Signal 2T22 (American)
ACA Screamer (American)
Sterling M-10 (American)
Sentry 10V (American)
Carter-Gents Air-Raid siren (British, classic Air-Raid siren)
Elektror S3 (German, low toned)
KM-Europe 120 (French, Also referred to as the Silent hill siren. Yes, it actually exists 0_0)
This pack of portable sirens can actually be used for Roleplays. If the said Roleplay is occurring and there is something like and air-raid, spawn a couple a distance apart and let em rip! Warn the other players of the air raid!
The trailer has Walking-Beam suspension. Be careful with rough terrain because the axle assembly can flip over. Then you'll be riding on the bottom nodes.
The trailer's engine is required to be running to raise/lower the hitch point.
You cannot start/stop the trailer's engine from the tow vehicle.
This trailer is fully MP compatible. However, I prefer to not have my creation banned from MP servers. You can use this with reason, but please don't use it to troll people excessively.
A few of the sirens are listed on the Warehouse and so are the timers. I put them on the warehouse, so nobody come posting on and on about "sdfhSFDGHDFGH THIS IS STOLEN ITS ON THE WAREHOUSE SEEEE HE STOLE IT ITS STOLEN HES A THIEF BAN HIM ETC!!!!" They are not stolen because I made them.
If you need proof, here is my Warehouse gallery. http://sketchup.google.com/3dwarehou...6757&scoring=m
This is a MB Car Rental skin for Wabash Duraplate trailer.
NOTE: unzip and put all the files but the read me in the WabashDuraplate.zip
Authors: Nadeox1 (trailer), Mitchieboy (MitCity's MB Car Rental)
link for Nadeox1's Wabash Duraplate: 53-Wabash-Duraplate
link for MitCity by Mitchieboy: http://www.rigsofrods.com/repository/view/4904
Update: Removed Financial centrebit
Thanks to Mitchieboy® for telling me about that.
around the mountain is an area that reminds me of where i grew up, a lot of strip mine roads with switchbacks, you will find a few hill climbs in this one as well as a mud bog track, the track uses the race script so it keeps time on how long your lap is,
its the first time i have use the angel script so i hope there's no bugs other than it not finding the server thing..
i put a lot of work into this to make it as frame per second friendly as i could, you will notice a few versions when you get ready to load the terrain.
on this terrain i set up ArtifexTerra3D to place my RGB maps so that made things a lot easier when placing the texture. ( my others i had done by hand ) and ArtifexTerra3D allowed me to blend the textures and overlap when i needed,
i'll set up a tutorial for this if anyone is interested. ( just send my a PM )
on a side note my gaming PC died a few days ago, and i don't have money to fix it at the moment so my other projects that im working on have came close to a standstill until get that up and running again.
any and all comments are very welcome! it just drives me to build more and better terrains, take this one as an example,( compare to my last terrains ) i added sound effects and a moving waterfall on the normal version ( though the waterfall didn't work out the way i had hoped)
i hope to keep bringing the rigs of rods community more and better things in the future!
you will find that the mud bog race is rather fun but not to be taken in some vehicle due to the depth of some of the mud and some of the way that tyres are set up in some vehicle.
anyways, i hope you enjoy this terrain and i hope to bring more to you all very soon. and later i do plan to convert all my terrains to Version 0.4.0.7 or above. i know the Version 0.4.0.7 looks very promising on performance!
All vehicles have opening hood/doors, and the pickups have opening tailgates also. This helps with making them crash more realistic. Best crash is about 50mph or so IMO. The dually has a 5th wheel hitch, the Ext cab has a bumper pull hitch. The Ext Cab can also load a bobcat in the bed and tie it down.
Place the zip in your packs or vehicles folder and enjoy.
This is another mod to the BoxDodgeRam. This time, it's been modded into a 1999 Dodge Ram 1500 with the 5.9L V8 Magnum and the 46RE 4-speed automatic transmission. I fixed the gear ratios and the max speed is 171 MPH, much higher than it was designed to go to. It's also been equipped with a 97dB Ecco back-up alarm and double flashing strobes in the fog lights and brake lights. The tailgate, doors, and hood still move. I updated the file with quieter sounds. All sounds are from my 1999 Dodge Ram 1500